Author Topic: Condensation Trails under heavy wing loading.  (Read 1326 times)

Offline moot

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Offline rabbidrabbit

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Condensation Trails under heavy wing loading.
« Reply #16 on: December 09, 2007, 12:56:28 PM »
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Originally posted by Mus51
How about a big furball with allot of guys pulling hard?? then u should get a big frame drop.



I really don't get how folks argue against improvements based on possible frame rate drops.  Why not just argue that everything should be wire frame?  That way you can play with a 386!  Have any of you ever played any other game?  Have you noticed the ability to adjust detail levels?  Its already here.. so why not argue that its a option instead of saying its not needed because you might see a couple FPS drop in a theoretical condition?

Offline moot

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Condensation Trails under heavy wing loading.
« Reply #17 on: December 09, 2007, 04:21:23 PM »
It'd be a shame to get condensation trails just for wingtips, but not for high altitude bombers and any other time it happens.
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Offline Stoney74

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Condensation Trails under heavy wing loading.
« Reply #18 on: December 09, 2007, 06:17:05 PM »
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Originally posted by Kurt
Its a visual cue regarding the opponent's control inputs... Its a cue that real pilots had available to them that we do not.


Here's another one--visible exhaust when on WEP.  I've read a number of anecdotes from U.S. pilots about being able to tell when German planes were using the methanol injection.  I would assume it would be the same for any water/methanol injected engine.

You got my vote Kurt...

Offline moot

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Condensation Trails under heavy wing loading.
« Reply #19 on: December 09, 2007, 06:29:52 PM »
That'd be really cool, yep. :)
Didn't the jet and rocket engines' exhaust visibly vary with the throttle settings too?
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Offline Charge

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Offline Kurt

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Condensation Trails under heavy wing loading.
« Reply #21 on: December 17, 2007, 10:45:55 AM »
I've got no beef with adding it to the exhaust at high altitudes also... But I figured that exhast contrail is more of an eyecandy thing, bombers aren't hard to find in AH, so I don't know that it adds much..

Fighter wingtips though... I think thats a juicy tomato.
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Offline Stoney74

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Condensation Trails under heavy wing loading.
« Reply #22 on: December 18, 2007, 08:28:43 AM »
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Originally posted by Kurt
I've got no beef with adding it to the exhaust at high altitudes also...


I wasn't talking about contrails--I agree, that's eye-candy.  I was talking about being able to actually see visible exhaust coming out of the stacks when the aircraft that were equipped used water or methanol.  If you watch some Reno Air Race footage from the Unlimited Class you can see what I'm talking about.  Reno may be an extreme case, but again, there are many anecdotes from U.S. pilots about being able to tell when a German pilot was "pouring on the coals".  I'll see if I can't find a link to some footage.

Offline Wingnutt

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Condensation Trails under heavy wing loading.
« Reply #23 on: December 18, 2007, 06:00:04 PM »
2 nights ago I upped a mission of 51 B24s, looked AWSOME, I can only imagine how much cooler it would have looked with con trails..

P.S. nobody *****ed about FR when there were 50 bombers all firing guns at 10 attacking cons at the same time..

Offline AKDogg

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Condensation Trails under heavy wing loading.
« Reply #24 on: December 18, 2007, 06:23:50 PM »
As far as FPS issues.  All HTC needs to do is have a switch (setting) to turn them on or off in the graphics settings.
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Offline moot

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Condensation Trails under heavy wing loading.
« Reply #25 on: December 18, 2007, 07:12:21 PM »
Or just make the minimum setting something cheap like a single wireframe frame string for each trail.
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Offline SlapShot

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Condensation Trails under heavy wing loading.
« Reply #26 on: December 19, 2007, 08:56:05 AM »
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Originally posted by AKDogg
As far as FPS issues.  All HTC needs to do is have a switch (setting) to turn them on or off in the graphics settings.


This would be the optimum idea if it were implemented.

As far as framerates ... I would think that the framerates wouldn't suffer at all if wingloading vapor trails were displayed. They only happen under certain conditions and they don't last very long.

The framerate load for these vapor trails would be no more different that what we have now when displaying ... the damaged engine smoke, fuel leak vapor trail, and the flying roman candles.

I think the tricky part is the coding of the conditions of when to display the trail.
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Offline hubsonfire

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Condensation Trails under heavy wing loading.
« Reply #27 on: December 19, 2007, 09:36:43 AM »
Eye candy's not so bad, as long as there is an option to turn it down/off.

As far as when the effect triggers- if it's clientside, we have the position, speed, and direction of the enemy planes- surely that's enough to figure out when they're heavily loading up? Doesn't seem like it would be all that different from whatever little formula handles the current blackout/redout effect.
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Offline moot

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Condensation Trails under heavy wing loading.
« Reply #28 on: December 19, 2007, 09:40:55 AM »
Better not be laggin :lol
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Offline Xasthur

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Condensation Trails under heavy wing loading.
« Reply #29 on: December 19, 2007, 10:01:42 AM »
Thanks for the vid, Stoney. The wing trails would be fantastic in game!

An option to turn them off would easy to impliment so FR shouldn't be a hassle.

That video also opens another can of worms, I think.

Anyone watching those 190s get the feeling that our 190s in-game couldn't do any of those tight turns?

Their stalls seems to be less snap-rollish than they are tailslides to me...
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