Author Topic: help with 109k  (Read 511 times)

Offline Sonicblu

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help with 109k
« on: August 03, 2007, 03:47:47 PM »
looking for a trainer to help me learn the 109 k4  If anyone interested please just let me know a time we can go to training arena or time they might be flying in game.

Thanks

Sonicblu

Offline Auger

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help with 109k
« Reply #1 on: August 04, 2007, 03:09:51 PM »
While I'm no experten, there are a few things I can share.  Fight in the vertical.  The K4 climbs like a scared cat and has decent elevator authority up into the 400s.  It doesn't accelerate all that well in level flight though.  If you get slow, you're meat unless you have some altitude to trade for speed.

The 30mm nose cannon is the bane of my existence.  Lots of hitting power when it actually hits.  I pretty much have to stick it in the other plane's cockpit before squeezing the trigger in order to get a hit.  Don't hold the trigger and try to spray them down, either.  You'll just make a lot of noise.  The rate of fire is so slow that they will fly between the bullets.  Single taps are your best bet, one or two rounds at a time.  If you're chasing someone, feel free to spray 12.7mm rounds at them.  There are plenty and you just might break something they need.

Offline BennyBeaver

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help with 109k
« Reply #2 on: August 04, 2007, 04:46:37 PM »
try learning the bf109e4 first. then start on that fighter

Offline Lusche

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help with 109k
« Reply #3 on: August 04, 2007, 04:57:52 PM »
Quote
Originally posted by BennyBeaver
try learning the bf109e4 first. then start on that fighter


No good idea.
The E4 is the worst of all 109s. Pure turning radius may be the best, but a comparatively lack of engine power and a low rate of roll do seriously reduce competitiveness in all arenas but the EW while seriously differing from the other 109's in handling. The E-4 is rather a plane to jump in if you have some experience and you are now looking for a real challenge ;)

If you want to start with an early 109, you may take a look at the 109F-4 or 109G-2, which both are easier to handle than late war 109's.

Turnfighter->->->->->->->->->->-Boom&Zoom/Energy fighter
109F------109G2------109G6------109G14------109K4
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Offline Major Biggles

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help with 109k
« Reply #4 on: August 04, 2007, 07:09:21 PM »
Quote
Originally posted by Auger
It doesn't accelerate all that well in level flight though.  If you get slow, you're meat unless you have some altitude to trade for speed.



one of the most incorrect statements i have ever seen on these boards, and that's saying something. the K4's acceleration is among the best in the game. it's incredibly fast and accelerates and climbs like nothing else in the game.

if you ever get in trouble, you can always rely on the K4 getting you out of it, FAST...



keep your speed up, and fight in the vert, get in close before you fire (100) and you'll do well in the k4, it's an uber plane

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Offline Platano

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help with 109k
« Reply #5 on: August 04, 2007, 10:52:41 PM »
k4 rules :aok
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Offline Sonicblu

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help with 109k
« Reply #6 on: August 06, 2007, 12:15:51 AM »
Can u explain a little about flying in the vert. I assume it means vertical.

Offline Sonicblu

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help with 109k
« Reply #7 on: August 06, 2007, 12:20:04 AM »
Ive seen pilots almost flip the 109 over and come down on me and shoot right through my canopy. Can anyone explain how to practise this. I ll be chasing them in a 109 and I cant out turn them I allmost stall out in it and the come back down on me and have plenty of e left to beat the heck out of me.

Offline Hoffman

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help with 109k
« Reply #8 on: August 06, 2007, 12:56:40 AM »
I've been flying the 109 as my primary plane for awhile now, I like it a great deal but still have lots of trouble with the tater gun.

Outmaneuvering other fighters isn't difficult with the 109.

As far as flying in the vertical it basically means that whenever you get the chance, force yourself and your opponent to climb.  The 109 K4 will climb at ~4,000FPM with WEP, the G-14 with Gondolas slightly under that.(I use Gondolas because I can't hit the broad side of a Lancaster. I don't turnfight enough for them to be really detrimental.)
The 109 can also maintain this climb rate at close to 200 IAS maybe even a little less.  So when the E of a dogfight gets real low its a great advantage to pull out a steep climb with the wep and leave most fighters low and slow.


As far as practicing with the 109... find a FT arena and start off slowly with BnZ tactics until you get a feel for how she climbs and dives, then start expanding into small turn-fights.  The problem with the K4 is that when most people see it start to maneuver it paints a bull's-eye on the plane.
I've been able to turn with higher-end spits, la's, and other such aircraft for longer than the opponent thought possible.
If I could actually use the tater gun I'd probably land 20 kills in her per flight.
But the G14 will maneuver comparably with the K4 and allow you to use a 20MM with a higher rate of fire which makes hitting enemies alot easier, at least until you're used to the nose-gun then switch off to the 30MM.



What it sounds like you're doing is pulling too steep to engage someone who started the fight with more E than you.
The best solution I've found to combat that is to follow them up at a lesser climb rate, wait for them to nose down towards me and then violently maneuver to their down or up.
Either they'll red out trying to keep a firing solution, or they'll stall and snap-roll trying to pull up too hard.
Then you use the 109's superior acceleration to level off rebuild some speed and re-engage at a higher altitude than before.  Because if you force them into a vertical HO and dodge it, they'll have to burn alot of the speed and E they just gained from diving to maneuver back around to you.
When used right and with a little luck its a good way to equalize E states, especially against guys with large Alt-advantages.  However most smart opponents will simply move out 3-5 K before swinging back around to try for you again.  Even then though, it will give you critical minutes to get up to a decent fighting speed.
The 109's dream altitudes are between 5-20K, I think.  So the higher you can drag most enemy fighters the better your ship will perform.  But really high alts you want to stay away from, thin air and the 109 don't mix.

Offline Platano

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help with 109k
« Reply #9 on: August 06, 2007, 01:32:50 AM »
Quote
Originally posted by Sonicblu
Ive seen pilots almost flip the 109 over and come down on me and shoot right through my canopy. C


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