Originally posted by The Fugitive
I have button on my controller set up as "forward view" with the head position saved in a tight zoom. During a fight I hit the button for a quick up close view to see which way they are going, and when I release its back to my normal view.
That's not "zoom". Your saved forward view is simply moving your head forward within the cockpit but it doesn't save a true "zoom" setting (i.e., it doesn't magnify the size of distant objects).
I'm having the same issue as hyster. I've mapped my FOV zoom to a rotary and Z key to a throttle button on my X52 Pro. Works great in normal views (hit Z and then continuously change the amount of zoom with the rotary) but does not work in the bombadier position.
Sketch, you're just using key mapping to change your zoom. To use a rotary or the precision slide you have to map FOV to that axis and then calibrate it. I used to use the throttle hat that way also but using a rotary I can immediately set it to center (in the detent) or roll it in (or out) in preparation for a strafing run, dive bombing, etc. Works great, just wish I could get the bombsite to work right.
If I can sort it out I'll post the answer.