Author Topic: 50 cal gun convergence  (Read 1116 times)

Offline Rolex

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50 cal gun convergence
« Reply #15 on: July 23, 2007, 08:55:50 PM »
Quote
Originally posted by xtyger
Seems to me, if the guns are nose mounted, convergence isn't so much of a problem. Why not make the convergence reach out there, in such cases?


Guns also "harmonize." The barrels are elevated so the rounds drop to be at the gunsight pip at the convergence distance. For aircraft close to you, your rounds will land higher than the pip and perhaps go over the target. You may have to nose down to hit the target and negative g's add another complexity to the gun solution. As long as you realize that, there is no problem. ;)
« Last Edit: July 23, 2007, 09:00:35 PM by Rolex »

Offline Lusche

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50 cal gun convergence
« Reply #16 on: July 23, 2007, 08:57:19 PM »
After a lot of tweaking with convergences depending on gun type, plane/expected targets, I settled on setting all guns in all planes to 350. Exception: Hurri I & Spit I & V convergence is at 200.
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Offline Dace

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50 cal gun convergence
« Reply #17 on: July 23, 2007, 09:49:59 PM »
All .50s are at 400. All Hispanos are at 400. All MG 151/20s are at 300. All MK 108s at 300. All MG-FF at 200. All .303s at 200. All ShVAK at 300. All Ho-5 at 300. All Type 99s at 300.

Offline LYNX

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Re: 50 cal gun convergence
« Reply #18 on: July 23, 2007, 10:24:40 PM »
Quote
Originally posted by Max
Be it a Pony, Jug or Corsair (C-Hog excluded) my gunnery with 50 cals seems to result in as many assists as kills. My usual "saddle up" range varies between 400 to 500 yards. Any tips on convergence settings would be appreciated. My current default is 400.

Thanks


Gotta go with Spatula and Rolex on this one.  Maximum impact all in 1 spot.  Mixing convergence leads to peppering rather than blowing big holes in stuff.  Hit the darn nail on the head man.  No need to mess about just put everything you have in 1 spot for 1/2 second and it'll shred them.
Also as pointed out the kinetic energy is greater closer in.  

 
Perhaps you are evolving within the game but your old convergence isn't keeping up with you.  You may be finding your merge speeds are quicker or cons can't shake you off their 6.  You get more firing solutions and so on.

Try 300 yard convergence for the rest of this TOD.  You can still fire a little over 400 if you must but as you merge closer with the con, the shot isn't lobbed over the target unless your chewing his rudder off with your prop.

It'll take a day or so to get used to the new lead.  In a tight turn the con will be just on the tip of your nose or just under depending how hard a turn it is.

Good luck

Offline llama

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50 cal gun convergence
« Reply #19 on: July 23, 2007, 10:26:09 PM »
All 6 are set for 225. Really.

I rarely shoot past 200. Really.

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Offline RAIDER14

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50 cal gun convergence
« Reply #20 on: July 23, 2007, 10:34:57 PM »
set my convergence in the F4u to 300:aok

Offline WaRLoCkL

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50 cal gun convergence
« Reply #21 on: July 23, 2007, 10:39:14 PM »
Outside 275
Middle 300
Inside 325

i like them crossed up that way to make a couple different points of convergence, and anything within 400d gets roasted.


my kills are 1200 kills 240 assists, so i think it deals out the damage quit nicely when u get closer than 200 though u have to slip to the side a little to land your hits, if u stay right behind u may actually shoot around your target.

200-500 though is my firing range and i usually blow them out o the sky with my 50s.

Offline Platano

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50 cal gun convergence
« Reply #22 on: July 23, 2007, 11:15:19 PM »
convergence is overrated.


aim, shoot, kill, then piss em off  :aok
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Offline Saxman

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50 cal gun convergence
« Reply #23 on: July 23, 2007, 11:27:19 PM »
All wing guns (.50cal and 20mm) set to 200yds.
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Offline evenhaim

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50 cal gun convergence
« Reply #24 on: July 24, 2007, 05:19:17 AM »
my ponys guns are set at as follows 300--275 outside in get a nice one bust kill with that directed firepower:aok
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Offline Kami

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50 cal gun convergence
« Reply #25 on: July 24, 2007, 05:33:55 AM »
I'm really new to this game but I've found for centerline guns I use max range and it works well.  I don't have to pull lead nearly as much since my convergence  is so high.  It's also works well when on their six because I'm a little lower and harder for them to see.  Just don't try to strafe like that lol.

As for wings I never go over 400 and usually use 300 since I really try to get my shots in when it goes from D400 to D200.   If I'm in a tight fight w/ someone I can pepper them w/ the wing mg's and when they turn tighter hit the centerline cannons real quick for a couple tater shots.

Offline SlapShot

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50 cal gun convergence
« Reply #26 on: July 24, 2007, 08:08:18 AM »
Max ...

The best piece of advise came from Spatula when using .50 cals ...

You have to soak the target with lead

If your main ride is a cannon ride, jumping into a .50 cal plane will lead to some frustration and lots of assists ... if you have a "cannon" mentality when pulling the trigger.

Most .50 cal planes have lots of bullets ... so use them. The FM2 holds 860 in each wing bank, and if things are right and all the moons align properly, I can get up to 7 or 8 kills with that load.

Convergence depends on how hard you want to work on getting as close to the target to where you have your convergence set ... for maximum effect.

I have mine set at 400 I believe ... that is where I like to saddle up before letting lose, but with that convergence, up to 600 you can still so some significant damage and at 800 ... well ... you can usually get them to turn.
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Offline Max

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50 cal gun convergence
« Reply #27 on: July 24, 2007, 08:50:33 AM »
Thanks for all the advice and tips, gents. It seems the convergence settings vary widely, which I suppose depends on your style of flying, aim points and the amount of ammo ya'll squeeze at one particular time.

Having flown a Typhoon, primarily for the past 3-4 years, I suppose I've gotten used to letting the Hispanos do the work. Many of you stated the imprtance of getting in close...200 yds or less. I can never hold that distance more than a fleeting moment.

I'll try the various configurations and see what works; what doesn't. Meanwhile I guess it's time to get with a trainer and find a way to get in up close and personal :aok

Offline SlapShot

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50 cal gun convergence
« Reply #28 on: July 24, 2007, 09:04:48 AM »
Many of you stated the imprtance of getting in close...200 yds or less.

Yes ... 200 or less would be nice ... but not necessary with .50 cals. 400 is a great kill zone. Remember ... the .50 cal will reach out and spank you ... much better than cannons at that range.

I like to get the job done at 400, cause most times trying to saddle up at 200 takes too much time, and getting the kill and getting out is very important in a .50 cal plane.

In this tour, I have 105 kills in the FM2 (23 deaths) and 86 kills (19 deaths) in the F6F ... that is almost a 5:1 kill ratio in .50 cal planes ... I know my .50 cals ... It took awhile tho.
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Offline GooseAW

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50 cal gun convergence
« Reply #29 on: July 24, 2007, 09:09:32 AM »
have all mine at 325 and I generally fire from 400 and in.