Originally posted by Helm
My concept is to break the action up into smaller unit actions ....a hoarde will not be needed to capture a base...therefore ...less hoarde's will exist ....this will make for more action for all types of players.....bombers Gv'ers...fighters
I hate to break it to you Helm, but the hoard is here to stay. The fact is, the hoard exists to make capturing a base easy. It's main purpose in life is to suppress any opposition, to dominate the area. You make taking a base harder, the size of the hoard grows to compensate, but contrary to belief making a base easier to take will not decrease the size of the hoard. You are forgetting another aspect of "hoard creation". Safety in numbers. We are social animals, and it is not in our nature to break up a group, except under duress. People feel comfortable in, and want to join successful groups. The hoard is successful, and it provides safety for the group in it's shear numbers.
The only way to break up a hoard is to stall it. If a hoard is percieved as un-successful/unable to advance, the people will seek a new successful group to join. This is why when you stop a hoard it springs up somewhere else, usually on the other front. People want to distance themselves from failure, so they will seek success as far away from failure as possible. Any kernal of success has the potential to create a hoard given sufficient numbers of players.