Author Topic: IL2  (Read 4261 times)

Offline moot

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Re: IL2
« Reply #60 on: March 15, 2008, 01:10:06 AM »
Are you sure you used the same trim settings in Il2 and AH?
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Offline SD67

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Re: IL2
« Reply #61 on: March 15, 2008, 01:52:34 AM »
I disagree BnZ. I can say that VD is regularly attained in aircraft I fly :lol
Control authority is lost at a wide range of speed dependant on the particular aircraft, and the particular controls that experience the loss also varies from A/C to A/C. From what I've seen and experienced these speeds are relatively consistent with the historical data.
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Offline BnZ

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Re: IL2
« Reply #62 on: March 15, 2008, 04:18:20 AM »
Well, one admitted problem with modeling control stiffness, as opposed to critical mach or what have you, is, just what are we going to make the abilities of the "pilot" at the controls? A flyweight or a 200 pound arm-wrestling champion? Rather like the black-out in that way.

Some IL2 prop planes can't pull max Gs at air speeds easily attainable in level flight, while no AHII prop planes (as far as I know) have that limitation. My THEORY, and I stress that it is only a theory, is that the lack of such a limitation is why, say, the 110 is a better dogfighter in AH than it was percieved to be historically. I also think advantage in high-speed turn rate might explain why P51 pilots thought they could and in fact did "out turn" 109s, even though common sense tells us that a plane whose wingloading was lighter and which tends to have a better powerloading would have a better mininum turning radius.

But, like I say, it is only a theory, and if any of you history/aerodynamics gurus wish to tell me where I'm wrong, go right ahead.

I disagree BnZ. I can say that VD is regularly attained in aircraft I fly :lol
Control authority is lost at a wide range of speed dependant on the particular aircraft, and the particular controls that experience the loss also varies from A/C to A/C. From what I've seen and experienced these speeds are relatively consistent with the historical data.

Offline SD67

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Re: IL2
« Reply #63 on: March 15, 2008, 05:17:32 AM »
Well no game can accurately model the G and control weight effects for every pilot. They are a case of "one size fits all".
The 110 is really not that great a dogfighter, it is prone to deep stalls if mishandled and try pulling off a snap roll in one and tell me how you fare :lol , it's just the guys (and gals) who fly it a lot in the MA know how to fly it to it's strengths.
Don't confuse wing loading and control authority. A plane that can pull off tight high G turns at high speed may not be able to sustain that turn for an extended period before their energy state falls below their minimum effective speed. There are many aircraft in AH that need to be moving at certain speed to attain their best turning performance.
Try a few out and you will see. I try to fly a new plane once or twice every month, I don't always get around to it but I find it interesting to see just where the differences lie. It's all about getting to know your enemy ;)
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Offline Gianlupo

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Re: IL2
« Reply #64 on: March 15, 2008, 09:04:26 AM »
Well, BnZ, I agree with m00t and SD67, I think AH does a good job in modeling speed effects on planes. As for the knowing how the true aircraft behaved back then, this site (http://www.wwiiaircraftperformance.org/) could be of help (I never really had the time to thoroughly search it), many original documents there. And I'm sure people like Widewing have more stuff about this topic.

Btw, regarding the control weight effect, Combat Theater should emulate this factor, IIRC. It would be interesting to see how it comes out. :)
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Offline DrDea

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Re: IL2
« Reply #65 on: March 15, 2008, 10:38:33 AM »
 While IL2's graphics are great eye candy I could just never stand their view system.That alone kept me from playing it much if at all.
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Offline BnZ

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Re: IL2
« Reply #66 on: March 15, 2008, 11:01:51 AM »
Don't confuse wing loading and control authority. A plane that can pull off tight high G turns at high speed may not be able to sustain that turn for an extended period before their energy state falls below their minimum effective speed. There are many aircraft in AH that need to be moving at certain speed to attain their best turning performance.

Believe it or not, I have heard of corner velocity. :D

I am speaking of the opposite phenomena, the possibility that some planes that have a smaller slow-speed radius might have an inferior high speed turn.

Offline Wotan

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Re: IL2
« Reply #67 on: March 15, 2008, 04:46:04 PM »
Moot,

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Wotan, do you mean flying around without a vert stab almost like nothing happened is right?  And compared to AH, the planes in Il2 do act negligibly different once they're near the edge and at a high aoa.  Flying a P39 and a 109, Zeke and P38, the differences are really small in the above conditions.

That's never happened to me. I have never lost my entire vertical stabilizer and flew around like nothing is wrong. If you have please post a track. If you are talking about seeing some other human player doing it then you have no idea how hard it was to maintain control. On the several occasions where I have lost a good portion of my vertical stabilizer the plane was all but un-flyable. JG14_Hertt just recently experienced this and was forced to bail out as he could not regain control of the plane. If you are talking about AI aircraft - then who cares. I don't fly against AI or off line. AI aircraft use simplified formulas. Like AI in almost every other game its poor.

BnZ,

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*shrug* Own and play both regularly, just pointing out their relative strengths and weaknesses is all. Think it is a shame a great sim like IL2 is near ruined by 3 big flaws, annoying view system, the ridiculously bad stability, and the bizarre impotence of the guns, esp. .50 cals.

The fantasy would be one game that combines the best features of both.

Sorry BnZ - I wasn't referring to anything you wrote. There are many games out there from TW, WBs, Il-2, AH, WWIIOL, FA and even the many boxed games that have their redeeming qualities. It is the fantasy of many that the best aspects of all be in some way combined into one game. However, that's not going to happen and the best we consumers can do is fine one we enjoy.

Krusty

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Not to mention insulting everybody in this entire thread that's even remotely expressed an opinion about either game in comparison to each other.

You made claims - not opinions. What you claim about 1 flight model and about aspects of Il-2s DM is just wrong. Il-2 has been hacked, there is an SFS extractor that will allow you to open up the SFS files and you can look at them for yourself.

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bollocks. Feeling something is a discription that encompases all the senses. If something feels wrong then something is broken.

Don't underestimate the innate understanding of physics that humans have. It's hardwired into us.  I mean do the math to throw a rolled up piece of paper into a bin 15ft away.

'feel' is not measured in physics. Eric Brown flew Il-2, Il-2 was flown by real life LW and VVS pilots. They are qualified to offer an opinion on 'feel'. What folks mean by 'feel' in this thread is the differences between Il-2 and AH. Its perfectly fine to prefer one over the other but to claim one feels more 'real' is ridiculous - both are games. A lot of the differences in 'feel' between the 2 games has to do with stick settings and trim.

SgtPappy,

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The 109 doesn't compress in our game under 20K until past around 460 mph. What you're experiencing is really high speed of air over the elevators which make it hard for you to use them effectively. Not unlike the Spitfire's tendency to lose aileron authority or the P-38G/J's loss of aileron authority at high speeds. It's not compression, it's just too much air speed over the surfaces.

Bf 109s don't 'compress' what happens is in both Il-2 and in AH the virtual pilot can only pull 50lbs of stick pressure. In both games as the Bf 109s go faster (and some other planes) - around 640km/h the controls become heavy. The faster you go the heavier the stick becomes. Several LW pilots write about real life experiences where by they were so fast that their controls felt like they were in concrete. Since this 'heaviness' can't be directly modeled, so that you feel it on you stick, what happens is see a loss of stick input - we pull nothing happens. It may feel the same as the P-38 in both games but it not the same thing. The P-38 would compress and the controls would would move but because of the turbulent air you get no response. For the Bf 109 could adjust trim to relieve stick pressure where as trim in the P-38 would not  help.

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It is accepted that the lack of API/APIT rounds on the .50's make them less powerful than they should be in IL2.

Though the incendiary concept is porked, .50's rarely create structural damage on wing-shedding scale. They are bullets, not cannon rounds.

The belting in both games - and others - is suspect. Il-2 is no different and it's not just .50 cals. In AH the MGFF are horrible. However, in Il-2 MGs - including .50 cals - are very effective in cutting control cables, knocking out engines and PK's. Very rarely will see a plane explode or a wing get blown off in Il-2 like in AH. In AH this happens more often then in most other games. Firing .50 cals at convergence is very effective in Il-2 and we fly against Allied squads that are very good at flying and killing in P-47 and P-51s.



I don't read this section of the forum enough to keep up with all the posts - sorry for the wall o'text. However, just fly the game you like. If you went to the TW, IEN, FA, WWIIOL, UBI, 1C forums you would hear a lot bad stuff said about AH. A lot of 'AH feels like we fly on rails' and other such nonsense. Just fly and the game you like.

We have a lot of guys fly with us that come from different games. I have had a lot of AH folks fly with us over the years. Some enjoy Il-2 some never take to it. From the restricted views to simple stuff like managing fuel tanks and the lack of combat trim (or the built in trim delay via key press in Il-2) there are several things some folks just don't like. I can list an equal number of things about AH. This would just be nitpicking as it all comes down to which one is the most fun personally.
« Last Edit: March 15, 2008, 06:15:09 PM by Wotan »

Offline SD67

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Re: IL2
« Reply #68 on: March 15, 2008, 05:16:23 PM »
MG's in AH are actually very effective a killing pilots. It's about the only way to get a kill flying the Stuka :lol
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Offline Krusty

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Re: IL2
« Reply #69 on: March 15, 2008, 05:33:01 PM »
Wotan, you took a massive dump on EVERYTHING said in this thread, and EVERYbody that has replied to it.

I'm not talking about "hacked" games, I'm talking about offline play with a stock patch update releases from Ubisoft themselves.

BnZ: Hitech has flown in a P-51D. He might know a little about how responsive it is. HTC *does* take into account the pounds of pressure required to move a stick, max range, and all that stuff. I recall reading some threads about it way back. There were some informative posts that showed average WW2 pilot stick deflection, and with X pounds of pressure and Y range of motion, the plane will roll Z degrees per second. I think the end result is that AH matches fairly well to average pilot strengths (at least in the planes in discussion at the time)

Offline FrodeMk3

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Re: IL2
« Reply #70 on: March 15, 2008, 05:46:50 PM »
Wotan, you took a massive dump on EVERYTHING said in this thread, and EVERYbody that has replied to it.

I'm not talking about "hacked" games, I'm talking about offline play with a stock patch update releases from Ubisoft themselves.

BnZ: Hitech has flown in a P-51D. He might know a little about how responsive it is. HTC *does* take into account the pounds of pressure required to move a stick, max range, and all that stuff. I recall reading some threads about it way back. There were some informative posts that showed average WW2 pilot stick deflection, and with X pounds of pressure and Y range of motion, the plane will roll Z degrees per second. I think the end result is that AH matches fairly well to average pilot strengths (at least in the planes in discussion at the time)

The thing I liked about Wotan's post, is that it does seem to be a decent, comparative, side-by-side evalution of the two games, NOT conducted by a die-hard fanboi of either. One problem that much of the AH community has, is too much time put in flying AH, and are to used to/comfortable with it to actually take the time to get used to any other game out there, and give a fair shake. That's really the only way one could say much, about anything else.

Offline Krusty

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Re: IL2
« Reply #71 on: March 15, 2008, 06:01:04 PM »
So, his opinion, heavily laced with insult to me specifically and everybody else in this thread in general, hold more weight?

I don't even think he plays AH anymore. When WAS the last time he played? I haven't seen him post in over 2 years before he replied to this thread.

Does he even know about the major FM changes of the 2.06 airflow update? Does he even know how this game compares at all?

Don't get me wrong. I used to fly IL2 a lot, offline. I really wanted a nice campain game, something to sort of develop a character (this all before CT was well known). It turned me off because of a lacking FM, but I gave it a fair shot for a while, finishing several of the axis and soviet mission sets.

Offline Gianlupo

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Re: IL2
« Reply #72 on: March 15, 2008, 08:00:50 PM »
Moot,

That's never happened to me. I have never lost my entire vertical stabilizer and flew around like nothing is wrong. If you have please post a track. If you are talking about seeing some other human player doing it then you have no idea how hard it was to maintain control. On the several occasions where I have lost a good portion of my vertical stabilizer the plane was all but un-flyable. JG14_Hertt just recently experienced this and was forced to bail out as he could not regain control of the plane. If you are talking about AI aircraft - then who cares. I don't fly against AI or off line. AI aircraft use simplified formulas. Like AI in almost every other game its poor.

It does happen, Wotan, and to the player. I have trk of it, I just can't remember where and in which version of the game... but I'll try to reproduce it and film. When you lose vertical stab, you can keep flying in IL2 and even fighting, in AH is impossibile, you can just "hit the silk".

I'm not talking about "hacked" games, I'm talking about offline play with a stock patch update releases from Ubisoft themselves.

Krusty, he's just saying that the game code is available, so you can check it for yourself and trust your own eyes.

And, btw, what IL2 are you and the other referring to? Because there is difference between IL2 and IL2-FB+AEP+PF 4.08m, just like between different versions of AH.
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Offline Lumpy

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Re: IL2
« Reply #73 on: March 15, 2008, 09:43:22 PM »
LOL! This thread reminds me of something Wulfie said a long time ago:

"Posts like the ones you make and the majority of the responses to those posts are like listening to a bunch of 8 year old virgin boys who are natives of Wisconsin argue over the best way to get laid in Thailand. It's amazing, in a very sick and painful way. Someone writes a post that is totally inaccurate. Then 20 people argue for 150 posts about the details of the initial post - none of which have anything to do with reality."

Unless you people have actually flown these planes in R/L you are totally unqualified to determine which simulation is the more accurate when it comes to how the plane "feel" or "behave".

IL2 and AH are both fantastic games ... GAMES.


8 year olds ... LOL!
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Offline SD67

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Re: IL2
« Reply #74 on: March 15, 2008, 09:48:16 PM »
So what exactly is the correct procedure for changing a lightbulb?
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