Even better ack-ack, would be if it did the troops by what skin your plane was useing.
If you have a russian c47 skin inuse, you drop russians.
So on and so forth.
Heck they could even go further and make model parts attach to plane skins.
Imagine, if you will..a c47 with american skins, has a "basic" troop, with a american helmet.
The russian c47, would have russian helmets and clothing.
But the models themselfs would be basicly the same, just simple small changes like helmets and or gear and skin would be "told" what to look like based on the players plane skin.
Again, hard to tell it with words, but in alot of games, models have "options" uhm, say..
1:americans
2:british
3:germans
4:japanese
5:russian
The head would have "head 1 head 2 head 3 head 4 .ect"
bodys "body1 body2 body3 .ect"
Equipment "Equip1..2..3 .ect"
That way, if you drop troops (and have a c47 russian skin)..and they need to be russian or whatever..they would default the model (parts) as 5 5 5 5, and of course, these model parts (5's) would call on the skin they use.
Merh..maby ill make some pictures.