Originally posted by Tiger
Here's a fix... make it so you can't reup for 5 mins if you die,4 mins if you bail over enmey territory, and 3 mins if you bail over friendly territory.
That's short enough your night doesnt get ruined, but long enough to encourage people to land.
Not going to work. First you will have the RABID B/B/A'ers complain about "ruining" their fun. Then the furor will die down when the figure out that 4-5 mins is a lot shorter than 20+ to go back and land. the whole cycle will continue.
No, what is needed is a Negative perk score system. Say -1 for each drone lost, and -1 for death, -.75 for bail and capture, and -.5 for bail in friendly territory.
Here is how it would work:
Gufus, is a B/B/A dweeb. He goes up and bombs the FH at field X, but turns to tight and looses both drones trying to get turned around for another pass. He manages to get lined up for another FH and drops it, but a N1K1 and a 190 are about to dive in on him. He bails near the field and gets captured. Lets say his score would normally have added 1.75 perks, but with the new system he lost two drones that's -2, and bailed and got captured that is another -.75, so his perk score would be -1 for that run.
Hiro, is not a dweeb. He goes up and bombs the FH at field X as well, but is careful and does not loose his drones when turning to make another run. He drops another hanger, but a N1K1 and a 190 dive in on him. He mans the guns and manages to get the N1K1, but Hiro's bomber is pretty shot up. The 190 gets one of his drones, and comes around again to finish the rest of Hiro off. Hiro, keeps to his guns and manages to drive off the 190 by geting the 190's oil line, but not before the 190 gets Hiro, and he pops into the last drone. Some time later, Hiro lands. Lets say that his score for the 2 hangars would have netted him 1.75 perks, and the N1K1 wold have netted him another 1.25 perks, so 3 total perk points. However he did loose two planes, so -2 perks for that. The grand total perks for that mission 1 perk point