Author Topic: defeat the hoarde...easy  (Read 2764 times)

Offline hubsonfire

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defeat the hoarde...easy
« Reply #30 on: October 07, 2007, 09:58:53 PM »
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.
mook
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Offline bj229r

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« Reply #31 on: October 07, 2007, 10:04:26 PM »
Quote
Originally posted by hubsonfire
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.
I've tried to think of a scenario which helps the gangEE (numbers aside)....can't
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Offline hubsonfire

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« Reply #32 on: October 07, 2007, 10:11:55 PM »
I've got one idea, it's called the boot. :)
mook
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Offline Helm

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« Reply #33 on: October 07, 2007, 10:21:15 PM »
Quote
Originally posted by hubsonfire
Main problem I see, Helm, is that something like this that makes things easier for the underdog, makes it even easier for the horde.



Excellent point!.....I Imagine this...a Bear attacked by a pack of wolves...eventually the Bear misses an atttak and takes damage
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Offline Iron_Cross

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« Reply #34 on: October 08, 2007, 12:12:06 AM »
Quote
Originally posted by Helm
My concept is to break the action up into smaller unit actions ....a hoarde will not be needed to capture a base...therefore ...less hoarde's will exist ....this will make for more action for all types of players.....bombers Gv'ers...fighters


I hate to break it to you Helm, but the hoard is here to stay.  The fact is, the hoard exists to make capturing a base easy.  It's main purpose in life is to suppress any opposition, to dominate the area.  You make taking a base harder, the size of the hoard grows to compensate, but contrary to belief making a base easier to take will not decrease the size of the hoard.  You are forgetting another aspect of "hoard creation".  Safety in numbers.  We are social animals, and it is not in our nature to break up a group, except under duress.  People feel comfortable in, and want to join successful groups.  The hoard is successful, and it provides safety for the group in it's shear numbers.  

The only way to break up a hoard is to stall it.  If a hoard is percieved as un-successful/unable to advance, the people will seek a new successful group to join.  This is why when you stop a hoard it springs up somewhere else, usually on the other front.  People want to distance themselves from failure, so they will seek success as far away from failure as possible.  Any kernal of success has the potential to create a hoard given sufficient numbers of players.

Offline Stoney74

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« Reply #35 on: October 08, 2007, 01:03:34 AM »
Quote
Originally posted by Iron_Cross
If a hoard is percieved as un-successful/unable to advance, the people will seek the path of least resistance.  This is why when you stop a hoard it springs up somewhere else, usually on the other front.  


Fixed
:aok

Offline SteveBailey

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« Reply #36 on: October 08, 2007, 01:43:18 AM »
You guys are not seeing the upside to the horde.  Finding the horde means no shortage of targets, no dearth of planes to kill.  Certainly if you want to TnB(no, there's nothing wrong with TnB) flying into a horde might not be a great idea.  
For sheer horde busting good times a fast plane well flown will reward you with many cries of  dismay from the hordelings since most of them don't bother to look around them as they are busy hording.  

I love to hear whines from hordelings... the irony of someone complaining about getting killed as they flew in the swarm is just wonderfully amusing to me. Even now, typing this, I have to smile.

I always fly for the team w/ the fewest numbers so I'm assured of finding a horde or two to go after. We all know I'm without skills, I hear it all the time.  Think of what the truly talented  players could do to the horde.  :)

Offline hubsonfire

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« Reply #37 on: October 08, 2007, 01:49:45 AM »
if you can stay fast, the horde is a great place to work on your gunnery. I will admit that.
mook
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Offline SteveBailey

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« Reply #38 on: October 08, 2007, 01:56:04 AM »
Quote
Originally posted by hubsonfire
if you can stay fast, the horde is a great place to work on your gunnery. I will admit that.


*sigh*  my gunnery sucks... horde or not. 11% or so is all I'm good for.

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« Reply #39 on: October 08, 2007, 06:46:31 AM »
Quote
Originally posted by SteveBailey
You guys are not seeing the upside to the horde.  Finding the horde means no shortage of targets, no dearth of planes to kill.  Certainly if you want to TnB(no, there's nothing wrong with TnB) flying into a horde might not be a great idea.  
For sheer horde busting good times a fast plane well flown will reward you with many cries of  dismay from the hordelings since most of them don't bother to look around them as they are busy hording.  

I love to hear whines from hordelings... the irony of someone complaining about getting killed as they flew in the swarm is just wonderfully amusing to me. Even now, typing this, I have to smile.

I always fly for the team w/ the fewest numbers so I'm assured of finding a horde or two to go after. We all know I'm without skills, I hear it all the time.  Think of what the truly talented  players could do to the horde.  :)
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Offline Trip01

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« Reply #40 on: October 08, 2007, 07:00:34 AM »
I quite like the horde. And I quite like the fact that it takes some teamwork to take a base. (Personally I couldn't care less about base capture but I like working in a team.)

I'm not too sure about the principal that you have to flatten a town before you can take a base. It's not a big deal and I realise the MA is basically an arcade game but I'd prefer it was a military target that had to be flattened.

Trip

Offline SlapShot

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« Reply #41 on: October 08, 2007, 07:49:31 AM »
Quote
Originally posted by lyric1
The hoard is just part of the game it comes it go's. It is supposed to be a ww2 sim game so if hoards of allied fighter's were not ganging air bases over axis field's it may have been a much longer war. I say leave well enough alone. My 2 cents is in.


This is where you are wrong ... HT has said multiple times that this is not a simulation of WWII ... it is a simulation of WWII aircrafts and vehicles.

This is a game ... not a life and death situation.
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Offline lyric1

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« Reply #42 on: October 08, 2007, 08:45:10 AM »
Quote
Originally posted by SlapShot
This is where you are wrong ... HT has said multiple times that this is not a simulation of WWII ... it is a simulation of WWII aircrafts and vehicles.

This is a game ... not a life and death situation.
 Yes & these ww2 simulation's of aircraft & vehicles are best used  in hoards to take base's. So even if HT logic is correct that the game is not about being a ww2 simulation he has created that even if that was not his intent.  You never had a lone b17 flying to Germany on it's own to bomb a city or factory they had a thousand of them. Just as it is in the game a lone b17 or a formation of 3 as we have in the game now can't take out a base & town on it's own. So if you have 2 sets of b17's is that a hoard??? No... & guess what you still can't shut down a base or a town with 2 sets of planes. So the hoard is needed to get the job done to take bases & win the map so it will always be part of the game for those who want to take bases.

Offline Tiger

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« Reply #43 on: October 08, 2007, 09:44:32 AM »
You used to be able to redirect the hoard, or atleast slow them down.  But that was when you could pork fuel to 25% and only had about 3 barracks to drop to kill troops.  The hoard cannot continue to roll bases if they A) Don't have the fuel to get there and B) Don't have troops to drop.

But now, with fuel max porkage at 75% and 15 barracks to kill, you can't do that anymore.

Offline hubsonfire

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« Reply #44 on: October 08, 2007, 09:47:14 AM »
The horde isn't a necessity, it's just that the overall skill level, and understanding of the system is, in general, so low that it takes far more people to accomplish anything.
mook
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