Originally posted by Skuzzy
This is where your argument falls apart. There is not a game on the planet which has more physics involved in it than a good flight simulator. None.
Secondly, concerning the graphics of the game. You are acting on visual data alone which is very misleading as it pertains to what is actually being done. You show a lack of understanding of how DirectX works. DirectX works hard to not replace textures used, so they can be quickly reused. The less video RAM available, the less those textures can be cached.
The speed of the video card is irrelevant. It is all about the volume of data needed to process a single frame. All data has to be present before the frame can be rendered. If you exceed video RAM capacity, then the card is forced to work across the bus it is plugged into which will cause a performance hit.
The video card recommendations were true when it was written. I'll go back and update that text. The high res texture pack is nice for those who have cards that can handle it. But when you start pumping up the AA, the amount of video RAM needed goes up by a factor. Then add skins on top of that, which we did not have when we first shipped the high res texture pack and it is quite easy for the game to overwhlem the resources of any video card, including the NVidia 8800GT.
The game could use up to 4GB of video RAM if you have AA set to 4X, when you have all the skins loaded and the high resolution texture pack as well.
What?????? Oh yes there is. COD4, Crysis, FLIGHT SIMULATOR X, Eve Online. Just to name a few. Are you claiming AH uses more than these games where water shimmers and produces waves depending on weather conditions and leaves characteristic patterns depending on how you move when you walk on it, trees sway due to wind, human bodies take up an ultra-realistic rag-doll effect when damaged (shot, exploded, etc.)
C'mon man. No offense, and I LOVE AH, but AH graphics and physics are a generation or two behind, at best. I'm not sure when AH2 was released. However, my best guess would be 03-04???? There is no weather, trees do not sway, water does not move (except the sprites seen while in a boat or grass/dirt being kicked up when in a GV but that doesn't count). I see an indication for wind but have never seen it implemented. However, there isn't much physics involved in all of that. The only large amount of physics involved is in the flight engine. Don't get me wrong, the flight engine characteristics are great. Probably some of the best around for a flight sim, even for today. However, that's really not much when you compare it to games released in the last 2-3 years with their advanced physics/graphic/sound engines. And those physics characteristics are only observed in the flight engine. As I said, I don't see any water moving, no trees swaying, not even legs moving on the troops. Obviously there have been upgrades and updates to the flight model and what not. But you're still working with a game made back in 03-04. There have been HUGE advancements since then in the gaming industry in every aspect, as I'm sure you know. The criteria you mention of AH taking up to 4 gigs of video ram: Current generation games don't even use that much. I have a problem believing that AH takes 8 times as much memory as Crysis or Oblivion. Even at 1600X1200, neither of those game use that much. And they are much more advanced than AH in every way.
And, I understand DirectX perfectly. I have been a beta tester for every release candidate since DX2. How about you? If I may, you said DirectX (depending on which release) works hard to NOT replace textures so they can be reused. HOWEVER, if those textures are being shown from a different perspective or angle, you cannot reuse those textures. You must render them again at the proper angle and geometry. When you must re-render these textures, speed and performance is life.
However, as I said before, which I will say again:
A better video card can and will replace those resources FASTER, so quality of card has EVERYTHING to do with it. I like to think of it similar to Voltage vs. Amperage. Voltage is the actual amount of electricity, amperage is the amount of "pressure" (so to speak) the electricity is running at. A videocard runs the same way however it's "voltage" and "amperage" (I am speaking figuratively) are dependent on how much memory it has, the speed of the memory, how fast the GPU is and so forth. Newer cards have more pixel shaders, more vertex shaders, higher bandwidth memory, faster GPU, etc. in order to bring in large amounts of data, process the info (including FSAA) and put out that data at a faster rate than a lower end card would. When one gets SLi or Crossfire involved, the amount of data it can handle can potentially quadruple. PCI/e 2.0 transfer rate has a potential transfer rate of 16gb/s across the bus both ways. Well within the realm of more than adequately producing every frame of data that you say would take up to 4gb's of memory. To continue what I mentioned in the paragraph above: I doubt the game uses that much video ram even at the highest possible settings. Show me some more proof if you wish. First off, there is no 4GB video card so why would you even offer the option for 1024 textures at higher resolutions if it truly required that much memory? That would mean that all of us(even with the best system) could only run the game at an abysmal 1024X768(the lowest resolution available) with 512 textures or less with no FSAA and none of the other options you offer. Secondly, my 4 year old PC runs the game at the settings you mentioned without a hitch. And third, even the latest games using the latest graphic,physics, and sound engines don't use that much. If AH truly uses that much video ram, it was poorly and inefficiently written.
Personally, I run the game on several computers, including a 4 year old laptop. The Specs of one of them is
a P4 3.2 ghz w/800mhz FSB, 1meg L2. 2 Sticks equaling 2 gigs of matched PC4000 RAM, and a Geforce 6800UltraExtreme(AGP). ON A DAILY BASIS, I run AH at 1280X1024 with the enhanced texture package at 1024 w/4xAA at the High Quality setting in the Nvidia control panel (and until now, was running 8xAF but shut it down now that I know AH doesn't use AF). By your standards, I should not be getting the constant 60FPS or better (rarely dipping to 40) that I'm receiving. Can you explain why?
However, the system is substandard at running the games I mentioned before (Crysis, COD4, Etc.). I have to run those games at the lowest possible settings on this particular PC and it's not even really worth it. I'm spoiled. However, when I feel like spending the evening in the basement away from pesky children and wifeack, on my new build, especially when running them in DX10 mode (which COD4 doesn't support unfortunately, but still looks awesome) it is life-like in almost every way. Again, I'm pretty sure those games are putting through much more data than AH, and yes, you CAN tell by what you see on the screen. It is your best judge(if you know what to look for) Your eyes do not deceive you.
Respectfully, I understand what you are to this game and that you have an image to uphold. I can respect that. However, you are not all knowing as you lead to believe and there is no need to be insulting by saying "you show a lack of knowledge/understanding" about something. I've been in the industry for over 25 years and I'll talk shop with anyone all day, all night, at anytime.