Author Topic: troop effect  (Read 2704 times)

Offline Ghastly

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troop effect
« Reply #15 on: February 25, 2008, 09:33:57 PM »
I'd *thought* I'd read in one of the old patch release notes that at one point they'd fixed it so that dropping your own troops no longer had the effect of resetting the number of troops required to capture - but of course cannot find it now.

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Offline trax1

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troop effect
« Reply #16 on: February 25, 2008, 09:44:28 PM »
Quote
Originally posted by Ghastly
I'd *thought* I'd read in one of the old patch release notes that at one point they'd fixed it so that dropping your own troops no longer had the effect of resetting the number of troops required to capture - but of course cannot find it now.

I just checked every patch & update release notes since the release of AH2 and there was nothing about it.
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Offline Donzo

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troop effect
« Reply #17 on: February 25, 2008, 09:54:59 PM »
Quote
Originally posted by 1Boner
How would you get your own troops to go into your own maproom?

Gunpoint?






Just Sayin,

Boner


Good point Boner.

Do the troops run anywhere when dropped on a friendly town?  I don't think so.

Offline Rolex

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troop effect
« Reply #18 on: February 25, 2008, 10:40:49 PM »
Could be one of the top myths of Aces High.

Myth 1. Radar height is 200' AGL. It is 500' AGL for both bar and dot. It is also horizontal distance from a mountain.

Myth 2. You must be on concrete to drop supplies. Anywhere within field boundary is fine.

Myth 3. You must tower out on concrete in a gv at a vehicle base to get a successful landing. You can tower out anywhere if no enemy is near.

Myth 4. Friendly troops negate enemy troops.

Myth 5. You must be under 200' and 200 MPH to drop torpedoes. In a TBM, you can drop up to 960' AGL @ 200 MPH and up to 250 MPH @ 200' AGL. Axis torpedoes can be dropped up to 460' AGL @ 175 MPH and below 200 MPH @ 200' AGL.

Myth 6. Players must say everything twice on vox. This is a myth. You do not have to say everything twice. We heard you the first time. We heard you the first time. :D

Offline Lusche

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troop effect
« Reply #19 on: February 25, 2008, 10:44:56 PM »
Quote
Originally posted by Rolex
Could be one of the top myths of Aces High.

Myth 1. Radar height is 200' AGL. It is 500' AGL for both bar and dot. It is also horizontal distance from a mountain.

Myth 2. You must be on concrete to drop supplies. Anywhere within field boundary is fine.

Myth 3. You must tower out on concrete in a gv at a vehicle base to get a successful landing. You can tower out anywhere if no enemy is near.

Myth 4. Friendly troops negate enemy troops.

Myth 5. You must be under 200' and 200 MPH to drop torpedoes. In a TBM, you can drop up to 960' AGL @ 200 MPH and up to 250 MPH @ 200' AGL. Axis torpedoes can be dropped up to 460' AGL @ 175 MPH and below 200 MPH @ 200' AGL.

Myth 6. Players must say everything twice on vox. This is a myth. You do not have to say everything twice. We heard you the first time. We heard you the first time. :D


Add Myth 7 (one of the most persistant ones): Purple text is range channel
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Offline Rolex

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troop effect
« Reply #20 on: February 25, 2008, 11:10:52 PM »
You're right. Good myth... ;)

Room text is not range text.

If you are in a tower, room text (purple) can only be seen by players in the same tower. No one outside the tower can see it.

No one outside the tower can hear you on range vox, either.

After you take off or deploy in a gv, room text can only be seen by people who took off (or deployed) from the same field.

Offline kvuo75

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troop effect
« Reply #21 on: February 25, 2008, 11:13:45 PM »
with the friendly troop thing.. which I halfway believed, I always figured, you'd need to AT LEAST bring 'em from another base -- just like field supplies from a field cant resupply the same field.  Even so, I'd tried it before, and it didnt _seem_ to work with 8 enemy troops in, but it kinda seemed plausible so I wasn't sure if they just got another m3 in, or someone just topped it off with a jeep..

Rolex's top myths are spot on --- especially the "drop supplies on concrete" one, which is demonstrably false (been testing it myself recently).  So I now accept that friendly troops dont do jack, even tho they appear to go in the maproom and you hope they are throwing grenades and bayoneting the 6 enemy troops in there..  :) :)

on related note though.. how long do enemy troops in the maproom count? 30 minutes? an hour? ahh wait.. :)  I guess probably until a town building pops or in the case of a port or vbase, an ack pops -- thats the only way to "reset" the enemy troops. yeah?
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Offline Hazard69

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troop effect
« Reply #22 on: February 25, 2008, 11:23:06 PM »
Quote
Originally posted by Lusche:
Add Myth 7 (one of the most persistant ones): Purple text is range channel
Originally posted by Rolex:
Room text is not range text.



I do kinda wish it was:( ....I mean it'd be much handier to speak to whom so ever's at the scene.....especially when vox dies:p

HIJACK?:lol
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Offline LYNX

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troop effect
« Reply #23 on: February 26, 2008, 02:59:17 AM »
Quote
on related note though.. how long do enemy troops in the maproom count?


just 10 min.  So if 1 trooper is shot or goes "splat" you have 10 min to add the remainder.  After 10 min u need another 10.

Offline soupcan

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troop effect
« Reply #24 on: February 26, 2008, 03:31:29 AM »
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Originally posted by KONG1
When you release them in the town they get drunk, start fights, and wind up with the clap.


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Offline RTGorkle

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troop effect
« Reply #25 on: February 26, 2008, 03:43:57 AM »
Quote
Originally posted by Rolex
After you take off or deploy in a gv, room text can only be seen by people who took off (or deployed) from the same field.


Wow. I had no idea about that one. Fanks Rolex.

Offline ColKLink

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troop effect
« Reply #26 on: February 26, 2008, 07:03:14 AM »
It really hinges on weather its a payday  weekend. :D
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Offline 1701E

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troop effect
« Reply #27 on: February 26, 2008, 07:16:09 AM »
I don't know if other things may have played in, but i have been defending a V-base they got about 8 troops in, so i let friendly troops from that base out, they tried the troops again and it took all 10 to get the base.  Also the ack never popped.
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Offline Hazard69

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troop effect
« Reply #28 on: February 26, 2008, 08:03:33 AM »
Quote
Originally posted by 1701E:
I don't know if other things may have played in, but i have been defending a V-base they got about 8 troops in, so i let friendly troops from that base out, they tried the troops again and it took all 10 to get the base. Also the ack never popped.


Quote
Originally posted by LYNX:
just 10 min. So if 1 trooper is shot or goes "splat" you have 10 min to add the remainder. After 10 min u need another 10.


Dude, you need more reading exercises.:aok
Sometimes they just won't let go of that hook!:lol
on that info LYNX. Wasn't aware of that.
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Offline Denholm

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troop effect
« Reply #29 on: February 26, 2008, 09:29:47 AM »
This will not be credible, it's just information:

My terrains in H2H (Old Free 8-Player) had this feature work. If someone dropped a few troops and they ran into the map room you could re-supply your own field with troops who ran into the map room and re-supplied the map room. I know this for a fact because less than one minute later I dropped the troops over the map room and it took all ten before the field was captured. Also in some instances when the troops ran into the map room they re-captured the friendly airfield. This was always quite annoying, because the guns popped up again meaning another de-ack run.

However, this was an H2H terrain, and a while ago. No idea if it works in the MA or with current versions of AH. Simply wanted to share.:)
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