Author Topic: Aces High II, last of a dying breed?  (Read 4003 times)

Offline Gianlupo

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Aces High II, last of a dying breed?
« Reply #30 on: February 25, 2008, 10:04:21 AM »
Quote
Originally posted by Grits
The last box sim I bought was Tornado, I only saw Falcon 4 at a friends house, and I've never seen LockOn. But, yes, you understood where I was going. Even with the more complex modern plane some new games, and IL-2 if you ask me, add far too much tedious busywork managing the systems of the plane instead of what I want to do, fly a WWII fighter. For a while the systems realism  race was OK like with Strike Eagle II, Falcon 3, Apache or Tornado where each one added more systems but still kept it from being distracting from the flying. It got to the point that only uber techno-geeks would take the time to learn the manual, and if you look that was exactly when flight sims started dropping in sales. It wasnt the genre it was the product being produced IMO.


Yep. This is why today I mostly play WWII sims... the planes at the time were easier to manage and you can learn to fly them fast enough, without spending hours on the manuals... and, when you can fly one of them, basically you can fly all of them, transition time is all spent learning how the plane behaves, not what button you have to push to have radar microwave your meal!

Don't get me wrong. I think I am one of those techno-geeks you're referring to, I have Falcon 4 and I like it... but I have no time to learn it! Maybe this is the real matter, we're grown up men, now, we can't dedicate to hobbies the same amount of time we used to... who knows... (did I just say I'm a grown man???? :eek: first step to old age!!! :D)

Btw, I don't think IL2 is too complicated... I'd like to see a more complex engine management in AH, too. ;)
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Offline Yeager

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Aces High II, last of a dying breed?
« Reply #31 on: February 25, 2008, 04:56:45 PM »
If AH had a maximum realism arena, with full engine management, dynamic engine performance, machine wear and failure rates, weapons failures, all manner of indiscriminate failure modes, and had a one life per 24 hour cycle time on server, would that arena ever be populated?  Or could HTC actually upcharge for access to it and make additional income from it?
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Offline MajIssue

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Aces High II, last of a dying breed?
« Reply #32 on: February 25, 2008, 05:13:32 PM »
Quote
Originally posted by thndregg
I play this game because it actually (and hopefully continues to) allow for some THOUGHT behind how I play.


Agreed 'EGG!

I started flying flight sims with MS Flight Sim for DOS in an empty sky uppping a cessna 182.   MS FSim for DOS did teach me VOR navagation which did in fact come in handy later... The difference is like night and day!! AH2 is indeed a FSim, (and a free one if you fly it off-line) and it's the only one that will let you fly realistic WW2 aircraft (tanks/boats etc.) with 400-800 other like minded individuals who are trying to shoot you down.

I will continue to subscribe to AH (quoting myself) until my wife pries my Credit Card from my cold dead fingers.

Dying genre? I think not, as evidenced by the seemingly neverending stream of "numbers guys" I see in the MA on a daily basis and the core group of "vets" that have been around since AH beta.
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Offline alskahawk

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Dying Breea
« Reply #33 on: February 25, 2008, 08:44:24 PM »
Was just over at WB. 90 peps playin in the arenas on a monday with nothing of importance going on. IE; monday nite futball. In the forums the squads are ing because they have lost so many members. JG 26 down to 4 members from 30. Other squads about the same.  I hope we always have enough dedicated fun people to play Ace's High. Make it a fun place for all and maybe we will.


 The reason I left WB to come to Aces High? Fun. Here, even a bad day a flying beats watchin TV!