Author Topic: How About a Glossary?  (Read 941 times)

Offline Andy Bush

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How About a Glossary?
« on: May 15, 2000, 07:02:00 PM »
Hi folks

I'm a newbie to AH and these forums. You've got some great info here, but some of the terminology is confusing. I realize it's just a matter of being a new guy...but everyone was a new guy at some point. We could sure use a glossary of terms.

Kieren...you Red Dragons guys...your help files are outstanding. Can you help out with this one?

What am I talking about? Well...terms like 'cons', 'killshooter', 'quake-whatever', 'vulching', 'dXX', etc. Some of these terms are slang, and some seem to be related to features of the sim. No matter. If I am to understand the forum posts, I need to know what you guys are talking about.

The sim seems to be successful. That means an influx of new people. If we want to keep them, let's help them out by teaching them the lingo here. The fact that some or all of this may have come from WB or AW means zip to me...I didn't fly those sims. I doubt if I'm alone.

Andy

Offline Voss

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How About a Glossary?
« Reply #1 on: May 15, 2000, 07:26:00 PM »
cons = contacts/enemies
killshooter = you shoot friendlies, you die
quake -- whatever = awesome game, but not quite what air simists are after (if you get beat up too bad, go play quake).
dXX = distance measure when fired upon/engaged (not to be confused with Dora 9)
VH = vehicle hangar
FH = Fighter Hangar
BH = Bomber Hangar
IB = InBound
Goon = C47 Gooney Bird
UFO = What the hell just hit me?
Drunks = Troops dropped from Goon
UberPlane = Whatever you can't fight against well
Eggs = Bombs
HE = High Explosive
AP = Armor Piercing
Dweeb = Whoever needs to read this
coalt = same altitude
AltWarrior/altweenie = smart flier/he's way up there
911 = call you make after UFO catches you unawares, or HELP!!! I'm too low!!
Dar = radar
TA = training arena
MA = main arena
j/k = just kidding
Turd = rooks/knights (j/k)
Pony = Best plane in the arena, but only if you know how to fly it.


And I'm sure there's a ton of questions I haven't been asked TODAY a million times...

Forgive me if I forgot a few thousand others.

Offline bloom25

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How About a Glossary?
« Reply #2 on: May 15, 2000, 07:36:00 PM »
vulching = shooting planes taking off on the runway after the acks (anti-aircraft) have been destroyed.

HO = head-on

Knights = best country of the three.  

LOL = laugh out loud

ROFL = rolling-on-floor laughing

Chicken of the sea = slang term some use to describe the F4u-1c  

Barbiefire = spitfire  

buff = do I really need to tell you.    (Not historically accurate, as B52s were the first to be called this.)



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Offline Citabria

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How About a Glossary?
« Reply #3 on: May 15, 2000, 07:38:00 PM »
Andy do you still have your forum up?
I always found a wealth of knowledge and tips there on ACM and other relevant topics there.

By the way,
welcome to Aces High!
It's a remarkable flightsim.  
Fester was my in game name until September 2013

Offline Andy Bush

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How About a Glossary?
« Reply #4 on: May 15, 2000, 08:17:00 PM »
Citabria

Yes it is. Here's the link:
 http://exo.com/~gregoryp/fltsch/config.cgi

And I also moderate the Tiger Talk forum at SimHQ.

I do like AH. I never cared much for the other on-line sims, but this one is a bunch of fun...even if I'm just toast for the crowd!

I'm having a little trouble getting my F22 Pro set up right for the snap views (dare I say, the sim needs a padlock as well as a player to target external view....yeoww, I can hear the lead coming now!!).

I've got the tips files on flight stick set up from the Red Dragons...good stuff, but might be a bit more specific in some areas. (Maybe I'm just HOTAS illiterate tho!!).

Here's a shameless plug. I just posted the first of two articles on BnZ tactics at SimHQ. I'm using AH as one of the primary example sims. In Part Two, I'll cover specific BnZ 'how to' tips and also plan to include a brief discussion of how to fly a two-ship using BnZ tactics. I've flown this with some of the SimHQ guys and had a great time..actually, they had a great time...I was the grape bandit!

Once again...great sim and super forums...glad to be here.

Andy

Offline Andy Bush

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How About a Glossary?
« Reply #5 on: May 15, 2000, 08:21:00 PM »
Voss and Bloom

Thanks, guys!

Might I suggest that 'UFO' be changed to 'WTF,O?'...that was how we said it in the real world!

 

Andy

Offline Rocket

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How About a Glossary?
« Reply #6 on: May 16, 2000, 12:09:00 AM »
Andy thanks for the feedback.. can ya be more specific where ya want me to get into more detail?  Will revamp it  
Also will take these abbreviations and any others that popup and the ones I can think of for my next page there.

S!
Rocket

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[This message has been edited by Rocket (edited 05-16-2000).]

Offline Andy Bush

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How About a Glossary?
« Reply #7 on: May 16, 2000, 07:04:00 AM »
Rocket

I wasn't meaning to be critical...it was I who should have been more specific!

I think my questions have to do with TM F22 issues. Do you have anyone in the Red Dragons that can add TM info to your article?

Here are some of the questions I have.

It's not clear to me how TM programming (using Fox 2, for example) fits in with the stick mapping utility. I can get some HOTAS functions to transfer (work) but not others.

For example, I cannot get the F8 pan view to function correctly. If I pan 'up', the view goes up OK, but will not come back down. When I use my hat 'down' (rear view) position, the pan just goes further up. I can't get it back to the forward position. The R and L functions work OK.

Then, I can't get the additional 45 degree functions to work at all. When I use the #5 key plus another numpad key or the hat switch, I only get the original view programmed to that position, not the new one.

I had a problem figuring out the zoom feature. I didn't understand that the 'z' key also acted like an 'on-off' switch...so there were times when my stick zoom button didn't work and I couldn't figure out why.

Another oddity...after using the F keys to switch view types, sometimes they quit working. I'll be going back and forth between the F8 and F9 keys when the F8 pan stops panning...to get it back I have to go back to the F2 view or punt to the tower.

Here's another. I would like a forward up view that looks just above my canopy bow (about 45 degrees up). Try as I might, I can't get the 'Look Up' selections to do that. I've tried adjusting and saving the view (arrow, page, and F10 keys) but I continue to get a view that appears to look out of the top of the canopy more to my high six. This is very disconcerting when trying to use the view as a lift vector cue.

Lastly...The use of the four stick set choices is not clear to me. Is this to allow more than one plane to be programmed...or something else? And all those buttons on the utility...what does that have to do with my F22? (as in where is button 12, for example?!!)

Anyway..your files were well written. I've printed them off and have them in my AH book as a main reference. Hurry up and so some more!!

Andy

[This message has been edited by Andy Bush (edited 05-16-2000).]

Offline Badger

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How About a Glossary?
« Reply #8 on: May 16, 2000, 08:13:00 AM »
Hi Andy....

I'd be happy to spend some time with you in Training Arena if you think it would help you get up to speed with AH.  You sound like just the type of pilot who would be a real asset to the game and the growth of HTC.

Let me know.  My e-mail is under profiles.

<Salute>

Regards,
Badger

Offline milnko

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How About a Glossary?
« Reply #9 on: May 16, 2000, 10:06:00 AM »
A few more:


CAP = Combat Air Patrol (or vulch anything taking off from a field)

RGR = okay

RTB = returning to base

BINGO = outta ammo/gas   *(in R/L™ means
        enough ammo/gas to return to
        base)


TY = Thank You

Bandit = Known enemy

Dark Side = flying WW2 AXIS plane

WTG = Way To Go

Hog = F4U

VIS = Visual (I See U!)

SCALP = a kill
 
<========== Military Comm Terms ===========>

ABORT = Directive to cease action/attack.

ANCHOR = Orbit about a specific point.

ANGELS = Height of aircraft in thousands of
         feet.

BLIND = No visual contact with friendly
        aircraft; opposite of term "VISUAL"

BOGEY = Radar/visual contact whose identity
        is unknown.

BOGEY DOPE = request for bearing and range to
             bogey and as available, heading,
             speed, and altitude.

BUGOUT = Intent is to permanently separate
         from that particular engagement.

CLEAN = No radar contacts.

CLEARED DRY = Ordnance release not
              authorized.

CLEARED HOT = Ordnance release is authorized.

CLOSING = Bandit/bogey/target is getting
          closer in range.

CONTACT = contact at the stated position;
          should be in bearing, range,
          altitude and geographic position
          format.

COVER = Directive to assume briefed support
        position and responsibilities.

DEFENSIVE = Aircraft is in a defensive
            position and maneuvering with
            reference to the stated condition
            (Spike, Mud, AAA). If no
            condition stated maneuvering is
            with respect to A/A threat.

DISENGAGE = Discontinue the current attack.

DIVERT = Proceed to alternate mission/base.

ENGAGED = Maneuvering with the intent of
          achieving a kill.

FEET WET/DRY = Flying over water/land.

FENCE = Boundary separating hostile and
        friendly area.

FLANK/FLANKING = Target with a stable aspect
                 of 120 deg. to 150 deg.

HOUND DOG = Call made by supporting fighter
            or a wingman indicating he has
            visual, tally, and a clear path
            to the bandit and is in an
            advantageous position to engage.

NO JOY = Aircrew does not have visual contact
         with the target/bandit; opposite of
         term "TALLY"

SADDLED UP = On a bandit's 6 maneuvering with
             target to achieve a kill

SHOOTER = Aircraft designated to employ
          ordnance.

SPLASH = Destroyed target.

STATUS = Request for an individual's tactical
         situation; response is normally
         "offensive", "defensive" or
         "neutral" with name of target or
         threat.

TALLY = Sighting of a target/bandit; opposite
        of "NO JOY".

TARGET = (type aircraft, AAA, Flak, etc.)    
WILCO = Will comply with received
        instructions.

WINCHESTER = (gun, cannon, missiles, rockets,
              bombs) Term used to report
              expenditure of all ordnance of
              type.

WORDS = Mission-pertinent information.

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[This message has been edited by milnko (edited 05-16-2000).]

Offline Ripsnort

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How About a Glossary?
« Reply #10 on: May 16, 2000, 10:12:00 AM »
Voss: "Dweeb = Whoever needs to read this"

ROTFLOL! (Rolling on the floor laughing out loud)

No, Voss, Dweeb is anyone NOT flying Knight!

Offline Wardog

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How About a Glossary?
« Reply #11 on: May 16, 2000, 12:53:00 PM »
Most important one.........

Whiner= TOWD


Least not we forget.

[This message has been edited by Wardog (edited 05-16-2000).]

Offline mason22

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How About a Glossary?
« Reply #12 on: May 16, 2000, 12:58:00 PM »
FDB = Fat Drunk Bastard  

Offline Lephturn

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How About a Glossary?
« Reply #13 on: May 16, 2000, 01:13:00 PM »

I did not see one particular term I use myself.

(No, I don't mean "ARrrrrrrrrrrrghhhhhhhh", I think that's self explanitory.)  

CC = "click click", as in two clicks of the microphone talk switch to indicate "I copy" or "I will comply".

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A member of The Flying Pigs
Visit Lephturn's Aerodrome for AH news, resources, and training data.
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"MY P-47 is a pretty good ship
And she took a round coming 'cross the Channel last trip
I was thinking 'bout my baby and lettin' her rip
Always got me through so far
Well they can ship me all over this great big world
But I'll never find nothing like my North End girl
I'm taking her home with me one day, sir
Soon as we win this war"
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RDRedwing

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How About a Glossary?
« Reply #14 on: May 16, 2000, 04:53:00 PM »
I just uploaded a new help file to the Red Dragons' tactical section including all radio abbreviations I could think of. If there's anything that needs to be added please tell me.
 www.reddragons.de/aceshigh/tactical.htm

Andy
 
Quote
For example, I cannot get the F8 pan view to function correctly. If I pan 'up', the view goes up OK, but will not come back down. When I use my hat 'down' (rear view) position, the pan just goes further up. I can't get it back to the forward position. The R and L functions work OK.
check your stick mapping, make sure you link "look down" in the view keys section with your hat down (DN) position, the pan view works fine then.

 
Quote
Then, I can't get the additional 45 degree functions to work at all. When I use the #5 key plus another numpad key or the hat switch, I only get the original view programmed to that position, not the new one.
hmm I've never had any problem with that... any chance you didn't hit F10 to save your customized head position?

 
Quote
Another oddity...after using the F keys to switch view types, sometimes they quit working. I'll be going back and forth between the F8 and F9 keys when the F8 pan stops panning...to get it back I have to go back to the F2 view or punt to the tower.
hmm this never happened to me... you should report this on the bugs forum

 
Quote
Here's another. I would like a forward up view that looks just above my canopy bow (about 45 degrees up). Try as I might, I can't get the 'Look Up' selections to do that. I've tried adjusting and saving the view (arrow, page, and F10 keys) but I continue to get a view that appears to look out of the top of the canopy more to my high six. This is very disconcerting when trying to use the view as a lift vector cue.
the default front up view (hit numpad #5 and #8 in snap view) is a 45 degrees up view... you can't save views in pan mode.

 
Quote
Lastly...The use of the four stick set choices is not clear to me. Is this to allow more than one plane to be programmed...or something else? And all those buttons on the utility...what does that have to do with my F22? (as in where is button 12, for example?!!)
The 4 set choices are indeed used to configure stick sets for multiple planes. e.g. I use a different stick set in bombers than in fighters (I use the hat to trim when flying a bomber)
The buttons listed in the stick setup have nothing to do with your stick, its just the maximum number of buttons the game supports (I think).

Hope that helps...




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