Originally posted by Gixer
After being around for some years (in between a long break) and experiencing every map including the terrible pizza , while still giving the map more time to prove my initial opinion wrong. So far I agree with every comment Steve has made in this thread and general chat.
While good for those that enjoy hording,taking bases,milk running and buffs. For those that aren't interested in the ground war and enjoy just pure ACM and good engagements the good fights are few and far between.
Well then perhaps you don't remember this map. It was released almost two years ago while we still had one main arena just before the split.
This map was made with furballers in mind. Take a look at sectors 10,10 and 10,9. At the start of the map it's similar to NDisles, it's less than one sector to a fight for all three countries if that's what you want to do. The area is just over water instead of land. Now if the furball bases get captured here it has the same result as NDisles. You either fight at another base
hoping for some good furball action or recapture your favorite base to furball from. There's no difference between a small or large map in that respect.
Hording is an issue that equally affects both types of maps and can't be avoided. That's a fact, it happens on both large and small maps.
Taking bases is part of the game and there are people that enjoy doing it. It also promotes fights by giving a reason to fight. The reason being to prevent a base from being taken.
Buffs...well this is why I like large maps. While I haven't had the chance to do it on this map yet, one of my favorite things is to watch radar and anticipate if there is a buff formation or multiple formations and where they are going. Then hunt them down.
Milk running? After all these years I've never been quite sure of what this is. If it's the buff pilot or attack aircraft going in on a strat target or base unopposed, that's not milk running that's stupidity on the part of the country being attacked for not launching some defense. If a buff pilot or attack aircraft can make it to their target and back unharmed, I say more power to them and WTG!
Originally posted by Greebo
I think the size of the map is missing the point a bit. What is important is the length of the front lines. You could have a large map where the front lines were only three or four fields wide at any point and the fight density would be similar to the smaller maps.
The map that is up has very small front lines at the start. They widen as they would in any war, stretching resources on both sides to their limit. And actually when you have wider fronts you have a better chance of good 1v1 combat because the concentration of fighters is smaller in many areas.
Edit: Large maps were designed with 500+ players in mind. With the arena caps and the 90-40-40 requirements in place, I'm not sure how any large map will play out. And I just noticed that the 90-40-40 requirement may not be enabled in LW Blue. At least it doesn't come up in country status. So, HT may be experimenting with which route is better.