Author Topic: New toys!!! But......  (Read 9650 times)

Offline ridley1

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New toys!!! But......
« on: February 20, 2008, 05:48:15 PM »
How can aces high move forward as a game?

I remember when they changed the graphics so that town buildings became shells, and didn't just dissappear. "wow", I thought How are you going to to be able to see if the towns destroyed..and we all adjusted...It didn't take long.

Then, 85 billion field guns were added to the base and the town...plus a city of barracks to each field..."wow", thought...how the heck are ya gonna get near a base now?

the answer was simple...we all had to change our strategy, the challange level when up...In the old version, looking back, a base capture would be unbeleivably easy..

I'm sorry to say...but that linear capture experiment was a dismal failure.

But let's analyse this...how can AH continue to evolve, as we all wait breathlessly for combat tour.

I think that the easiest way to evolve the stratagy in this game is to make use of  all those strat targets out there. Think about it...the last time I went after one of them, was because a V base spawned into an ammo factory and I had nothing better to do, because wife ack was asking me stupid questions, yadda, yadda, and if had to get called away again, nothing would happen to me in my osti because, theres no strat defense..and nobody cares.

I think that Cities and factories have to take a more important, significant part
of the game. But how you can imcorporate it into the game now...well I'm kinda hoping that this thread will further the discussion

Offline Raptor

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New toys!!! But......
« Reply #1 on: February 20, 2008, 06:45:40 PM »
Can't please them all

Offline evenhaim

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« Reply #2 on: February 20, 2008, 06:47:41 PM »
Quote
Originally posted by Raptor
Can't please them all

amen
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Offline Saxman

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« Reply #3 on: February 20, 2008, 08:13:00 PM »
I'm disappointed in you two. Ridley brings up a valid point.

The strat side of the game is EXTREMELY weak. The only strategic target in the game of any real value right now is the HQ, which "Value" is a bit of a stretch.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline Treize69

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New toys!!! But......
« Reply #4 on: February 20, 2008, 08:19:01 PM »
Maybe the new CV TGs will be escorting supply/troops convoys.









Hey, a guy can dream can't he? :(
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Offline BBBB

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New toys!!! But......
« Reply #5 on: February 20, 2008, 09:16:40 PM »
Ridley does bring up a valid point. The game play is stale. Really stale. Aces High has been reduced to quake with wings. You don't even have to know how to take off and land anymore. You log in, look for the group of green squares tangling with the red squares, spawn at the nearest field, auto take off, auto climb and your off.

 Then you spend the next few minutes in the middle of furball latched on to the tail of an La-7 that is already being chased by 12 other players, in hopes of scoring that lucky shot and getting the credit for the kill..more times than not you end up with a assist. You head back to base, crash land, spawn again and repeat.

 The game play is stale. The higher fuel burn started this trend. Followed by the ability to pork a bases fuel down to 25% being changed to only being able to take a base down to 75%. Finally there was the change that you could switch sides instantly now, rather than staying loyal to one country.

 Strat targets are pointless to hit now, as they have very little effect on a countries fuel, ammo and town supply. HQ raids are few and far between because before when you could take off in a fuel heavy B-17 and fly two hours across the map to hit a target, it is nothing more than a nice wish now. So bombers are mid alt flak wagons or they are used to dive/carpet bomb GVs back to the stone age.

 Aces high can add all the eye candy in the world. It might boost subscriber numbers for a month or two, but at the end of the day the game play is still the same as it has been. The old Aces High had something for everyone, the new Aces High is more like an FPS, hence the influx of kiddies lately.

 Aces High has not been like it was in a long time. How often do you log in and see 600-700 people logged in? Now you have two MA servers with maybe 200 in each. That is a long shot from what it use to be with one big server. I have some theories as to why we have multiple smaller servers instead of one big server, however to express those theories would be silly, since it would draw out the fanboys who think that Hitech Creations could never do them wrong.

 Ridley1, you pay your 15 bucks a month, if you feel like venting or expressing your displeasure with how this game is being currently manages, I feel it is your right to do so. There are many like you, who agree fully with what you have said. :aok

Offline OOZ662

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New toys!!! But......
« Reply #6 on: February 21, 2008, 12:45:21 AM »
Quote
Originally posted by BBBB
Strat targets are pointless to hit now, as they have very little effect on a countries fuel, ammo and town supply.


It makes an hour and 15 minutes of effect. When the Lankstukas can't get their bombwagons for two hours instead of 45 minutes, I'm happy. When you can't get the troops to throw your frontline past my HQ for two hours instead of 45 minutes, I'm happy.

Then, when the city's busted up and the factory stays down even longer, well...
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Patches1

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Strat Targets
« Reply #7 on: February 21, 2008, 06:51:20 AM »
Quote
Strat targets are pointless to hit now, as they have very little effect on a countries fuel, ammo and town supply.


Strat Targets must be taken below 50% before they begin affecting Airfield
targets. Once below 50%, the down time of the Airfield target is affected.
All Strat Targets must funnel through the City Strat before resupplying their respective Airfield target, thus, if you take the City Strat below 50%, and then whichever other Strat Target you wish below 50%, you compound the downtime of the Airfield Target by creating a choke point at the City Strat.

You probably already knew this, but I thought i would post it for those who mayn't know.

"We're surrounded. That simplifies the problem."- Lewis B. "Chesty" Puller, General, USMC

Offline thrila

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New toys!!! But......
« Reply #8 on: February 21, 2008, 07:13:57 AM »
In my opinion getting rid of porking fuel down to 25% fuel was a blessing.  Hording is bad enough, but when a single tiffie could reduce a field's fuel to 25%,  a side would often find it had no field with more than 25% along the front up to 2 fields deep.  That was just rediculous.

As to having to compete for kills, this isn't a problem if you do not participate in the horde, nor is getting assists.  It's pretty rare for me to get an assist.

However, i do agree with some points on strategic targets. I'm unsure why few people attack them.  Are the incentives too low?  Or perhaps there a lack of understanding or awareness of how they work?  I must admit i enjoy escorting and attacking large formations of bombers.
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Offline Bruv119

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New toys!!! But......
« Reply #9 on: February 21, 2008, 07:17:51 AM »
Quote
Originally posted by thrila
perhaps there a lack of understanding or awareness of how they work?  I must admit i enjoy escorting and attacking large formations of bombers.


I would say its mainly that.   Only time I see people hitting them is when they are close to friendly fields, rarely do i see people up a bomber mission of some sort to go behind enemy lines to hit them.   Maybe its different US prime time when more people are on.
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Offline The Fugitive

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« Reply #10 on: February 21, 2008, 07:25:33 AM »
I'm not breathlessly waiting for CT.  I don't have the time to devote to a long mission, and I'm afraid thats what your going to get in CT. I'm very happy to look for quick fights in the Mains.

On the other hand I think the game play has really gone down hill for awhile now.  Making strat more important I think would help in promoting a more "tactical" war. I think that resuppling strat target should be made more rewarding.  If taking out the target is going to dictate more of how the game is played, rewarding those who take the time to resupply should be even more important.

Offline waystin2

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« Reply #11 on: February 21, 2008, 08:00:58 AM »
Quote
Originally posted by The Fugitive
I'm not breathlessly waiting for CT.  I don't have the time to devote to a long mission, and I'm afraid thats what your going to get in CT. I'm very happy to look for quick fights in the Mains.

On the other hand I think the game play has really gone down hill for awhile now.  Making strat more important I think would help in promoting a more "tactical" war. I think that resuppling strat target should be made more rewarding.  If taking out the target is going to dictate more of how the game is played, rewarding those who take the time to resupply should be even more important.


I wholeheartedly agree with the resupply being more rewarding Fugitive.  I can't count the times that I hear someone complain that this or that is down at such and such base.  I usually up a goon or an M3 to resupply at least two-three times per AH session, sometimes more.
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Offline ridley1

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« Reply #12 on: February 21, 2008, 08:24:50 AM »
I was afraid that after I saw the first two replies that this thread was going to go nowhere. Thank you Saxman and BBB.

I wanted to bring up constructive discussions because BBBB has put into words very simply that AH is becoming stale.

You've all seen the threads of people saying "I'm packing it in" And I think this staleness Is probably one of the reasons.  It's not the newbies leaving...it's the veterans.

The recent announcements of new vehicles and graphic updates are great...don't get me wrong. We all know how good this game is, and we all know that this company is responding to the wants of it's customers.

  No matter when you first sign up to play this game, you have to learn the strategy  and it's great, one of the challanges of this game. But after a while...well, we all know the drill

It needs to continually evolve, at the game level....changes in strategy, or tactics, or objectives,( not just new cockpits) to keep the game "fresh"

  Some have responded and feel the way I do...some have fluffed me off. That's fine. But I'm hoping that with intelligent discussion, someone out here can come up with a little nugget of an idea that will increase player satisfaction of this game.

Offline BBBB

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« Reply #13 on: February 21, 2008, 08:33:18 AM »
Quote
Originally posted by waystin2
I wholeheartedly agree with the resupply being more rewarding Fugitive.  I can't count the times that I hear someone complain that this or that is down at such and such base.  I usually up a goon or an M3 to resupply at least two-three times per AH session, sometimes more.



What do you get for your efforts, other than that warm fuzzy feeling? That is the problem, there is no incentive to do anything in the current version of Aces High, other than land kills.

 Thrila, porking fuel sucked, but it was part of a strategy. HTC could have easily made the fuel tanks harder, that would have made those fuel runs in the Tiffy a little tougher. Even though it was frustrating at times, at least it presented a challenge. You had to fight your way out of a hole some times. It made the victories all the more rewarding.

 The old style of game play had objectives. The maps were big enough for someone to find just the type of game play they were looking for. On Trinity I recall massive furballs over A1. So if you wanted to furball that is where you hung out. If you wanted to raid you looked at the map and found the group raiding the other countries front line. Me, I liked flying CAP missions over tank town. I would stay over tank town for an hour or so hunting jabo's and buffs.

 In the new and "improved" version of Aces High, these types of things are rarities and novelties. The bottom line is the game play is stale. The eye candy is nice, new planes...great, they are always a welcome sight. However, the game play really needs help. It has gotten stale and no amount of new ships, planes, tanks, trees or graphics are going to change that. IMO.
« Last Edit: February 21, 2008, 08:41:20 AM by BBBB »

Offline Shuffler

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« Reply #14 on: February 21, 2008, 08:39:24 AM »
Game play is great.. nothing stale about it. Great furballs most any night can be found. For those that like to drop a quarter in a game for instant gratification it may not suffice or for those that want to captain a ship or drive a gv. But this is Aces High...... and the planes are great.
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