Originally posted by LYNX What do folk want from Aces High ?.
1)Seems to me they don't want to be contended for resets. Evident "ON PEAK" when the losing side logs or bails to the other arena just as reset is achievable. [/B]
Maybe Lynx. I wish I knew. Really. Or maybe, you're just spot on and the #'s tell the story. Logging and bailing on a losing venture = folks aren't interested in winning or losing. They like the furball in the game, on 200, and on the bbs.
I hate it as a way of life and culture. So schoolyard'ish.
I do know what was going on on the bbs during that time though. A very vocal bunch of players who shouted down those who preferred "war stragegy" and who preferred themselves furballs.
From what I can see, they aren't here anymore either.
And I do not know if what I read on bbs reflected the subsribers wishes generally. The whole 9 months or so was just plain awful. Just one big yell fest, and those who behaved the worst won. The squeaky whee syndrome, but with meanspiritedness, personal attacks, and bile day in and day out.
You're dead on about repelling a reset.
I think not 25% understand what we're talking about.
HTC changed the dynamics of the game by barring the ability pork fuel to 25%, removing multi-zoned maps, and adding barracks. The changes favored the furballers HUGELY. I suppose Dale found that the changes helped HTC meet their business objectives. Why else do it? 1 answer is that customers are now happier, and stay and play for a longer period than they used to.
I dont' have access to the facts, but I suppose that must be the case.
Besides the fun of flying and fighting which over time grows thin and old, the BEST part was the strategy. That made it a bit like chess -- or some tactical game whose name I cannot muster up for a better comparision -- moves and counter moves with reset as the goal. Now, certain pieces are uncapturable, and instead of having 64 squares we have 32.
The game went in the direction of that dreaded Microsoft shoot 'em up game that began in mid-air and ended when 1 man was left standing.
I have trouble being excited about playing long term when the best tools to achieve the object of the game have been removed or retooled, so that it has become another sort of game. There's just not enough interest to interest me long term. That's why I've played only sporadically over the past several years.
But a goal that requires a large # of players to pull in the same direction, that's a different thing all together, and was very much fun.
The individualistic achievements have been favored over the group/country achievements.
Pity.
My hope is someone someday will take the best that is Aces High and combine it with a game that asks the players to control/destroy/dominate/capture manufacturing, communication facilities, local field reserves, in order to capture territory and win the day.
It is my greater hope, that Aces High will do all this, and not some other guy. Just seems farfetched to think it will happen.