AA: 8xQ,Gamma,TranspSS
AACompat: 0
AF: 12x...if this too high,I think causes lock-ups,at least for me
VSync: On TripleBuffer+ have FORCE open gl tripl buffer checked
texture filtering...High quality
Trilinear optimization-off
AnisoSam-off
NegLOD: Clamp
Adj LOD BIAS: 0.000
DXT3- off
prerender limit...4
AA compatibility ooooooooooooooooo
OPEN GL support.0000000000000000
force MipMap:Trilinear
ConfTxtClamp+ ...on
OGLCompat:..not checked
open GL control....not checked
DYNAMIC TILING.....1
Not sure what Dynamic tiling even means.. so just left it at default,..
hope this helps,
Kevin