Not jumping into the middle of this one way or the other but I do want to ask a question. So many people jump on here and speak authoritatively about collisions, modeling etc... I have rarely ever seen a post from an authority who actually codes this simulator. In fact, I rarely ever see anyone of authority chime in when a collision blood bath thread gets started.
No disrespect to anyone but just because one is great at this game, do not presume you know what Hitech models and how they model. I'm sure there are many factors and lag is probably a big one.
To say that the server has nothing to do with it is pretty ignorant if you truly understand clients/server architecture and TCP/IP. For the server to have nothing to do with it means that there is a peer to peer connection with you and the person who collided with you. I may be wrong but I do not think that kind of overhead is built into this game.
Next time I play, I will run a packet capture and purposely run into a person. To truly see if the server has anything to do with this, I will post the packet capture file on the forum so one may see the communication with the server and what it is sending to my client (what you all call an FE). You will need Ethereal or tcpdump to view it.
HighgTrn