Author Topic: Counter-missions  (Read 504 times)

Offline Oogly50

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Counter-missions
« on: July 20, 2007, 03:31:51 PM »
Now... I haven't really thought this through... It just popped into my head the other night...

I take recomendations to this idea...

Here it is...

I think that for every mission there should be a counter-mission launched to try and stop it.  For example...

A mission full of B-24's is going to take off and hit knits HQ hard... there are almost 11 bomber pilots.  They havev 6 P-51D escorts.
Meanwhile the knits have been alerted of this mission and been told the take-off point.  The knits start a mission that takes 3 minutes to start up.  The knits now have a counter mission.  they have not been given the target of the bombing raid... but they know which direction the bombers are headed.  

They duel it out and there are no survivors...

but what I was trying to get too was the counter mission part.  Let's say Bish makes a mission.  Then in the missions part of the clipboard, they knits click on the counter-mission button.  It switches to the missions that are being made by the enemy.  The knits have an option to click on that, and start a counter-mission.  The counter-mission will take off at the same time the real mission does.  The counter-mission group will be given the correct direction to go too (only if the Bish had made it clear in their mission title or that little green line)  Otherwise they counter-mission will only be given' the airfield that the mission took off from.

Now here's some issues I've been mustering up while typing this.

1. The enemy could use this as a decoy... for example, they could make a mission, start it, and have it turn out to be one or 2 bombers while the counter-mission has over 20 pilots.  

And here's how to fix it (I think)

The counter-mission planner see's all of the real mission... the planes, pilots, and ordnance loads... even the name.  That way they know whether or not they need to be worried about it.  


Tell me what you think!  Like i said, I'm open to ideas and suggestions.
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Offline Husky01

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Counter-missions
« Reply #1 on: July 20, 2007, 03:44:05 PM »
System* Rook NOE raid taking off from A26.
Newbs MISSION UP TO STOP ROOK MISSION!

So basically the way I'm reading it your post *counter missions* is really just a 24/7 spy.?.?.?
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Offline Oogly50

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Counter-missions
« Reply #2 on: July 20, 2007, 03:47:13 PM »
Actually a new thing just popped into my head...  The mission planner gets an OPTION to have a counter-mission against him.  That way we could plan some cool missions just for fun... it would probably make the MA scenarios some people like to do EASIER.  

Of course... not everybody wants their mission broadcast over the internet :D
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Offline Meatwad

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Counter-missions
« Reply #3 on: July 20, 2007, 05:47:52 PM »
That would completely take the fun out of missions.



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Offline Bosco123

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Counter-missions
« Reply #4 on: July 20, 2007, 06:34:05 PM »
what would be the point of that the whole point of missions is to sneak into the enemys base.

Thats why they call it NOE missions
if he dosen't tell his team that there is a counter on them they would get mad him or her and that would kill his fun on AH. no si ri will not do that
and im being nice about it

good day
« Last Edit: July 20, 2007, 06:36:51 PM by Bosco123 »
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Offline Spikes

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Counter-missions
« Reply #5 on: July 20, 2007, 09:22:34 PM »
"here, come stop my powerful mission!"
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Offline Bad31st

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Counter-missions
« Reply #6 on: July 20, 2007, 10:52:55 PM »
GRANTED

Just use channel 200 - you get to choose if your mission is broadcast, what detail is given, and don't have to wait for a patch.:aok

Offline battel gnome94

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Counter-missions
« Reply #7 on: July 21, 2007, 10:26:44 PM »
it should be only some missions are found out about and not much detial beside dirction so that you could trick them into attcking a fake mission well the real one pounds there HQ.

and if you find the real one then you attck it.

Offline badhorse

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Counter-missions
« Reply #8 on: July 23, 2007, 07:17:42 AM »
Watch the DAR bar.  You can usually tell when there is a mission upping  Guessing where it is headed is part of the fun.
NOE raids are a little more difficult but they are unlikely to be BUFFS.
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Offline DoLbY

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Counter-missions
« Reply #9 on: July 23, 2007, 02:03:09 PM »
Although the idea of a big fight like that is definetly good, if the enemy had a ''mission alert'' button, then it would be just as bad as having spies so that is bad enough


My vote -out

Offline Spikes

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Counter-missions
« Reply #10 on: July 23, 2007, 03:21:38 PM »
I tell them right when troops are going in, if they didn't notice.
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