Author Topic: What do you think.....  (Read 1449 times)

Offline Latrobe

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What do you think.....
« on: August 21, 2007, 01:38:02 AM »
of these planes? The La-7, Spit 16, Hurricane 2C, and the A6M (both versions). What are your personal thought on these planes? Do you think they are "noob planes", your favorite planes, need to be perked? I'm just a little curious on what other people think about these planes. I for one think the Zeke is a plane that people fly if they can't kill someone that just has superior skill and better knowledge of dogfighting.

Offline Serenity

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« Reply #1 on: August 21, 2007, 01:46:05 AM »
The La-7 and spixteen are both n00b planes in my oppinion. I have finally sucked it up and got so annoyed at vulchers I took off in a spixteen from a capped field. I was able to get airborne and fight effortlessly, and Im confident if I had even the slightest skill at shooting I would have landed 5+ kills. The Hurricane IIC tends to be a HOer, but thats the pilot's fault, not the plane. Its an easy enough plane to kill, with no massive n00b-advantages. A6M damage model is buggered I think. Ive put 200+ .50s into them and done no damage. I refuse to engage them now. If I see an A6M, Ill keep flying, unless theres another enemy to engage. But I will NOT waste a round on a Zero.

Offline CAP1

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« Reply #2 on: August 21, 2007, 02:11:42 AM »
well, i've been flying this game for just over a year or so. for at least the first 4 to 6 months, i absolutley refused to fly the spit....any version of it. i like the 38, and someday will be good in it.....but i normally died in the 38 in less than a minute.......tried the 109, same thing.....110, same......so i finally gave in and tried the spit.....and could then see why thye always kicked my azzzz.........so.....yes, they probably are noob planes.....but also, since i been flyin one version or another of the spit, and the hurri2c, i've been living long enough to actually learn something that i might be able to take into the more difficult to fly planes. i like the zeke for the way she turns, and prefer the 5b as it's much faster....but i have trouble shooting, as i caan't see well oer the cowl.....even with the view adjusted up. i'e still never flown an la, as i'm too afraid i'll give in to temptation and try to ho everyone in sight....:D

so what it comes down to is.....if a lot fly the spit for the same reason as i do, then it would be wrong to perk it. some of us need it to fight enough to learn acm. same for the zeke, and hurri.....i would assume the la too, altough i've not flown it.
 besides, as i'm quickly learning, and i'm sure a lot of you already been through this, who really cares what they can or can't do, or what they did in real life compared to in here.....we just need to learn to fly our choice of rides to OUR strengths, and try to force our opponent  away from HIS strengths.

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Offline CAP1

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« Reply #3 on: August 21, 2007, 02:17:14 AM »
Quote
Originally posted by Serenity
The La-7 and spixteen are both n00b planes in my oppinion. I have finally sucked it up and got so annoyed at vulchers I took off in a spixteen from a capped field. I was able to get airborne and fight effortlessly, and Im confident if I had even the slightest skill at shooting I would have landed 5+ kills.

1)this is my bigfgest problem.....gunnery....i'm getting 1/2 way decent at avoiding being shot, and if i can saddle up on ya, i can most of the time stay there..but i couldn't hit water if i fell outta a boat:LOL

The Hurricane IIC tends to be a HOer, but thats the pilot's fault, not the plane. Its an easy enough plane to kill, with no massive n00b-advantages.

2)actually the hurri does have one noob advsantage....it can fairly easily out-turn most spits......and although i've been forced to ho in it before(either hurt, or outnumbered), i generally don't ho in it....it's MUCH more fun to see really important parts fall off of the enemy's aircraft.:-D

 A6M damage model is buggered I think. Ive put 200+ .50s into them and done no damage. I refuse to engage them now. If I see an A6M, Ill keep flying, unless theres another enemy to engage. But I will NOT waste a round on a Zero.


i actually convert them into marker beacons....IF i can stay on them long enough.........i've noticed they can burn for a fairly long time though, as i turned off trget on one i lit up, expecting him to go in.......i was lining up a spit, and whammo.......the torch was on my 6.....and he kilt me too.......:rofl

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Offline Benny Moore

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« Reply #4 on: August 21, 2007, 02:58:04 AM »
The Zeke is not a "noob ship" like the other three are.  The Zeke requires quite a bit of energy skill to survive and win against good pilots in faster, better climbing fighters.  I actually kind of feel sorry for them, mostly.  I call them "crunchies" because they explode with the slightest tap of my Brownings.

Offline DaddyAck

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« Reply #5 on: August 21, 2007, 03:04:50 AM »
Quote
Originally posted by Latrobe
of these planes? The La-7, Spit 16, Hurricane 2C, and the A6M (both versions). What are your personal thought on these planes? Do you think they are "noob planes", your favorite planes, need to be perked? I'm just a little curious on what other people think about these planes. I for one think the Zeke is a plane that people fly if they can't kill someone that just has superior skill and better knowledge of dogfighting.


Well, (my opinions will probably get me yelled at) my oppinion of the Lgay-7 and the Spixteen are that with the exception of a few pilots that can fly the hell out of them without all the ghey running, HOing, and ramming (Slapper comes to mind as one of the good ones, I have seen him make a spit do amazing things) my oppinion of the La and spit(Insert Mk # here, cause we have how many versions) are they are easy mode noob planes (this being compared to the 109s that I learned to fly on).  

The A6m5 and A6m2 I view as legitimate planes to fly, as they are really not that threatning if you do not get suckered into their turnfight and keep your altitude advantage.  I also notice that those that Fly the zero usually do not HO, those that do HO are usually the flaming commets that can be seen falling from the sky, because while a good plane they falme when hit really easily and a HO in one is just suicide.  

On the Hurri, again I have to say that with the exception of a few pilots that can fly the hell out of them without all the ghey HOing, and ramming (Knuckels is one great that comes to mind, he can make the Hurri do amazing things) my oppinion of the Hurri Mk.2C is they are easy mode noob planes (this being compared to the 109s that I learned to fly on).  That being said I will also give a big to those that learn to actually fight in the Hurri Mk.1 and Mk.2D because while still turning on a dime as the Hurris do, it takes more skill to kill with .303s and 40MMs.

On the matter of perking, yes on the La7 no on the La5.  Yes on the spit Mk.16 and 14 no on the 5, 8, seafire, and 9.  Definately no to perking the A6m2 and 5, but a perk on the N1K would be great, that way only those that have the skills to earn perkies could use them thereby cutting down on the HOing and Ramming by every Jonny Q Newbinhymer that comes along.

Lastly, I do not believe that because a plane is "easy" to fly that it should be used to learn in.  I believe when one learns in a plane that challenges them do they build skill and cunning in combat, rather than learning a series of turns preceeded by or followed up with 4 Hizookas blazing away.

Any way that is my $00.02, take it or leave it.

Offline Ghosth

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« Reply #6 on: August 21, 2007, 05:52:31 AM »
Like anything else it not the plane its the pilot that makes the difference.

Back when I used to fly La7's regularly I flew it hard, take it into a furball and scrap till they dead or I am.  I was always fair game to take on a high pony or 109, and see if I couldn't reverse the tables on them. That part you might call flying with honor. Not interrupting someone elses 1 on 1. Not takeing the HO shot on the first merge,  you know, old school stuff.

The spit 16 is in my opinion the plane that changed a lot of that.  It climbs too well, runs to fast and turns too fast, and its too easy to do all of the above.



Hurri2c, only problem is that regular pilots learn to put it all on the first HO shot.  Because its slow they learn if they want a kill they have to get it right away or someone else will steal it from them. Hence it becomes the HO monster that it is. Now if you can restrain that impulse, and fly and fight it clean, you can win respect, gain friends and influence people. But its very hard to do long term.

A6m series, great base/Carrier defence bird. Fair guns, good range, excellent turn. It takes a good pilot to wring the most out of this bird. SA has to be top notch, biggest drawback is once your into a furball with this one. Your there till your dead or they are all dead. You just don't have the speed to escape.
So its pedal to the medal and get tough, cause its going to be a long fight.

Offline Tilt

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« Reply #7 on: August 21, 2007, 06:31:30 AM »
Lavochkins are fun.........:aok
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Offline KD303

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« Reply #8 on: August 21, 2007, 07:52:42 AM »
Those naughty people at Supermarine - how dare they build such a great plane.

Offline waystin2

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« Reply #9 on: August 21, 2007, 07:58:29 AM »
IMHO-for what my first two months AH experience is worth the LA-7 is a freaking hard plane to deal with, most of the times I have been nailed by one it is from outta nowhere.  Trying to track it down and slow it down is an exercise in patience.  I have not noticed a lot of HO's.  The Hurri seems to come at me HO almost everytime.  I avoid HO's religiously, one because it is not a sound tactic, two because it leads to collisions, three because it irritates that crap outta people, and four the Spits I fly only take a scratch to be shot down.  The Zeke, is another bear of a plane, I can't seem to shoot it down, I can't outturn it, so I leave it the hell alone.  Again, I have not noticed any HO's.  I fly the Spitfire family(Seafire, Mark IX, Mark XVI) pretty exclusively now.  Yes the Mark XVI provides survivabilty due to it's capabilities.  I have not noticed any HO's in the Spit, and the Spit is so easy to kill it would be suicide anyway.  I agree with the old school mentality, don't steal kills, don't interfere in a 1 vs. 1 engagement (unless your country-mate has a bad turn of events), don't HO, yadda yadda.  So anyway, my thought is that once I have good ACM skills learned at an novice level (Spits), then I can move up into a more tempermental, but obviously more dangerous plane.  As always any feedback is appreciated, as good or bad, it only builds my knowledge on AH.
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Offline humble

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« Reply #10 on: August 21, 2007, 08:12:46 AM »
There are no "noob" planes....just noob pilots. Every fighter in the plane set is formidable in some way. They represent the best technology available to the respective country at a given moment in time. The planes mentioned above have strengths that are more easily employed in the MA environment then others. You can take 4 planes from the "middle" of the pack (F6F,C205,109F&F4U-1) and all can handily beat all of the above mentioned. Pilot skill is much more important component of air combat. Given time and a lack of outside interference a better pilot will almost always beat a better plane.

In the heavily populated MA these planes do have a edge over many in that the la-7 is very fast (and much nimbler then many realize), the spit absurdly easy to fly and the hurricane is a 20mm porcupine. The zekes burn a bit to easily IMO to ever get labeled a "noob" ride regardless...the 1st lapse in SA and your normally the at the center of a weenie roast. Fly what you want and have fun...

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Offline waystin2

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« Reply #11 on: August 21, 2007, 10:10:47 AM »
:aok Amen to that!
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Offline Spikes

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« Reply #12 on: August 21, 2007, 10:16:54 AM »
Pssst...you forgot N1K2 latrobe
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Offline FX1

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« Reply #13 on: August 21, 2007, 11:10:12 AM »
At one time I disliked the La-7 and thought that it was a newb ride. Then after a couple years one day i found out that the plane doesn't matter. The way you fight is what makes you a newb or a vet.

It doesn't matter what plane your in. What does matter is if you can dance..... One wrong step and your dead. That dance can last 5 sec or 5 minutes just depends on you and your partners skills.

Offline toonces3

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« Reply #14 on: August 21, 2007, 11:29:44 AM »
Compared to other planes in the set, I find the Spit 16 quite easy to fly and fight in.  It does alot well.  More importantly, in my limited experience, is that it doesn't require flap management to turn well.  It's great roll, and lack of compression mean that I can really concentrate on fighting and not managing the plane so much.

Does that make it a noob plane?  Maybe.  But I have also learned that it is not invincible, and that a good (or exceptional) pilot in a 'lesser' plane can still kill me quite dead in it.  

I don't think it should be perked.  While it's a nice plane, there are plenty of planes that can beat it if you fly sloppy.

La-7:  Maybe I just haven't seen enough good pilots in this plane.  I shoot down La-7's all the time, don't get killed by them as much as other planes.  I've tried it a few times and I don't see what the fuss is about it.  It's a nice little plane,  but it's just not as uber as everyone makes it out to be imo.  Perhaps in the hands of an ace it might be uber; the guy who spanks me in a P-40 would probably be a monster in the La.

Zeke:  No way is this a noob plane.  One ping and you're on fire.

Hurri:  No way is this a noob plane.  I would expect most skilled pilots can dictate the fight against a hurri.

With a plane set that is available to everyone in the arena, I don't see the reason to complain about what someone else flies.  Don't like all the La-7's?  Fly one yourself.  Don't like all the Spits?  Fly one yourself.  The only thing limiting you is you.
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