Author Topic: What can be (is allowed) customized for a MA terrain?  (Read 28546 times)

Offline Greebo

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #45 on: September 24, 2009, 10:50:33 AM »
I'm curious about the bridge objects in the TE. Can we use them in an MA terrain now the rivers have been redone? If we can should they be non-destroyable objects? HT seemed to suggest this should be the case in a thread related to this subject a while ago. I can see the potential for perk farming otherwise.

I'm thinking of putting a spawn point across a river from the field so attacking GVs have to cross a bridge to get to the field. I'd balance it out so each country had the same number of bridge spawns.


Offline Skuzzy

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #46 on: September 24, 2009, 12:57:20 PM »
To my knowledge, bridges are still not flushed out.
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Offline caldera

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #47 on: January 30, 2011, 10:52:30 AM »
1) editing terrain textures
Yes

2) rearranging the object layout of the default terrain clutter tiles
Yes

3) replacing terrain objects (like trees or forrests) with custom objects on the clutter tiles
No

4) editing default object textures
Depends.  One of the goals of a MA terrain is to keep the size reasonably small.  Changing a lot of textures have the greatest imapct on terrain file size.

5) rearranging the object layout of the bases or strats
No

6) replacing base or strat objects with custom objects
No

7) adding new objects (like bridges)
No

Regarding editing terrain textures - does that still apply and if so, does anyone have edited textures i can use?
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Offline USRanger

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #48 on: January 30, 2011, 09:00:00 PM »
You can still use custom textures.  I have hundreds.  What are you looking for?
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Offline caldera

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #49 on: January 30, 2011, 11:40:15 PM »
Hundreds?  :O

I am making an MA terrain and would like something that isn't on a current map.  Tans, browns and different greens too.  Hoping to make it look a bit different from the others.
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Offline Bruv119

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #50 on: May 13, 2012, 11:25:52 AM »
are small rivers allowed?   
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Offline USRanger

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #51 on: May 13, 2012, 12:04:59 PM »
Yep.  We use them all the time. :aok
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Offline Bruv119

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #52 on: May 13, 2012, 12:27:08 PM »
only reason I asked is because I can't recall ever seeing one in the current MA rotation   :)
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Offline Bruv119

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #53 on: May 14, 2012, 11:03:01 AM »
I understand the reluctance to use custom objects in a MA terrain but is there anything stopping a would be map maker from using all of the default tiles.

for example  a little desert area here and a bit of snow landscape in a corner somewhere?  or does everything have to be green? 
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Offline ImADot

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Re: What can be (is allowed) customized for a MA terrain?
« Reply #54 on: May 14, 2012, 12:08:24 PM »
For the terrain I'm working on, I'm using only default textures. But, I'm using a lot of them...farmland, beach, swampland, dirt/rocks for hillsides, snow for high peaks and for coral reefs, etc.

I know the more custom textures you use, the bigger the terrain file - but I'm not sure about that if you're only using the default textures.

You can also select two textures and they will blend into each other, which makes transitions from one area to another look really nice. Sandy grassland, rocky snow, swampy beach, etc.
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