Author Topic: Map idea  (Read 2033 times)

Offline Atoon

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Map idea
« Reply #45 on: July 08, 2007, 11:17:03 PM »
Quote

Either way, I hope to see your map in the game next week ;)


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Offline FiLtH

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Map idea
« Reply #46 on: July 09, 2007, 12:33:23 AM »
I dont make maps...I just thought up this design. As I said, it could use some tweaking. Maybe more AFs on the outer rings etc.

   The main thing I like about it besides the HQ pond areas being an objective, is the center circle long range spawns that give direct GV access to the AF inside the HQ pond area. The center circle would be a TT, with a real objective tied to it.

~AoM~

Offline froger

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Map idea
« Reply #47 on: July 09, 2007, 12:47:55 AM »
M I C K E Y........cmon everyone sing along........
frogs are people too

Offline FrodeMk3

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Map idea
« Reply #48 on: July 09, 2007, 01:02:22 AM »
This is one of the better map ideas to come down the pipe in some time. Give it a few more ports, keep it kinda heavy on the CV group side, might be a massive blast.

Offline NHawk

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Map idea
« Reply #49 on: July 09, 2007, 06:01:33 AM »
FiLtH...

I like the idea, it kind of reminds me of an inverse AKDesert map (the original pizza). That's why I quickly punched it out in the TE, so HT could see the idea in near true size with the true grid.
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Offline FiLtH

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Map idea
« Reply #50 on: July 09, 2007, 09:39:11 AM »
Thanks for doing it!

     The TE and I dont get along :)

      I think Atoon may be thinking of building it.

~AoM~

Offline Atoon

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Map idea
« Reply #51 on: July 09, 2007, 10:44:17 AM »
I wish I had the time or the capacity to build maps, but I have neither.:cry
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Offline Gianlupo

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Map idea
« Reply #52 on: July 09, 2007, 11:22:12 AM »
Filth, I like your idea, the concept seems very good, it can be a great map. Just one think, as you said, I guess it's better to have valley here and there to break the high mountains walls.
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Offline Toad

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Map idea
« Reply #53 on: July 09, 2007, 12:06:44 PM »
You either have way too many V fields or not enough A fields.
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Offline Krusty

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Map idea
« Reply #54 on: July 09, 2007, 12:48:55 PM »
Forget "Mickey" -- name is "Shrek!"

It does no good to have friendly-friendly afields 25 mi apart, but friendly-enemy afields 50mi apart, because the fields change hands. IMO you have to keep it consistent. 2 sectors is a bit far in this game. Hell the average MA pilot would run out of gas with that kind of range!

Plus, if you spread them so thin, there are much less fields. That leads to a greater chance of one side being pushed into the spawn corner (just because there's less fields for them to fall back on). You want enough that any one side has enough fields to keep fighting from, but not so many that the others cannot capture them (and force a reset).

All in all I'm open to the layout you've suggested. Perhaps not the best, but new and innovative.

Offline FBBone

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Map idea
« Reply #55 on: July 09, 2007, 01:05:41 PM »
Quote
Originally posted by MotleyCH

Either way, I hope to see your map in the game next week ;)


2 weeks..................:D

Offline 1Boner

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Map idea
« Reply #56 on: July 10, 2007, 11:32:05 AM »
So, is anyone working on getting this map into production?

Very cool design

Would love to see this one --REAL soon!

Please don,t let this one fade away.



And on the 8th day, God created the Map Makers!!

Keep up the great work!




Boner:aok



I still think putting a PT spawn in the center would be da shizzle!!
« Last Edit: July 10, 2007, 11:36:04 AM by 1Boner »
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Offline Atoon

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Map idea
« Reply #57 on: July 13, 2007, 11:26:30 AM »
Hows the progress coming?

MANY MANY subscribers want to know:cool:
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Offline FiLtH

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Map idea
« Reply #58 on: July 13, 2007, 03:23:16 PM »
I havent heard from anyone making it atm.

    I hope someone surprises us :)

~AoM~

Offline Anyone

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Map idea
« Reply #59 on: July 24, 2007, 04:55:54 AM »
a game about realism and then is map?????