You had about half the entire knit team on your mission to 36, and when a few squaddies and myself decided to go see the progress about 20-30 minutes in to your mission, we got there to find the town mostly up, the ACK *still* up, and a general state of total disarray.
I just wonder wtf was going on for the first half hour?
Meanwhile, while half the players were at that field, we lost 2 more just north of it, and the field you used to hit 36 was sacked pretty hard (we almost lost it too).
IMO shallow victory.
I think missions can be great fun, and get folks involved. However, just running up a giant mission roll-call means squat if you can't get 'em to do the job that much faster.
A group of 10 players might have had the field down, capped, and the town cleared inside of 5 minutes, but a group of 40+ couldn't do the same in 4x the time.
This isn't a dig at you, it's just a commentary that giant missions aren't a benefit unless they get the job done, and they rarely do. I appreciate that you're trying (some don't even try!)