yes we miss the AW plane factory
now i posted 1 time before we needed it back, and suggested a way.
Make a factory complex consisting of 5 aircraft production facilities. each
1 of the 5 buildings represent 1 of the top 5 used planes of the previous tour(can change tour to tour). destroy the particular building and that plane is unavailable for 30 mins(without resupp)(get lots of points to resupp
). make the buildings take alot of # to kill . you want to be able to fly
you spit la or what ever, then you better defend the complex.
Radar/HQ
Ive said before HQ needs to be made more important again, as it is right now there is no real need to defend it.
a proposed change to base/HQ dar though. as long as HQ is up, you get
world dar updates no matter where you took off. If HQ is dead, then you get no more world radar, but you should still get local(base you took off of) radar/dar bar but only for 25 mile range from base.
Base radar. if its up u get local and world updates dot/bar. if it is dead @ the airfield, then you should lose local dot and bar dar for the base dar range. this way a enemy can create dar gaps in coverage, even if HQ is up, because HQ isnt getting updated info from the base for everyone to see.
Also i dont think we should be able to see dar bars anywhere on the map. dar bars of enemy planes should only become visable say 50 75 miles from front lines of your bases.
CV locations. unknown if CV hasnt beed over flown by enemy. If a enemy plane comes within say 15 miles. the enmy CV position becomes visable on you map. unless the plane stays within range of CV, the CV position marker
vanishes after say 15 mins.
just some game thoughts.
whels