Author Topic: How about this??  (Read 1474 times)

Offline dedalos

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How about this??
« Reply #15 on: February 21, 2008, 06:19:57 AM »
Quote
Originally posted by Stampf
Ded,

You are wrong in your assumptions man.  You are missing some good fights, and sometimes these "objectives" are at the root and create some great fights.  True, not co-alt, small numbered, prearranged duels, like you enjoy, but your blanket assumptions are off the mark.  The arena would benefit from your experience, but whatever...

No one I see or fly with is avoiding the fight.  Sure, off hours, the toolshedding goes on like all the arena's, but peak hours have been a slugfest.



No assumptions.  i was there for the first 2.5 weeks.  First two weeks I think I was there everyday.  I saw the fights.  The only one making assumptions here is you about what I like.  If 10 190s hovering over my head making 1 pass and run is what you call a fight then yes, you are right.

I don't like prearranged 1 vs 1 fights.  I do like however entering a fight with at list a chance at fighting.  Getting ganged by 10 guys with the excuse of fighting the war is not my idea of fighting.  But as I said, a lot of people like that kind of "team" work and then create threads to brag about it so I honestly think, my suggestions could help.
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline Stampf

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« Reply #16 on: February 21, 2008, 06:38:34 AM »
I missed the first 2.5 weeks, funny dat.  I didn’t mean to assume anything, other than the one thing I have heard more about dedalos, is that he is “fair play” minded, amicable, and one of the best sticks currently in the game.

Guys don’t need the “war excuse” to vultch, gang, run, milk,…but I imagine “more” of that does go along with trying to capture objectives. Teamwork and stuff is all good, but I agree about the bragging crap going on. “Propaganda” is fun, but some of it is laughable, no arguments here about that.  Let’s face it, with a larger population, comes different skill sets, experience levels, etc…

Your suggestions could defiantly help.  That’s why I replied.  The arena is changing for sure. I think it’s more good than bad.  I would like to see the guys, like you who invested so much of their gaming time into the arena, come in and help mold and implement the changes, so that they enhance the situation, and give the newer players a model to follow.

I have been on the giving and receiving end of the 10 v 1 bang.  We all have.  BUT, it’s rare and mostly I have had good fights.  Certainly no worse than we see in the Mains, and better if for nothing else then…at least we have side specific plane sets, and changing rides throughout the scenario.

.
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Offline Oldman731

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« Reply #17 on: February 21, 2008, 08:28:29 AM »
Quote
Originally posted by Stampf
I missed the first 2.5 weeks, funny dat.  I didn’t mean to assume anything, other than the one thing I have heard more about dedalos, is that he is “fair play” minded, amicable, and one of the best sticks currently in the game.

You forgot "grouchy" and "moody."  I think it was from all that goat cheese when he was a kid.

Dedalos is correct, the AvA fights are not what they once were.  Possibly they never will be again.  On the other hand, one can now log on at almost any time and find a fight, one that pits historical enemies against each other.  In time, as the people here get to know each other better, I expect that the quality of the fights will improve.

Fact is, this is still the best of all arenas if you have any sense of history.

- oldman

Offline Stampf

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« Reply #18 on: February 21, 2008, 08:39:11 AM »
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Fact is, this is still the best of all arenas if you have any sense of history.


And isn't that what really got the lions share of all of us, into this and similiar games to begin with?  

The only certain thing is, the arena will reflect on those of us participating in the gameplay.  Let's make it the best we can.
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Offline republic

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« Reply #19 on: February 21, 2008, 08:41:36 AM »
Quote
Originally posted by Oldman731
You forgot "grouchy" and "moody."
- oldman


:rofl

I'd like to see Dedalos in there, flying for the allies hopefully.  :)

Quote
Originally posted by Oldman731

Dedalos is correct, the AvA fights are not what they once were.  Possibly they never will be again.  On the other hand, one can now log on at almost any time and find a fight, one that pits historical enemies against each other.  In time, as the people here get to know each other better, I expect that the quality of the fights will improve.

Fact is, this is still the best of all arenas if you have any sense of history.

- oldman


I agree.  There are no more 15 minute white knuckle fights...but....seeing real squadrons of historically opposed aircraft in combat.....well for me it's worth the trade.

I can always go to the DA and get a white knuckle fight.

Sure it gets old being vulched, hoed, and ackran...but I suppose it does add a bit of realism...however dweeby it may be.
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Offline dedalos

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« Reply #20 on: February 21, 2008, 10:46:31 AM »
I think we all agree in our unique ways, lol.  It is the most historic of the arenas and it is where you should be if that is what you are looking for.  Ganging and or vulching is what should happen in a war scenario and you should be upping from a dif field if you want to defend a field that has been caped.  I really would not mind that at all BUT, most of the times, I dont have or don't know if I have 30 or 40 uninterrupted minutes to give to that.  

So lets say I do fly for 15 mins to get to alt and the next base and get picked by 190 #5 that I could not track due to my bad SA.  I try again and this time the dog needs to go out.  OK, one more time, oh wait, kids cant reach the icecream :rofl .

So there we are 45 minutes later, guns have not been fired once yet, . . .. bla bla bla, you get the idea.  So, it is nice when you can up and have a couple 2 minute fights and try again.  That is why I like getting into a fight fast.  History is good, and 45 minutes of flying with n o action would be historically accurate, but  I just don't have that match uninterrupted  time.

Now for the sarcasm.  As far as helping mold people, I think we all know what happens when you try to talk to someone that already knows everything.  I had a guy in the DA dieing for 20 minutes straight before he stopped explaining to me what I was doing wrong :confused:  However, I am willing to help.  I will try to reform Storch to be the nicest likable guy you ever met :D :D :D  (and make him and his squad fly Spits)
« Last Edit: February 21, 2008, 10:49:36 AM by dedalos »
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline dedalos

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« Reply #21 on: February 21, 2008, 10:47:32 AM »
I do honestly think though that no dar and no icons would make it interesting.  If nothing else, if you don't know where I am and what plane I fly, you cannot run until it is too late :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline republic

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« Reply #22 on: February 21, 2008, 10:51:35 AM »
Quote
Originally posted by dedalos
(and make him and his squad fly Spits)


I'd rather wear a pink tutu and sing I'm a little teacup...
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Offline Krusty

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« Reply #23 on: February 21, 2008, 11:07:00 AM »
If you turned icons off you would be simulating legally blind players, unfit or any combat action in any nation.

I believe HTC has said that FULL ZOOM is about equivelant to what the human eye can distinguish. Now, I can look out my window at work to a freeway overpass a mile away and clearly see general car size and color, if not specific makes/models. In AH at that range you get a frakking DOT. A single black pixel.


Icons are NOT gamey. Pretending icons are cheap is gamey.


Oh, how about this? HTC runs AH at 90 degrees FOV. How about limiting FOV to 50 degrees? 50 degrees is as close to the human eye as cameras can get. That'd be be the equivelant of being half-zoomed in at all times.

It's gamey to not have to warm up your engine for 30 minutes before you even launch the craft. It's gamey to not have to follow a 30-point button pushing, lever-pulling routine just to start the engine.



Enough with the "let's make this more realistic!" because let's face it -- it's just a game.

IMO the AvA has turned into a private playground. As Ded mentioned it's nothing but a complete gang rape almost every time I've been in there in the past 3-4 years.

I remember way back in AH1 it was much better. However things have changed. It USED to be like a mini-MA but with thematic planes. Now folks keep trying to "change it" or "enhance it" and it's just not working. Having a "war" is an interesting concept, but you've taken it too far by regimenting everything and assigning leaders, etc. You've basically stolen the precept of the FSO.

I think the AvA has long since lost its way, and with the introduction of CT I'm expecting (hoping? Maybe that's the wrong connotation) it to be shut down.


I used to be a major supporter of the AvA concept. I used to love the idea more than the MA. With the way it's devolved since then, I don't.

Offline Stampf

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« Reply #24 on: February 21, 2008, 11:32:45 AM »
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I used to be a major supporter of the AvA concept. I used to love the idea more than the MA. With the way it's devolved since then, I don't.


What do you like more about the MA?
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Offline Oldman731

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« Reply #25 on: February 21, 2008, 11:36:15 AM »
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Originally posted by Krusty
I think the AvA has long since lost its way, and with the introduction of CT I'm expecting (hoping? Maybe that's the wrong connotation) it to be shut down.

You have taken the lead for "Least Useful Post of the Week."  

I'll bet you can count on one hand the number of times you've been in AvA this year.  You don't like to fly here, fine, we understand that, don't fly here.  But don't emulate Aesop's dog in the manger by pushing to end the fun for the rest of us, please.  You've made it plain that you don't consider it to be any of your business.

- oldman

Offline Stampf

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« Reply #26 on: February 21, 2008, 11:38:36 AM »
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You have taken the lead for "Least Useful Post of the Week."


...and that's no small accomplishment.  Really Krusty, you could fill ballons with that whole fluffed tirade.
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Offline KONG1

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« Reply #27 on: February 21, 2008, 12:19:54 PM »
I call BS on the "make it realistic" comments. Real war is an economic contest. Limitations in man power, equipment, infrastructure, and the publics support would more closely simulate war. You want more realism here ya go: One life or at least limited lives, limited plane production, time and resource penalties for damages, idiot congressmen and their constituents trying to sabotage the effort to prove it was a bad idea, I could go on.

When I saw the posting of the K/D stats by plane it sparked a thought. The loss of planes and pilots would be a major determining factor in deciding a war to establish air dominance. So maybe the plane loss statistics should factor into plane availability. In other words make landing important to success in the game to the extent that pork and die tactics would ensure loss of the game("war"). Let's face it, as the game is now, the best tactic is to pork then bail, ditch, or auger.

How bout this: Make winning the "war" contingent on 2 point factors.
(1) Verfied non-milk base captures which encourages engagement.
(2) K/D stats which discourages suicide tactics.
Not perfect but better than land grab alone.
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Offline dedalos

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« Reply #28 on: February 21, 2008, 12:51:32 PM »
Quote
Originally posted by KONG1
I call BS on the "make it realistic" comments. Real war is an economic contest. Limitations in man power, equipment, infrastructure, and the publics support would more closely simulate war. You want more realism here ya go: One life or at least limited lives, limited plane production, time and resource penalties for damages, idiot congressmen and their constituents trying to sabotage the effort to prove it was a bad idea, I could go on.

When I saw the posting of the K/D stats by plane it sparked a thought. The loss of planes and pilots would be a major determining factor in deciding a war to establish air dominance. So maybe the plane loss statistics should factor into plane availability. In other words make landing important to success in the game to the extent that pork and die tactics would ensure loss of the game("war"). Let's face it, as the game is now, the best tactic is to pork then bail, ditch, or auger.

How bout this: Make winning the "war" contingent on 2 point factors.
(1) Verfied non-milk base captures which encourages engagement.
(2) K/D stats which discourages suicide tactics.
Not perfect but better than land grab alone.


I can see it now.  Spy switches sides, logs in in the midle of the night and starts dieing in the ack.  Next thing you know, no 190 fo U!

Hmmmmm, I kind of like it :rofl
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline KONG1

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« Reply #29 on: February 21, 2008, 01:01:15 PM »
You are exactly right. Dweebism is like water, it seeks the lowest point and finds all the cracks.
“It’s good to be King” - Mel Brooks