Author Topic: Der Grosse Schlag ruined AH  (Read 1480 times)

Offline Saurdaukar

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Der Grosse Schlag ruined AH
« Reply #30 on: October 29, 2007, 03:55:47 PM »
Quote
Originally posted by wrag


Much of the MA tactics simply do NOT work in a Scenario.

People HAD to fly much more like the pilots did during WWII.


This is the aspect that I like.  The circumstances surrounding engagements in scenarios end up with players flying as their historical counterparts would - although its not forced - its just happens.

At 30K, tasked with escorting buffs or killing them, the aircraft youre used to flying in the MA is a totally different animal.  Suddenly it takes a degree of nerve to attack a box of buffs, the Jug is a very potent weapon and the 190 really does have the 'oh ****' factor when it arrives.

For those of us just as much - if not more interested - in the historical aspect of the game, its great fun.  Instead of frustration bred from chasing an LA7 for six sectors, you get a great sense of 'size' when a full Gruppe of 109's come tearing down from the clouds with every intention of reducing your virtual life span.

Its just good fun.

Offline blkmgc

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Der Grosse Schlag ruined AH
« Reply #31 on: October 29, 2007, 05:22:19 PM »
Its all in how you fly the main

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Offline sethipus

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Der Grosse Schlag ruined AH
« Reply #32 on: October 29, 2007, 06:29:38 PM »
Keep in mind that in real life, pilots wanted to live.  Sure, they had orders, and a mission to perform, but they also wanted to keep on living, and unlike in a game, they only had one life, and that's it.

When your actual, real, one life depends on how you fly your plane in combat, I bet you dollars to donuts you will fly differently than you do in the game, in a scenario or in the MA, either one.

The closest we get to that is the desire to keep playing in a scenario, so if you only get one life, if you want to keep playing, you'll be forced to be more conservative in your approach.  If you don't care whether you play two minutes past the initial engagement, however, I guess you can fly as recklessly as you want.

ps: this is what killed me too easily in the first two or three frames of DGS.  I didn't value my virtual life as much as I ought to have, and so I flew attack approaches on bombers that were riskier, and I paid the price for the folly.

Offline LLv34_Camouflage

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Der Grosse Schlag ruined AH
« Reply #33 on: October 30, 2007, 02:37:18 PM »
Quote
Originally posted by BlauK
Maybe the possible higher perks for landed kills would kick in one's behavior after a few kills... or maybe someone would run home immediately after one kill.. who knows :)


How about a perk multiplier that increases as the streak increases?  

Lets say you get 1 perk for your first kill and then one more perk for each successive kill:  You land 1 kill, thats 1 perk earned. Land two kills, thats 1+2=3 perks earned.  Land 3 kills, thats 1+2+3=6 perks...  Or maybe an exponential growth:  2 kills: 2x2=4 perks, 3 kills: 3x3=9 perks.

The trick to persuade people to land their kills, is that this multiplier would only work if you land the kills.  If you dont land them, you wouldn't get the multiplier either: each kill would be worth a standard amount.

Would this work?

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Offline 68ROX

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Der Grosse Schlag ruined AH
« Reply #34 on: October 30, 2007, 04:22:54 PM »
Posted by original thread starter:


"9) Fighting between 30k and 20k is a whole new world."


My guess is your not a Rook.



68ROX

Offline jedi25

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Der Grosse Schlag ruined AH
« Reply #35 on: October 30, 2007, 04:26:33 PM »
Killjoy, I was at A5 giving you hell,  :D

Offline killjoy1

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Der Grosse Schlag ruined AH
« Reply #36 on: October 30, 2007, 04:51:05 PM »
Yes you were.  I got both of my kills at A5 and 50% of them were not in my own squad.

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