Author Topic: Using Mouse to aim/fire gunners positions  (Read 341 times)

Offline Yeager

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Using Mouse to aim/fire gunners positions
« on: October 31, 2007, 01:59:45 PM »
Back in WBs we had this feature where the mouse was used independant from the JS to aim and fire the hand held and turret mounted guns.  This would be really nice for me because the twist handle on my stick tends to input rudder data while Im using the JS to fire hand held and turret mounted guns, throwing off my aim.  IL2 also uses a mouse but the one thing that WBs had  over the others, including AH, was the sound of electric motors running when you rotated a power turret.  That was another real nice touch from WBs that AH never seemed able to capture.....
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Offline Lusche

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Using Mouse to aim/fire gunners positions
« Reply #1 on: October 31, 2007, 02:27:25 PM »
Hmmm... maybe you should configure "Mode 3" (or 4) as your "gunner mode". Map all appropriate axis (axe? axes? axi??) and all needed buttons to your mouse only.

Now map one key on keyboard as "Mode 1", the other as "Mode 3". When you hop into gunners position, hit "Mode 3" button, if you jump back into cockpit, hit "Mode 1" button again.
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Offline Yeager

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Using Mouse to aim/fire gunners positions
« Reply #2 on: October 31, 2007, 02:29:26 PM »
hmm........
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Offline RTHolmes

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Re: Using Mouse to aim/fire gunners positions
« Reply #3 on: November 01, 2007, 06:10:38 AM »
Quote
Originally posted by Yeager the twist handle on my stick tends to input rudder data while Im using the JS to fire hand held and turret mounted guns, throwing off my aim.
I had the same problem (sticky pot i think,) try setting a larger dead zone for the rudder controls in AH prefs, should solve this. ;)
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