Author Topic: If Ack Causes Death - Ack Should Score the Kill  (Read 2248 times)

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #60 on: January 07, 2008, 03:54:04 PM »
Quote
Originally posted by SlapShot
As some are wound way too tight ... yes it shows you got the "kill" ... but it wasn't scored as a "kill" ... so what's the big deal ?
 


If that is the official answer then it mitigates my heartburn some.


 
Quote

It's not that we are dense ... we fully understand what is going on ... we just don't give a crap ... cause it means absolutely nothing in the grand scheme of things ... in RL or in the game. [/B]



*shrug*

Makes zero sense to me but whatever.

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #61 on: January 07, 2008, 03:57:47 PM »
Quote
Originally posted by Ghastly
I must respectably disagree with the statement that WB's Otto was "better" than the system in AH.

In AH, if you die to a bombers guns, then you were shot down by a person.  It's extremely difficult for a computer system to replicate the actions of a thinking human, and as a result, WB's Otto was constantly being tinkered with, because it's just about impossible to get it "right".  (Especially given the array of armament on the various bombers and fighters - what works perfectly for a particular match up is usually either too much or too little for another - sometimes WAY too much or too little. )
[/b]


Yes but that is how it should be.    If you are unwilling to use the guns yourself then you have no choice but to suffer the consequences of a less-than-perfect automated gun system.    It's no different than using the stall limiter.    There's a tradeoff.

I think WBs otto was dialed up too high at times, but at other times was reasonable.   The point is to find what reasonable is.   If a plane plants itself in your six o'clock and fires away otto should absolutely kill him.    If he's maneuvering OTOH then the lack of a sure thing is the price you pay for not manning the gun yourself.

JMHO.



Quote

Coming back on topic to the thread title, I'd like for kill credits to go to the ackweenies too if they did the damage, mostly so that when I'm manning a gun I can tell whether I  or his own stupidity actually killed the guy.



+1


Offline BaldEagl

  • Plutonium Member
  • *******
  • Posts: 10791
If Ack Causes Death - Ack Should Score the Kill
« Reply #62 on: January 07, 2008, 04:39:25 PM »
Quote
Originally posted by crockett
You don't get any perk points for a proxie kill. The only way you get points is if you have put rounds into the other guy. Other wise it's just a kill that isn't counted for score.

So the guy gets a "extra" kill to land, but it still means nothing other than he landed the kill.


Sorry, I didn't have time to read every post to see if someone already corrected this but a proxie kill DOES affect your score/rank.  It's added to your kills and improves your K/D, K/S and K/H just like any other kill, however, you DO NOT get perks for it.
I edit a lot of my posts.  Get used to it.

Offline Ghastly

  • Silver Member
  • ****
  • Posts: 1756
If Ack Causes Death - Ack Should Score the Kill
« Reply #63 on: January 07, 2008, 04:57:42 PM »
Quote
I think WBs otto was dialed up too high at times, but at other times was reasonable


The problem is (or was, it's been a while) that the very exact same settings that were reasonable for one bomber/fighter engagement would be a nearly impossible for the fighter in another matchup,  but then be like playing Candyland with yet another matchup.  And what was worse, it was constantly being tinkered with so you never knew what the heck the story was.   One day, you'd have bombers chasing fighters down because if they got within D8 the fighter was toast - and the next day you'd have fighters ignoring enemy fighters on them in order to crawl up the bombers dead six for the "sure thing" kill.

I like this quote much better....
Quote
Yes but that is how it should be. If you are unwilling to use the guns yourself then you have no choice but to suffer the consequences of being bshot down rather than expecting a computer program to do it for you.


I just got tired of it being dinked with and it never really working right is all - to the point where I just wouldn't get near bombers.  If I just wanted to fight against a computer program, I have a whole bunch of other games I can play.  
I like it much better here, where it's up to a player to kill me.

"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #64 on: January 07, 2008, 05:00:12 PM »
Quote
Originally posted by BaldEagl
Sorry, I didn't have time to read every post to see if someone already corrected this but a proxie kill DOES affect your score/rank.  It's added to your kills and improves your K/D, K/S and K/H just like any other kill, however, you DO NOT get perks for it.


Then for the record I still have heartburn with it.   Nobody should see their score improved thanks to the computer's actions with an auto gun.

Offline xbrit

  • Silver Member
  • ****
  • Posts: 1669
If Ack Causes Death - Ack Should Score the Kill
« Reply #65 on: January 07, 2008, 05:52:53 PM »
If the guy who died hadn't gone into the ack to try for that easy kill then the auto ack wouldn't have killed him , so really he deserved to die and who cares who gets the kill your still just as dead.

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #66 on: January 07, 2008, 06:10:48 PM »
Quote
Originally posted by xbrit
If the guy who died hadn't gone into the ack to try for that easy kill then the auto ack wouldn't have killed him , so really he deserved to die and who cares who gets the kill your still just as dead.


*sigh*

I don't think you're reading what I'm saying so let's try it again...

The point is........................... ...  A kill is awarded to someone who doesn't deserve it.

It may not be a matter as simple as running after someone INTO ack.   It may be a JABO mission where some clod sitting at the spawn gets a kill just for being close by.

That is stupid.   It truly defies logic.

Come on....

Offline xbrit

  • Silver Member
  • ****
  • Posts: 1669
If Ack Causes Death - Ack Should Score the Kill
« Reply #67 on: January 07, 2008, 07:40:03 PM »
No your missing the point   NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.

Offline WMLute

  • Platinum Member
  • ******
  • Posts: 4512
If Ack Causes Death - Ack Should Score the Kill
« Reply #68 on: January 07, 2008, 07:56:20 PM »
Quote
Originally posted by xbrit
No your missing the point   NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.


to add...


The player that flew into ack used his surroundings to kill an opponent.

I see nothing diff. between this, and dropping into a valley and getting the b/z weenies to THWAK into the mountain side compressed.  Or if I fly into a gap in some trees and get the nme to smack into one.

Are you saying that you feel the mountain or trees should get credit for the kill?

Keep y'er alt on the ack weenies.  De-ack the field, and kill 'em at your leisure.
"Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity."
— George Patton

Absurdum est ut alios regat, qui seipsum regere nescit

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
If Ack Causes Death - Ack Should Score the Kill
« Reply #69 on: January 07, 2008, 08:00:34 PM »
Quote
Originally posted by Skull-1
Then for the record I still have heartburn with it.   Nobody should see their score improved thanks to the computer's actions with an auto gun.


First and for most...it takes a human player dumb enough to fly into the ack for the computer to do what you're talking about.

BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23931
      • Last.FM Profile
If Ack Causes Death - Ack Should Score the Kill
« Reply #70 on: January 07, 2008, 08:02:09 PM »
Quote
Originally posted by NoBaddy

BTW Baldy, are you sure about that? I know that proxies show on your stats, but last time I asked, HT told me they weren't use in the scoring (which is why the number of kills won't match on the score and stat pages). I will admit it was years ago and I could be having a senior moment. :D


Baldy has it right. You don't get points or perks, but the kill is still a kill, so your K/D, K/S,K/H improves.
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline NoBaddy

  • Gold Member
  • *****
  • Posts: 2943
      • http://www.damned.org
If Ack Causes Death - Ack Should Score the Kill
« Reply #71 on: January 07, 2008, 08:10:02 PM »
Quote
Originally posted by Lusche
Baldy has it right. You don't get points or perks, but the kill is still a kill, so your K/D, K/S,K/H improves.


Thx Lusche....

I guess I will laff a little longer the next time I drag some weiner to the ack. :)
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #72 on: January 07, 2008, 09:39:12 PM »
Quote
Originally posted by NoBaddy
First and for most...it takes a human player dumb enough to fly into the ack for the computer to do what you're talking about.


Okay, so how do *YOU* de-ack a field in a fighter without flying through ack?????????   Sorry, but try as I may, I've yet to de-ack a field without flying through *SOME* ack.

And some dweeb rolling should get credit for the computer's shootdown of you?  That makes sense to you???

Sorry I ain't buying it.

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #73 on: January 07, 2008, 09:40:37 PM »
Quote
Originally posted by WMLute
to add...


The player that flew into ack used his surroundings to kill an opponent.

I see nothing diff. between this, and dropping into a valley and getting the b/z weenies to THWAK into the mountain side compressed.  Or if I fly into a gap in some trees and get the nme to smack into one.

Are you saying that you feel the mountain or trees should get credit for the kill?

Keep y'er alt on the ack weenies.  De-ack the field, and kill 'em at your leisure.



There is a *CLEAR* distinction between maneuvering a guy into the ground and some clown at a spawn point getting credit for a kill clear on the other side of the base when all he did was sit there.

Offline Skull-1

  • Persona Non Grata
  • Copper Member
  • **
  • Posts: 163
If Ack Causes Death - Ack Should Score the Kill
« Reply #74 on: January 07, 2008, 09:41:11 PM »
Quote
Originally posted by xbrit
No your missing the point   NOBODY CARES.
Just play, have fun and be the best cartoon pilot you can be.
Don't worry about the small stuff there are much bigger problems in life than worrying about auto ack.


Apparently some of us care.

Just because you don't doesn't make it an invalid point.