Author Topic: Better tracer hits.  (Read 372 times)

Offline Mus51

  • Nickel Member
  • ***
  • Posts: 482
Better tracer hits.
« on: December 10, 2007, 05:27:18 PM »
I have been thinking about the tracer hits you see on the plane (white flames). In my opinion they stay to long on the plane, this "hit" time should be allot shorter in my opinion.

Check the guncam film i found on youtube to see what i mean.

http://www.youtube.com/watch?v=N9QGUR9acUw
Regards,


DutchGuy

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Better tracer hits.
« Reply #1 on: December 10, 2007, 05:39:13 PM »
On the other hand you don't want them so brief that they disappear in FPS lag....

Offline Keiler

  • Copper Member
  • **
  • Posts: 314
Better tracer hits.
« Reply #2 on: December 13, 2007, 10:18:20 AM »
After looking through many guncam vids I too find that MG hits are way too obvious in AH2. As far as I can tell from what I have seen, about maybe a third or so actually flash upon impact (I can not tell if this is due to different ammo types in the belts or due to random effects), and then its very short. Dont know if this actually transaltes into lag, since hits are registered on the own machine anyway.

FWIW, I think those dust-puffs and debris should be more or less the rule when striking targets with MGs.

Regards,
Matt