Dedalus --
Not meaning to argue with your experience, just talking about the REASON you see what you see. Low Alt High Speed would significantly reduce hit likelihood regardless of whether its because of line of sight aiming, or area probability. Keep in mind that there is a HUGE logical difference between data you observe, and theories to explain the data. Wrong theory doesn't mean wrong data, after all.
I understand what you're saying about the effects of software being sometimes unpredictable. But, doesn't it make sense that IF the software had NO aiming algorithm, but only a probability modified by variables, that aiming wouldn't matter? And even if your "aimers can't see" explanation were wrong, that wouldn't change the effectiveness of your tactic, right? It works regardless of why it works...which I think is the core of what you're saying.
At the same time, HT has outright said that he couldn't make aiming based systems work while maintaining the right degree of effectiveness in game. He said point blank that the variables he used were range, speed, and G forces. I've never read him saying that line of sight was a factor, in the convention discussion or in the Readme that comes with each update. It wouldn't shock me if that was added, but as far as I know that has not been documented.
And for the arguers in the thread....
Even with the line of sight question theoretically still open, I don't get how some of you folks can be so dead on certain that your explanation for the observed data is right, when the guy who wrote the code says there's a different explanation....Do you really think he's lying to you?