Author Topic: Can anyone explain this?  (Read 1751 times)

Offline Stang

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Can anyone explain this?
« Reply #15 on: August 04, 2007, 07:08:52 PM »
I think the game is just fine.

Offline Major Biggles

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Can anyone explain this?
« Reply #16 on: August 04, 2007, 07:25:15 PM »
Quote
Originally posted by Sincraft





how many times does the collision model need to be explained!? it's not too hard to understand!



if you collide on your computer, you will take damage. due to internet lag, the other guy's PC may not actually have detected a crash, but a near miss. imagine flying close to a guy but not touching, and being told that you've collided, and dying (even though you're 50 yards apart) because due to internet lag, the other guy saw the both of you hit. that would be pretty gay. if you hit the guy on your end, you will take damage, as you should. if you're too much of a muppet to avoid crashing into someone, then *****ing about the collison model is the least of your worries.

if both of the guys 'see' a collision on their computer, then they both take damage, but usualy due to lag, only one PC detecs a collision



the collision model is as PERFECT as is allowed by the internet. we are unfortunately limited by the speed of light, sucks, donut?

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Offline Lusche

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Can anyone explain this?
« Reply #17 on: August 04, 2007, 07:32:46 PM »
Quote
Originally posted by Sincraft

BTW - two planes collide of almost equal mass, both go boom...I think we all understand this.  


I think you don't understand at all...
Dig up old collision threads and read the simple explanations why this is true in real life, but not in an online game.
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Offline Trikky

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Can anyone explain this?
« Reply #18 on: August 04, 2007, 09:32:11 PM »
Quote
Originally posted by Ack-Ack
Learn something besides HO and Run and you won't have that problem.


ack-ack
Thanks for your concern but I dont have that problem.

Any one that shadows me in a 1 v 1 with 6k alt, specially in a 51, that only engages when its 2 v 1 and I'm fighting something else, will get exactly the same.

Roc - yeah perhaps though I didnt recieve any damage from the HO. He made a 500mph pass when I was fighting a Spit, about 15 seconds earlier, and hit my radiator.

I thought this game was WYSIWYG as far as damage was concerned, I hit a right aileron and cause enough damage, it drops off etc. without having to factor lag or the other guys FE into it.

Offline B@tfinkV

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Can anyone explain this?
« Reply #19 on: August 04, 2007, 09:39:20 PM »
Quote
Originally posted by Major Biggles
we are unfortunately limited by the speed of light, sucks, donut?



:rofl
 400 yrds on my tail, right where i want you... [/size]

Offline TEShaw

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Can anyone explain this?
« Reply #20 on: August 04, 2007, 09:56:04 PM »
Where does it say that hit sprites actually mark the place of damage?

I remember another on-line flight-sim, designed by the same guy, where they say sprites don't actually map the hits.

Offline Bronk

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« Reply #21 on: August 04, 2007, 11:25:34 PM »
Quote
Originally posted by Sincraft
I'd have to agree with that 100%.  In fact, I think my renew is going to be set to manual and I'll let it go for a few months.

Moreover..

Ho'ing is ridiculous.  Even if you are NEAR the other guy , AFTER he passes you get the collision warning.

BTW - two planes collide of almost equal mass, both go boom...I think we all understand this.  Why this wasn't coded as such has me frazzled.

Alas - this game is run on the absolute bare minimum it seems.  Time to return is so long it's just insane.  The other day a p51 blew past my bomber, shot at me - 5 seconds later I hear CHACHING CRASH...and my bomber goes down while he's already 1k away.  No other planes in site.
I think this is how they actually keep subscribers though.  If evenone died in a HO there would be noone left to battle.  With the HUGE buffer they have around the aircraft and what they detect as a collision due to the server lag, I doubt anyone would be happy to die every time.  A TRUE head one is what should kill another.
I don't know how ww2online does it, but they sure have it right.  VERY fast updates in that game and when you hit something, the other guy knows VERY quickly.  Seemingly 100 faster than in this game.

Just unacceptable.  Maps that haven't been updated in ages, same old same old with no updates - yet at a premium subscription service.

Sorry , just my 2 cents.


Why the collision model works.
cut-n- paste
Quote
Originally posted by Bronk
Slappy, it's my personal windmill.:D

Tangle's external from his front end the moment of impact.





Same basic angle external, tangle's view from my front end moment of impact.




How would you feel taking damage looking at your film and seeing tangles front end view, hmmmmmm?


I know I'd be pretty POed.

Bronk

Edit: This also works nicely for the "none should take damage" people.

Yea I should be able to put the nose of my ac through another.:furious :furious :furious :rolleyes: :rolleyes:


Let the pictures sink in.
:D

Bronk
See Rule #4

Offline B@tfinkV

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Can anyone explain this?
« Reply #22 on: August 05, 2007, 12:32:22 AM »
great example bronk.
 400 yrds on my tail, right where i want you... [/size]

Offline Bear76

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« Reply #23 on: August 05, 2007, 05:03:04 AM »
Quote
Originally posted by Major Biggles
how many times does the collision model need to be explained!? it's not too hard to understand!



if you collide on your computer, you will take damage. due to internet lag, the other guy's PC may not actually have detected a crash, but a near miss. imagine flying close to a guy but not touching, and being told that you've collided, and dying (even though you're 50 yards apart) because due to internet lag, the other guy saw the both of you hit. that would be pretty gay. if you hit the guy on your end, you will take damage, as you should. if you're too much of a muppet to avoid crashing into someone, then *****ing about the collison model is the least of your worries.

if both of the guys 'see' a collision on their computer, then they both take damage, but usualy due to lag, only one PC detecs a collision




the collision model is as PERFECT as is allowed by the internet. we are unfortunately limited by the speed of light, sucks, donut?
Hmm, donuts :D :D

Offline Major Biggles

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Can anyone explain this?
« Reply #24 on: August 05, 2007, 06:42:49 AM »
:lol

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Offline dedalos

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« Reply #25 on: August 06, 2007, 09:53:30 AM »
Quote
Originally posted by Fulmar

Only thing I can think of is maybe lag?  Perhaps in your film and on your game screen when playing his was left 20 feet more on his computer and when the hit response registered on his computer it sent info back to the server saying right wing damage while your computer showed left wing damage.


It is amaizing how far ones imagination can go in order to blame everything on net lag.  :rofl  Hits register on your FE.

I've been seing this in the DA all the time.  I spray their elevators, see them fall off, then plane blows up.  Hit their left wing, right flap goes.  Colide with plane on your right, left gear goes etc. :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline TinmanX

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Can anyone explain this?
« Reply #26 on: August 06, 2007, 10:35:57 AM »
Quote
Originally posted by Bronk
Why the collision model works.
cut-n- paste
 

Let the pictures sink in.
:D

Bronk


Got another;

My FE;



Dace's FE;
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Offline Yknurd

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Can anyone explain this?
« Reply #27 on: August 06, 2007, 11:11:09 AM »
It's very clear to me; cut and dry.

If you fly close enough to someone to ram (his fault, your fault, doesn't matter) then U SUCK!

Whining about who's fault, who's FE, who's blah, blah, blah doesn't change the fact that you got WAAAAAAYYYYYYYY too close and you deserve to die.  And your wife leave you, and your dog die, and your truck to break down.
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Offline Nilsen

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Re: Can anyone explain this?
« Reply #28 on: August 06, 2007, 11:54:38 AM »
Trikky.. the answer is fairly simple.

The P51 suffered no damage on the right wing that you hit, but the P51 (like its AH drivers) is a hypochondriac so the left wing felt pain and after a whine simply fell off. ;)

Offline Nilsen

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Can anyone explain this?
« Reply #29 on: August 06, 2007, 11:56:05 AM »
Quote
Originally posted by Bronk


Let the pictures sink in.
:D

Bronk


ewe :D