Author Topic: Restrictions on LVT's, PT's  (Read 657 times)

Offline LYNX

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Restrictions on LVT's, PT's
« Reply #15 on: November 26, 2007, 09:47:48 PM »
Would HTC add the LVT carrier vessel before or after he got rid of dive bombing heavy bombers or the gamey, now general, suicider mentality?

I do believe bish had a GV spawn to port P61.  LVT's woulda been lunch to a couple of nicely placed tanks.

Offline Donzo

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Restrictions on LVT's, PT's
« Reply #16 on: November 26, 2007, 09:50:32 PM »
Quote
Originally posted by VansCrew1
Maybe add another ship that it made just for LVT's make it as strong as a CV or a little less.If you sink that ship,you disable the LVT's.It would be more real,the LVT's were carried in ships then before the took off into battle.

Just my $.02



I've thought about this, too.  I think it's a good idea.







Now excuse me while I go take a shower...I cannot believe I am agreeing with Vans and I feel dirty.

Offline Erkel

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Re: Restrictions on LVT's, PT's
« Reply #17 on: November 27, 2007, 09:17:56 AM »
Quote
Originally posted by TwentyFo
If you kill all fighter hangars on a base you cannot up fighters.


If you kill all ships in a CV group you cannot up LVTs from where it was.
The port where the CV group came from is still there...well, maybe.

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« Last Edit: November 27, 2007, 09:38:54 AM by Erkel »
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Offline hubsonfire

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Restrictions on LVT's, PT's
« Reply #18 on: November 27, 2007, 09:23:06 AM »
Wrong.
mook
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Offline TwentyFo

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Re: Re: Restrictions on LVT's, PT's
« Reply #19 on: November 27, 2007, 11:09:31 AM »
Quote
Originally posted by Erkel
If you kill all ships in a CV group you cannot up LVTs from where it was.
The port where the CV group came from is still there...well, maybe.


The ghost of the original CV still exists. It doesn't matter how many escort ships you kill, the CV group will be there 10 minutes after the CV goes down.
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Offline Shuffler

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Restrictions on LVT's, PT's
« Reply #20 on: November 27, 2007, 12:14:31 PM »
Quote
Originally posted by VansCrew1
Maybe add another ship that it made just for LVT's make it as strong as a CV or a little less.If you sink that ship,you disable the LVT's.It would be more real,the LVT's were carried in ships then before the took off into battle.

Just my $.02


Raptor has already designed that ship and it is on one of his terrains.
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Offline Erkel

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Re: Re: Re: Restrictions on LVT's, PT's
« Reply #21 on: November 27, 2007, 06:31:56 PM »
Quote
Originally posted by TwentyFo
The ghost of the original CV still exists. It doesn't matter how many escort ships you kill, the CV group will be there 10 minutes after the CV goes down.


Ohhhh...I did not know that....I feel like such a fool.  I'm gonna go hide in the closet...
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Offline Spikes

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Restrictions on LVT's, PT's
« Reply #22 on: November 27, 2007, 06:45:33 PM »
Quote
Originally posted by VansCrew1
It seems like a good idea.Ive seen a few times a CV go down and the task group is close to land so LVT's spawn feet dry to down.What I have seen is that if town's down and the CV's down people will spawn LVT's let troops out and just bail.In no time with only three or four people their could be over 100+ troops running on the ground.


Agreed. Should limit the amount of troops 1 person can drop?
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Offline acfireguy26

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Restrictions on LVT's, PT's
« Reply #23 on: November 27, 2007, 06:47:19 PM »
Quote
Originally posted by VansCrew1
Maybe add another ship that it made just for LVT's make it as strong as a CV or a little less.If you sink that ship,you disable the LVT's.It would be more real,the LVT's were carried in ships then before the took off into battle.

Just my $.02


Then make it where heavy bombers cannot kill a cv only jabos and sbd's and the equivilant of such.

Offline Spikes

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Restrictions on LVT's, PT's
« Reply #24 on: November 27, 2007, 06:47:26 PM »
Quote
Originally posted by VansCrew1
Maybe add another ship that it made just for LVT's make it as strong as a CV or a little less.If you sink that ship,you disable the LVT's.It would be more real,the LVT's were carried in ships then before the took off into battle.


YES!
And it would give the enemy another objective to accomplish while defending a base.
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