Originally posted by hubsonfire
Aside from making vulching the best way to ruin gameplay for others, what exactly would this accomplish? Is this meant to keep people from defending fields, making the CTF aspect of the game easier? Attrition in a game with no real war dynamic?
Not sure coding in ways to make flight more difficult or timeconsuming is a good thing in a game that centers around aerial combat. This would only reward the timid- those who fly only in packs, don't take risks, engage only where there is a pronounced advantage- all lousy for gameplay.
I see both sides; vulchers want the ability and opportunity to pad their score and pretty much rape other seemingly brave players.
Uppers want the convenience to get into the fight fast without having to think about how the heck I'm going to keep twenty RED cons from smoking me twenty times in a row.
The path of least resistance says this is what people want. So, why change it and for whom would you be making this change. Guys keep vulching and guys keep upping from capped bases.
I mean, has this trend changed over the last eight or nine years?
I believe for some this is how some pilots become better game players.
I though the whole point is to kill the VH, down the town, and bust the ack. Once that is done drop your troops. You need vulchers to make that happen.
On the other hand, if I get that LA-7 up and race over to kill the goon or the M3 before the troop drop. I am a skilled player and I am a hero. Right?
I say leave it the way it is in the MA.
Cheers:aok