Author Topic: dead hangers and resupply  (Read 513 times)

Offline rogerdee

  • Gold Member
  • *****
  • Posts: 2286
      • http://rogerdee.co.uk
dead hangers and resupply
« on: September 02, 2007, 01:06:33 PM »
Ok been doing some thinking and it hurts:rolleyes:

We all know when hangers get droped they stay down for 15 minutes then re up.
What if they stayed down untill the airfeild or what ever base was resuplyed and this wouldn't only work for the defenders.

If the base is captured and hangers are down the capturers would have to resupply it too.Thus the now defenders would be open to a swift counter attack.

This if it was coupled with proper supply lines that could be destroyed it could bring a different angle into the game.

And it would naff off the vuchers :lol
490th battling bulldogs
www.rogerdee.co.uk

it does what it says on the tin

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23939
      • Last.FM Profile
dead hangers and resupply
« Reply #1 on: September 02, 2007, 01:11:07 PM »
a) Easy to kill every fight on a whole front that way

b) Outnumbered / ganged side will be be at a crippling disadvantage. Their hangars will stay constantly down, not enough players to run constant resupply missions which are needed just for being able to fight & defend.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
dead hangers and resupply
« Reply #2 on: September 02, 2007, 01:14:24 PM »
ask yourself one question...

is resupplying toolsheds fun?
Fester was my in game name until September 2013

Offline shamroc

  • Copper Member
  • **
  • Posts: 183
dead hangers and resupply
« Reply #3 on: September 02, 2007, 02:54:00 PM »
Quote
Originally posted by Citabria
ask yourself one question...

is resupplying toolsheds fun?


Resupply runs are great for players just cracking open beer #8 - gives 'em something productive to do on par with their diminished faculties.

Shamroc

Offline Citabria

  • Platinum Member
  • ******
  • Posts: 5149
dead hangers and resupply
« Reply #4 on: September 02, 2007, 02:55:34 PM »
cool. now resupply every base on the front 8 times while getting shot down by fighters.
Fester was my in game name until September 2013

Offline CAP1

  • Radioactive Member
  • *******
  • Posts: 22287
      • The Axis Vs Allies Arena
dead hangers and resupply
« Reply #5 on: September 02, 2007, 04:55:49 PM »
Quote
Originally posted by Citabria
cool. now resupply every base on the front 8 times while getting shot down by fighters.

well......if they're drunk enough, they should be REALLY hard to hit due to their incredibly erratic driving:rofl :rofl
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline USRanger

  • AvA Staff Member
  • Plutonium Member
  • *******
  • Posts: 10325
      • BoP Home
dead hangers and resupply
« Reply #6 on: September 02, 2007, 06:20:56 PM »
Resup drivers/pilots are the unsung heroes of AH.  Can't count the times a a good aggressive push would have been stopped cold if not for them.
Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩

Only the Proud, Only the Strong Ne Desit Virtus

Offline SkyRock

  • Platinum Member
  • ******
  • Posts: 7758
dead hangers and resupply
« Reply #7 on: September 02, 2007, 06:24:01 PM »
Quote
Originally posted by USRanger
Can't count the times a a good aggressive push would have been cold if not for them.

ahhh the warmers!!!!!


:D

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"