I am submitting a request for two potential additions to the game, a B-29 as a perk plane, and inicidiary bombs, and a programming change.
I realize one of the primary goals of this game is not to provide an unfair advantage to one side or the other, and a B-29, which I imagine is oft requested, would serve to do that. I would say though, that the B-29 provides no more of an advantage than the jet powered aircraft which are all avaiable through perk points. So, I would also propse the super fortress also be made available under this system.
I also have some to understand that one of the other primary goals of HiTech is to be as authentic as possible, and omitting the B-29 from the arsenal is omitting a significant weapon of the war we are seeking to emulate.
This is also my feeling on only having rockets and conventional bombs available. Incindiary explosives played a major part in the allied victory and were used extensively in both the theaters of war.
In terms of game play, fire bombs could be used on ietms such as the ammuntition factories and radar centers because currently these are unusuable targets as they do not serve to significantly disadvantage or advantage one side or the other when destroyed for a mere 15 minutes. A meager amount of time on most maps where 15 min constitutes only a fraction of the travel time to a given battle area.
I do, however, see how fire bombs could provide an unfair advantage in the taking of a base in allowing the destruction of the town to linger. So, I would propose that this ammunition only be available to perk bombers, as that would limit their use. Or even, if is possible, make them a perk unit themselves.
Finally, the programing change I would ask for is the ability to toggle between strategic and tactical bombing methods when attacking with a heavy or medium bomber. What I mean is the ability to prohibit all three planes in a formation from dropping on the same target, and in thsi mode, all three planes would drop striaght down without aiming. I have found it frustrating when trying to suppress a target and I have to try and manipulate the site for no real purpose. I don't believe this would create unfairness as all sides would have the capability to caroet bomb a base and the feasability of hitting anything valuable would be limited, it would purely be a suppressive measure.
I am wanting these weapons primarily to enhance the authenticity of the experience.