Originally posted by hubsonfire
I actually like this idea, but I don't pretend to know how difficult this would be to program. Perhaps not that hard, simply count planes within range Xk, at the moment the kill message is sent?
Even at a disadvantage of alt/speed, 6 to 1 is really good odds, I don't care who you are.
It would depend on how the hit scoring is coded in the game like you mentioned.. If you look at most other MMO's, they have a feature like this implimented in their games. If you are in a group and attack an NPC, the one that deals the most damage is the one that receives the most experience and the others are given experience by damaged caused to the NPC.
But will this really cut down on the gang bangs? I don't think it will, it will generate a lot of whines from the score potatos that's for sure and that is never a bad thing. The problem is the new culture of the game as Murdr describes and it's no longer about us that got into this game for the love of Warbirds and aerial combat. It has turned into "Air Quake" and the instant gratification of the kill no matter how it's achieved.
The other day in the Mid-War arena, I encountered 2 high Knits. One was in a Hurricane IIc, the other in a F6F both flying at 15,000ft while I was at 8,000ft. I started to spiral climb up to them and got within icon range and leveled out at 12,000ft to gain speed. As I got closer to them on the intercept course I had set, both Knits turned away from me and started to climb even higher. By the time I got to 18,000ft, both Knights were already close to 25,000ft and still climbing away. I gave up the chase and turned back to some bogies I spotted on radar and decided to go after those instead. Sure enough, as I went to engage the other two Knights, the two that continued to climb away from me came back and dove into an already 2v1 fight with their typical HO cherry pick attempts. That's the prevailant mentality in the arenas.
ack-ack