and we are one step closer to actuality and have removed a gamey use of flaps where there should not be one.
Jeez even in AW you could damage flaps by using them at too great a speed and AH could do it much better than AW if desired.
I see arguements about would they break this way or that way when right now they do not break at all!! However the Aileron on my Boston always comes off the same way above certain speeds..whats the difference??
Tilt, the difference lies in that the regulation of flap speeds, and its subsequent automatic retraction, effectively serves as an artificial barrier against what some part of the flightsim community calls a,
"flapfest" - the practice of almost-mandatory reliance on flaps during combat. bozon's reaction on this matter, as can be seen in previous posts, would be a good example.
It is unknown if HT and Pyro purposely envisioned this particular purpose into the auto-retraction scheme. My guess is they really didn't think about it that way, and just put in auto-retraction to make general management easier.. and the outcome is purely a by-product of it all. However, whether or not it was on purpose, the regulation and auto-retraction has effectively removed general "flap abuse" from the game, and confined it to only low speed/angles combat - where it
realistically belongs. (barring the rare, gifted planes that can utilize "combat settings" of flaps at high speeds)
For as long as I can remember, there has been opposing opinions about flaps in combat. I'm sure you are aware of this.
Some contend that real WW2 pilots, used flaps every bit as aggressively as we do in the game. The others, including me(and perhaps people like bozon), think flap usage in combat was generally limited to special situations or a relatively small number of pilots/planes/squadrons - since the surrounding evidence seems to suggest it.
Flaps are a secondary device in flight, generally only used in landings and take-offs for stabilizing purposes. Although the difference between game environment and real life environment may relatively increase or decrease the respective importance of this particular flight control during combat situations, as a whole, their role in combat should be limited: as suggested in this most excellent article.
"Other fighters have flap designs that are not so capable, particularly in jets where the speed range is wider. In these aircraft, flaps may be used to improve turn performance, but only up to the flap limiting speed. Anything over that speed is a no-no. What I mean is that the pilot should not deliberately exceed the flight manual limitations regardless of the effect on the flaps. Whether such action actually causes damage is irrelevant¡¦don¡¯t exceed the flap limits!"
SimHQ Article on Flaps and Combat
The underlining is subjective on my part, which makes the heart of this argument. If the above can be called a "realistic" attitude, then clearly game pilots are hardly likely to abide by it due to obvious reasons. While it is mostly upto one's own decision whether or not to behave in a certain manner, unrealistic behavior does clearly lead to unrealistic circumstances.
In my own terms, I call this situation a typical example of
"situationary realism" as opposed to
"technical realism". In some cases these two concepts are not necessarily incompatible, but in many cases they are. In this case, HT's method of auto-retraction, has produced (as an accidental by-product perhaps) a means to regulate the unrealistic behavior so most of the combat in AH2 remains as close to "authentic" as one can get, inside the limits of it being a computer simulation game.
Now, let's ask ourselves these two questions:
"If they can accept the flaps jamming at over limited speeds, and say that they can/will manage it manually without any problems, then..."A).. how do they expect to manage it manually, when they are complaining that the flaps are auto-retracting - which clearly means that they've already failed to manage it in the first place?
B).. in which circumstances does auto-retraction become a source of complaint?
You see, these are interesting questions to ask, because while the answer to each implies distinctly different possibilities, exactly opposite of each other, they both clearly display why the auto-retraction is, as HT puts,
"working as intended".
A).. how do they expect to manage it manually, when they are complaining that the flaps are auto-retracting - which clearly means that they've already failed to manage it in the first place?
* Meeting auto-retraction currently in-game, already indicates a failure in management. They went over the speed limit, so it retracts. Therefore, if auto-retraction is deleted from the game, then in many cases where they try the same stunt with flaps out, they will damage it. This, might lead to general avoidance in flap usage altogether - which defeats their own purpose of being able to "control flaps better for combat".
Therefore, they must argue that removing auto-retraction is not enough, and some sort of special implementation must be guaranteed so they can deploy flaps over the speed limit and yet, still do not receive any damage.
Precisely as Karnak and bozon criticized. B).. in which circumstances does auto-retraction become a source of complaint?
* They complain that the flaps have a tendency to retract under critical circumstances where their plane of choice, is about to secure an advantageous positioning - such as coming out of a loop, making a tight downwards turn, etc etc..
In a sense, the flaps auto-retracting indicates they've failed to manage their plane, because they stepped too far from its limits. Is it really so surprising to expect a plane to lose control and crash, when they've gone too far over the edge?
Ahh.. but they argue that,
"Only if the flaps were still on, I'd not lose control".
Essentially, they want to use the flaps as a critical instrument of their maneuvering, and want its effects to
stay over the limit as proposed by HT (..who follows the flight manuals). In other words, they want to stick the flaps out over recommended limits, which under real-life circumstances would not as often happen, despite the possibility of receiving damage, so that they may be able to continue with their rough handling of the plane to gain a kill.
In other words, they wanna game the game.
It's not real life. Who cares if the flap jams and you might be killed because of it? If there's that bad guy in front of me, and I want to outloop it, then I will outloop it - even if it means having to stick the flaps down all the way through all the speeds.
Basically, it's a self-destruction argument.
If auto-retraction is removed, HT as sure as hell, will put in some kind of detrimental penalties to suffer from failure of its management. If they've suffered from auto-retraction that screwed their manuevring in the past, then this time, they'll suffer from some other penalties that will screw with their maneuvering... in which case nothing would be better. It'd probably be even worse for them.
Thus, what they are asking is not a simple removal of auto-retraction. They want auto-retraction removed, without any sufficient penalties to replace it. And that, I cannot agree upon.