Originally posted by captain1ma
Hi folks,
and now for my 2 cents. i am new to this game and die on a regular and frequent basis, as i have not mastered the learning curve yet. to put a time limit on the dying would mean that i would spend most of my time in the tower. now i know alot of you have much more experience then i do, and its a frustration that people can up 2 seconds after they die, but its a condition of the playing field and you have to kind of work with it.
when you cap a field do you wait for the guy to get off the runway to slam him or do you just blast him on the ground. the latter makes more sense and if a time limit was enforced, one guy could cap a field indefinitely. not my idea of fun. i get vulched alot when someone is trying to take a field but im the kind of guy thats determined to get in the air, and thank god they're not real bullets. i keep coming back til i get tired of getting vulched, then i run from another airbase. now if there a time limit that would limit my play time, id be better off in the main arena's and thats probably what my entire squad would do. its a game boys and girls remember that.
now, as for ho'ing and vulching, i asked a friend of mine if indeed they did that in the real war? he said absolutely, they took every advantage they could. they'd nail a me262 on final approach because it was at a very low speed. if they hit a airbase and there was a plane trying to take off, they smoked it. when they attacked pearl harbor, they did the same thing. when you're trying to win, theres no honor as far as im concerned.
unless they make it a hard and fast rule that ho'ing and vulching is not allowed, its gonna happen, PERIOD. get over it and play the game to the best of your ability and have a good time. We're all in here for the fun. Just rember that. if its not fun, well then its time to find a new hobby, like sheep farming.
again, just my 2 cents from the new guy--- Gary Davis
Personally, I like to let them get off the ground to at least give them some sort of sporting chance, granted it's not much of a chance. You can still capture a base with out resulting to pure all out vulching IMO.
Allies did a pretty good job of it when we finally took A57 last night. We had the base capped and I think I only saw one plane get vulched on the runway. Can't say it didn't happen but pretty much all the cons i saw get killed were at least in the air and able to make a evasive turn.
It just really depends on what arena you are flying in. With EW, MW and AvA the player base is small and the plane sets are limited so you don't have a real reason to vulch IMO. I think because of the smaller player base it allows players to give the other guy a bit of a chance.
If in the MA well I'll vulch in a heart beat, simply because 9 times out of 10 if you are capping a field the other team will likely be in LA7's or Nikis and a capped field in the MA can quickly become un-capped because there are so many players online. So vulching in the MA is almost expected if I'm upping at a capped field.
I like to look at the MA is eating at McDonnalds vs AvA,EW,MW as more dining at a 5 star restaurant. The MA is more of the slums so you have to do what you have to do, because if you don't do it to them, they will do it to you.
As for HOing, I try to avoid it if at all possible. You referenced did they do it in WW2.. Yes they did, but it was different in WW2 vs this game. American panes did it because they had a very good chance of winning a HO vs trying to turn fight a zeek. So in a sense they HOed because it gave them a better chance of survival in some fights or situations.
In this game, if you HO it gives you roughly a 50% survival chance, not very good odds IMO. So if you fly with the same attitude they had in WW2 you would be flying to stay alive. In this game with roughly a 50% survival chance I'd say HOing isn't a good tactic and you wont live long doing it.
Besides, HOing not giving you a good survival chance, it's also a bad tactic in most cases. Most decent sticks can avoid a HO fairly easily and then have an advantage on you. When you try to HO, you have to keep flying straight, they start turning early to avoid and will already have a clear advantage on you in most cases.