Author Topic: I know Im wishing against the tide here..  (Read 1063 times)

Offline FiLtH

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I know Im wishing against the tide here..
« Reply #15 on: February 10, 2008, 10:19:26 PM »
A horde will dominate regardless. This way both sides are affected. The horde that is careless comes back in less a plane. Like I said..against the tide.

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Offline Lusche

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« Reply #16 on: February 10, 2008, 11:07:53 PM »
Quote
Originally posted by FiLtH
A horde will dominate regardless. This way both sides are affected. The horde that is careless comes back in less a plane. Like I said..against the tide.


It would still favor the attacker, as the defending side usually has much higher losses than the attacking one. Now it would be much more risky to up from a suppressed field. It would amplify the attackers advantages.
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Offline Saxman

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« Reply #17 on: February 10, 2008, 11:25:15 PM »
But on the other hand, maybe people would finally start to see that the BEST way to defend a field is to up from a nearby base further back and come in with altitude, rather than continuously try to roll from the capped base and pad the scores of the vulchers. :rolleyes:

Most base attackers are so committed to the low-level fight (capping the field, taking down town, eliminating GVs) that they aren't prepared for new bad guys coming in further back, so rarely maintain top cover. Nothing more satisfying than cherry-picking the vulchers :D
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Offline moot

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« Reply #18 on: February 10, 2008, 11:51:11 PM »
Too restrictive.
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Offline Flayed1

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« Reply #19 on: February 11, 2008, 12:12:44 AM »
I actually like this idea....  and oh my gosh this is coming from the horde side!!

  I was a member of the BOP's for several years and I still fly on channel with them because they are a good friendly bunch of guys to fly with but don't join all the missions... Being part of the horde as so many labled us I don't see this as a bad thing.  Hitting a base hard and vulching the uppers is easy be they in LA's or SBD's it doesn't matter a bunch, a vulch is a vulch, a kill is a kill..  

 It is much harder to defend against a bunch of cons coming into the base your trying to take, from another field than to vulch LA's coming off the one your vulching....  

  Anymore when bish are trying to defend a base I up from a base a sector away and find most vulchers can't handle someone coming in from a good alt with speed.

 Sounds to me like a few of the NON Horde bunch are upset at the thought of people not uping at the field they are vulching for them to vulch..

[EDIT]  Saxman gets it :)
« Last Edit: February 11, 2008, 12:15:28 AM by Flayed1 »
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Offline moot

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« Reply #20 on: February 11, 2008, 12:16:20 AM »
No.. Why should I not be able to fly because some tool augered his plane or got himself shot to pieces?
Not in the MA anyway. Maybe in the AvA arena.
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Offline Flayed1

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« Reply #21 on: February 11, 2008, 12:29:44 AM »
I'm assuming that he was talking points per pilot like perks...  Then it would only be if you were the tool that augered his plane or got it shot to pieces :)
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Offline moot

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« Reply #22 on: February 11, 2008, 12:40:30 AM »
That might work.. But I don't think it's perfect.  It would give good furballs that would've lasted longer an artificial end.
I guess it could be worth a try, but it looks like one of those things like ENY or arena caps that could unduely turn people right off and make them log.

Saying the best way to defend a field is to up from another one sounds like common sense, but in reality it's yet another way to force players to play a certain way.  That's not what the MA's about, is it?..
Score is irrelevant.
« Last Edit: February 11, 2008, 12:46:48 AM by moot »
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Offline Flayed1

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« Reply #23 on: February 11, 2008, 01:15:22 AM »
Are you saying that a vulchfest is a furball????  And as for making players play a different way I don't see that either.   If lower end planes were left free then they could still up and be vulched to their hearts content just as if they were in a high ENY plane.

 The problem I see is if you couldnt up a higher end plane at a neighboring base then you could be screwed..

 But this entire topic really doesn't matter much because we have the pinwheel map of doom that HT loves so much that can hardly ever be reset. :cry
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Offline Ghastly

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« Reply #24 on: February 11, 2008, 09:59:18 AM »
Quote
But on the other hand, maybe people would finally start to see that the BEST way to defend a field is to up from a nearby base further back and come in with altitude, rather than continuously try to roll from the capped base and pad the scores of the vulchers.


I'm neither necessarily for nor against the idea yet, but would like to point out that given current game settings, an unopposed force can capture 7 to 10 times over in the amount of time that it takes you to up from a field a sector away and come to defend.  

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Offline swareiam

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« Reply #25 on: February 11, 2008, 12:10:57 PM »
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Originally posted by hubsonfire
Aside from making vulching the best way to ruin gameplay for others, what exactly would this accomplish? Is this meant to keep people from defending fields, making the CTF aspect of the game easier? Attrition in a game with no real war dynamic?

Not sure coding in ways to make flight more difficult or timeconsuming is a good thing in a game that centers around aerial combat. This would only reward the timid- those who fly only in packs, don't take risks, engage only where there is a pronounced advantage- all lousy for gameplay.


I see both sides; vulchers want the ability and opportunity to pad their score and pretty much rape other seemingly brave players.

Uppers want the convenience to get into the fight fast without having to think about how the heck I'm going to keep twenty RED cons from smoking me twenty times in a row.

The path of least resistance says this is what people want. So, why change it and for whom would you be making this change. Guys keep vulching and guys keep upping from capped bases.

I mean, has this trend changed over the last eight or nine years?

I believe for some this is how some pilots become better game players.

I though the whole point is to kill the VH, down the town, and bust the ack. Once that is done drop your troops. You need vulchers to make that happen.

On the other hand, if I get that LA-7 up and race over to kill the goon or the M3 before the troop drop. I am a skilled player and I am a hero. Right?

I say leave it the way it is in the MA.

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Offline moot

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« Reply #26 on: February 11, 2008, 12:35:58 PM »
Quote
Originally posted by Flayed1
Are you saying that a vulchfest is a furball????  And as for making players play a different way I don't see that either.   If lower end planes were left free then they could still up and be vulched to their hearts content just as if they were in a high ENY plane.

 The problem I see is if you couldnt up a higher end plane at a neighboring base then you could be screwed..

 But this entire topic really doesn't matter much because we have the pinwheel map of doom that HT loves so much that can hardly ever be reset. :cry

No, it means that the furball ends as soon as there's enough kills on one side, sort of like hitpoints.  Inflict enough and the furball's over, even if you're the one taking attrition right in the middle of a furball equidistant to both bases.

It artificialy caps the lifetime of furballs. Whether it's good for the MA would only be determined if HT weighed in or by trying it out.
There'd have to be the right balance of parameters like launch points regrowth etc.
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