Originally posted by Bino
If you have the TrackIR 3 you can add the Vector Expansion. This allows you to not only rotate around the three axes, but also move in a line along each axis. I find the support for "6DOF" to be very well done in AH.
I have TIR 4, and I agree, generally speaking, that operation in AH is quite good. If you read my original post you see that I speak about one particular issue that I believe could be improved without reinventing the wheel.
No human can rotate his head on a point to look directly aft into a headrest. But if you look at the rotation of the TIR virtual head, you see that it rotates unnaturally on a point.
That means that to look aft in AH without staring directly into the headrest you have to physically slide your real head in the X (left-right) direction, something that actually occurs naturally when a real person looks aft. In other words, in real life a person doesn't have to think about sliding his head left or right when looking aft because the neck and torso force the head to the left or right automatically. So, again, in real life it is impossible to look directly into a head rest, but in AH it is programed to happen, unless you physically slide your real head left or right.
My suggestion is for AH to develop a 7th gauge that takes the TIR Yaw sample and applies it to the X direction. Thus when your real head rotates and the virtual head reaches say 90 degrees in Yaw, the virtual head also will begin to slide to the side. As the real head continues to rotate, the virtual head will continue to rotate AND to slide a bit. You will not have to unnaturally slide your real head to make the virtual head slide. Thus, more naturally, you will not look directly aft into the headrest.
Best regards