Author Topic: New F4U performance tests  (Read 2545 times)

Offline TequilaChaser

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New F4U performance tests
« Reply #30 on: January 13, 2008, 02:10:27 PM »
Quote
Originally posted by Widewing
I was surprised to see it on the new F4U-4 as most production -4s had the later canopy with full plexiglass. Many ofthe F4U-1Ds also had the later glass...

Image below shows the current F4U-4 canopy...



This next image shows what canopy was fitted to the typical F4U-4...



My regards,

Widewing


BUMPED FOR SERIOUS NEED OF FIXING on the F4U-1D & F4U-4  models, at least....

it is WAY TO BIG..........

PLEASE HTC, please take a look at this issue, and see if it can be remedied or at least made smaller....
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Saxman

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New F4U performance tests
« Reply #31 on: January 13, 2008, 02:43:09 PM »
And while you're at it:

Tiny Tims!

Centerline pylon in the 1D with a max up to the 2000lb + 2x1000lb + 8xHVAR option.

Land-based option for the 1A without the wing-folding and arrestor gear

And PLEASE for the love of $Deity double the size of the gunsight in the Hogs! Don't make me link my thread on that. :p
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline TequilaChaser

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New F4U performance tests
« Reply #32 on: January 13, 2008, 05:07:41 PM »
Quote
Originally posted by Saxman


And PLEASE for the love of $Deity double the size of the gunsight in the Hogs! Don't make me link my thread on that. :p


not sure if you want to tackle it or not,

but I went in and redrawed a few gunsights for my personal use (both regular and alpha channels)...one of them was for the F4U.....reason for redrawing them  was to make them larger, as you have noted above....


but yes the F4U gunsights all seem to be considerably small in comparison to the rest of them for some reason....
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Saxman

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New F4U performance tests
« Reply #33 on: January 13, 2008, 05:41:35 PM »
Problem is I've already got a Mk.8 sight that's as big as I can make it, (256x256) and it's STILL half the size it should be. The dimensions of the BMP file don't make much of a difference. The max size the gunsight displays is controlled entirely in some manner by the aircraft model itself.

Did some pretty thorough tests a while back on this, too. The gist is:

Mk.8 had the outer ring at 100mils, middle at 50, inner "pipper" at 25. The sight was calibrated so that an aircraft with a 30ft wingspan would have its wingtips touching the 25mil ring at 400yds, 50mil ring at 200yds, and the 100mil ring at 100yds, which would be pretty helpful for giving the pilot a quick-glance estimate of range if he knew the wingspan of the target (and since my guns are centered at 200yds, would give me a nicer indicator of when to shoot rather than the range counter which is much less specific).

Through a combination of using the target and the Dora offline (which has a wingspan of 34ft, close enough for the test) I confirmed that at default head position using the full Mk.8 sight (the one with the extended crosshair, not the version that just has the rings) the Dora's wingtips touched the 50mil ring at 400yds and the 100mil ring at 200 yds, precisely double the distance it should.

Moving the pilot's head position forward to correct it is too impractical with the way the fields of view are modeled. You'd have to move TOO far forward. Additionally, while it's not how the game is CURRENTLY modeled, the gunsight SHOULD stay the same size no matter how close/far you position your view

Doubling the size of the sight would do three things:

1) Most importantly, it would make the sight picture in the F4Us a LOT clearer. As it is, the gunsight is so small it can make the target very difficult to see unless you're using a very high transparency level.

2) It would make the size of the Mk.8 historically accurate.

3) It would place the bottom hash line on the lower crosshair of the Mk.8 at the top of the F4U's engine cowl. This is significant because the hashed crosshair was used as reference for aiming ordinance, and the F4U's typical aim point with ordinance is between the pipper of the gunsight and the top of the cowling depending on dive-angle, altitude and airspeed.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.