Author Topic: Landing Craft from CV = Invasion Force  (Read 1514 times)

Offline mipoikel

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Landing Craft from CV = Invasion Force
« Reply #15 on: March 03, 2008, 01:07:51 PM »
Krusty.



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Offline rabbidrabbit

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Landing Craft from CV = Invasion Force
« Reply #16 on: March 03, 2008, 01:21:51 PM »
Quote
Originally posted by Krusty
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.



Obviously the system would only work with some logical restrictions such as already exist.  How about opening your mind a shade and ask yourself how it could work?  BTW, this conversation belongs in my thread...>

Offline Krusty

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Landing Craft from CV = Invasion Force
« Reply #17 on: March 03, 2008, 01:29:24 PM »
Either you make it so it's an automatic self-building process, you deploy it, it builds a strip, or you make it so that individual players have to go in and create the base.


If the former, it's just a new version of the old "We want to create dirt strips in the middle of a map with dropped supplies!" request.

If it's the latter, it's taking the focus away from combat, and this game isn't supposed to be simulating what the CBs did in WW2.

Keeping the focus on combat alone, if you had a new base, where would you be allowed to put it? How many miles from an enemy base? How many miles off the corner of "no" and "where" could you place it? How many? What if some fool abuses it and places it 50 sectors inland, thus keeping folks from using it where it can be (akin to "spies" occupying CVs so their squaddies can sink 'em).

If you DO come up with rules that minimize the abuse of these "instant bases" how would they change gameplay? A massive horde of GVs (or planes, depending on which request we consider) capable of being spawned instantly anywhere near an enemy HQ or port or airfield, and what if there were 2 or 3 of them all in the same location?

I can see the appeal of including something "cool" but in this case I don't think it adds anything positive to the gameplay mechanics. It might add to the "that's cool to see!" part of the game, but how the strat/capture works now, this would be a negative thing IMO.

Offline Yossarian

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Landing Craft from CV = Invasion Force
« Reply #18 on: March 03, 2008, 01:52:24 PM »
Krusty, you've certainly made some excellent points, but I think the simple solution would either be to severely limit what can be spawned out of such bases, or to limit who can spawn there, or how often players can spawn there (as in maybe 1 player a minute), or a combination/variation of all three.

Anyhow, there is always the option to introduce the landing craft, but only allow it to carry GVs.

Another alternative would be to allow engineers to spawn from this landing craft, but only allow them to build an airstrip, with no spawning capability (or maybe just a limited GV spawning ability).

To prevent mass spawning of troop carriers, how about preventing M3s and LVTs from spawning out of these things?



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Offline GGhost

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Landing Craft from CV = Invasion Force
« Reply #19 on: March 03, 2008, 06:59:39 PM »
Let's get back to the post. How about Landing Craft? I am posting this thought for a invasion route like D-Day or the small island setup like America did in the Pacific. Bringing tanks & GV's ashore like in WW2.
Not just base buliding only. Base building might have to go to Rabbidrabbit post.

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« Last Edit: March 03, 2008, 07:09:41 PM by GGhost »
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Offline rabbidrabbit

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Landing Craft from CV = Invasion Force
« Reply #20 on: March 03, 2008, 07:08:54 PM »
agreed.... thats why I copied  Krusty's response into my thread.  Sry for the hijack.

Offline EskimoJoe

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Landing Craft from CV = Invasion Force
« Reply #21 on: March 03, 2008, 07:40:59 PM »
*Coughsearchbuttoncough*

But it sounds like a good idea. I wouldn't mind dive-bombing some of those things :p

...Not to mention some other...Stuff...That's "cool" about them...*Cough*
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Offline Serenity

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Landing Craft from CV = Invasion Force
« Reply #22 on: March 04, 2008, 01:05:55 AM »
I like the idea. Spawn an LC. Drive it to shore. Once on shore, it can either spawn a limited number of GVs at a time, or some other restriction. Kill it, spawn goes bye bye. So basically, its like a CV.

Offline BlauK

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Landing Craft from CV = Invasion Force
« Reply #23 on: March 04, 2008, 06:01:57 AM »
Or basically it is a destroyable spawn point which can be driven to shore :)


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Offline thndregg

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Landing Craft from CV = Invasion Force
« Reply #24 on: March 04, 2008, 07:43:55 AM »
Quote
Originally posted by Krusty
This game doesn't work like that.


Presently, no. In the future, perhaps. Anything is possible. I like the overall concept. Very immersive.
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Offline thndregg

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Landing Craft from CV = Invasion Force
« Reply #25 on: March 04, 2008, 07:43:56 AM »
Quote
Originally posted by Krusty
This game doesn't work like that.


Presently, no. In the future, perhaps. Anything is possible. I like the overall concept. Very immersive.
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Offline opposum

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Landing Craft from CV = Invasion Force
« Reply #26 on: March 04, 2008, 08:21:57 AM »
Quote
Originally posted by Krusty
Because if you can build a base wherever you want, there's no point in taking existing bases that are already too close to each other.


true, very true,


i was thinking of if they put lc's in the game a squad could join up 1 person for command of the lc and other squaddies could be driving the vehicles on the lc, if there isnt room for everyone, they could bring another lc with the same loadout, and so on, a whole squad could be a little invasion force by its self, they could speed across the waterway and land on the opposing front drop everyone off and the gv'ers could go reak havoc on some base without it knowing it. how about this?
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Offline Flayed1

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Landing Craft from CV = Invasion Force
« Reply #27 on: March 04, 2008, 09:01:14 AM »
Quote
Originally posted by BlauK
Or basically it is a destroyable spawn point which can be driven to shore :)


  I think that would be a bit too gamy... (the spawn point thing not the landing craft)

  I do like the idea of driving the landing craft for a country mate in a tank to get to shore. :)   Would be much fun trying to get GV foce on shore :D

  Problem I see is I bet we would get a lot of people that don't care if they just ditch the thing when done with it even if they give someone a kill and just up another in quick succession...  Kinda like bomb and bail buffs.

  Might have to give it a perk cost or something to help prevent abuse, run out of perks and your back to uping LVT's only..

Oh and more perks than the laughable amount shermans cost. :rolleyes:
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Offline BaldEagl

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Landing Craft from CV = Invasion Force
« Reply #28 on: March 04, 2008, 11:43:48 AM »
I like it.  Here's how I might see it working (some of this has already been discussed):

*Select the landing craft in the hanger.
*Select a GV or troops as a loadout.
*Spawn (controlling the landing craft).
*Enroute, have the option of manning either the landing craft guns or those of the vehicle being transported (great for flaks and M-16's).
*Once beached, take control of the vehicle.
*The landing craft remains where it is, but will auto-destroy after 15 minutes.

*Allow the option of a two-man landing craft.  One mans the landing craft, the other mans the vehicle (the same as allowing a gunner to join).
*Guns on both the LC and the vehicle are enabled.
*The LC does not self-destruct, and may remain as AA cover or return to the TG.

*Killing a two-man (landing craft and vehicle) full landing craft scores 2x normal vehicle kill points and 2 kills.
*Killing a self-manned full landing craft scores 1 1/2 times normal vehicle kill points and one kill.
*Killing an empty landing craft scores 1/2 normal vehicle kill points, but does not score a kill.

The only downside I see in this is that the LVT's will see a lot less use.
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Offline EagleEyes

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Landing Craft from CV = Invasion Force
« Reply #29 on: March 04, 2008, 04:00:25 PM »
They may see less use, or they may see more.  Never know till you try!
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