Originally posted by Skuzzy
RedGiant, let's try this tact.
Take a Ferrari and a Prius. Put one gallon of gas in them both. They both go down the road, albeit the Ferrari is going to blow the Prius away,...until they both run out of gas. At that point in time they are identical in performance due to resource starvation.
Video RAM is a resource on every video card. When you exceed the amount of RAM on any video card, it hurts the performance of that card. It matters not whether the video card is a 8800GT or a GF2.
Every PC is different. Given the same hardware, anyone would be hard pressed to find any two that are the same due to all the various software elements people will invariably load on thier computer. From my perspective, I have to take it a case at a time. There is no way I would urge anyone to turn up AA to high levels. There are far too many variables involved in a PC for anyone to assume "it will work for them, just because it works for me".
Anti-aliasing is a nice feature, when properly used. It can also overwhelm the resources (i.e. video RAM) of any video card when it is not used correctly. It is worth trying, but if stutters are an issue due to the video card thrashing, then turn it down, or off.
On Anisotopic filtering, we do not use it. There are only a couple of instances where there would be any benefit. For the most part, it is something not really noticable during normal game play. When you are fighting someone else, it really does not offer any benefits.
It might be more useful when filming or taking screenshots than any other place.
Well, to add to your analogy, having a better video card is like topping off the tank in the Ferrari with every clock cycle. Better cards have higher memory bandwidth and faster GPU's so they can replace those resources far quicker than older cards. C'mon man There are games out there with 1000X better graphics and physics than Aces High. From what you're saying, those games should barely run or not run at all when you hold them to your criteria.
Also, a video card uses system memory as well as it's own memory. And with the speeds that memory is attaining these days as well as system bus speeds and processor cache sizes, cache thrashing is becoming less and less of an issue. There is hardly any, if any at all, latency between the video card and system memory. On newer systems within the last 2-3 years, mind you.
Not the systems that barely meet the hardware req's like the majority who play this game have.
Let me ask you something else:
Why do you even offer a high-res pack and why even offer to have textures at 1024?? Straight from the tutorial:
"Generally speaking, you would need a very high end video card, such as an ATI X800Pro/XT or an NVidia 6800Ultra or better to be able to use 1024 textures effectively and only with anti-aliasing disabled as anti-aliasing can quadruple the amount of video ram needed for any given frame to be drawn."
You consider those very high-end cards???
Also, I run AH on my older system with a 6800UltraExtreme with 8xSAA at the High Quality setting and my card only has 256 megs of ram with 2 gigs of system ram and I have absolutely no hiccups whatsoever. Seems like you guys are trying to scare people away from running the game at higher resolutions. Why?? I have my own reasons why I think you guys are doing this which I won't get into. But, it's a smart business move. Gotta keep your customers! Can't fault you for that.
I also find this laughable "To keep all the textures in memory, either system or video card, currently requires more than 1GB of ram!"
Who doesn't have a gig of ram? And at the time you guys wrote this, one gig video cards didn't even exist. So, WHY even include the options to run the game at such high texture resolutions or higher resolutions at all??
Even the most advanced games don't have req's like these. Amusing.