I did see what fugi saw in regards to rudder. At slow speeds when your roll is slugish, you can briefly rudder into your roll to assist getting a roll started. In fact it is even possible to use the rudder to raise the AoA on one wing and force it to stall and create an instant snap roll under the right conditions.
Where he was refering to is when you went vertical, and the 109 had a flight path overshoot underneath you. That would be the time to roll by any means possible to drop your nose for a shot.
Really, the main comment I have is SA on flight paths could use some honing. Mainly in the form of spotting flight path overshoots. The trick is, if you forsee that one is going to happen, you can swing your 3-9 line towards them and convert it into a wingline overshoot. Or defensively, don't go where you will create a flight path overshoot. At 3:29 in the film, you walked right into a flight path overshoot by going lift vector on/nose on when you were acclerating in a decent, while the 109 was slowing in the climb. One of the better sticks would have converted that to a wing ling overshoot, and probably killed you right there. (Ties in well with the strong/weak side post and film I made a bit ago in the other thread).
Other thing was watching the film, I wanted to look around more at several points. You don't need to dwell on other enemies, but a quick flash view in their direction can give you and idea of what they are doing, and where & when they might attack from.
The films fugi is thinking of are probably in
this thread. And yes in that first film I did honestly attack the bombers, and evaded the 190s attack on the blind just based on a brief view of it at the start of the film. That was enough to tell me when and where to expect the attack to come from.