Moot,
Wotan, do you mean flying around without a vert stab almost like nothing happened is right? And compared to AH, the planes in Il2 do act negligibly different once they're near the edge and at a high aoa. Flying a P39 and a 109, Zeke and P38, the differences are really small in the above conditions.
That's never happened to me. I have never lost my entire vertical stabilizer and flew around like nothing is wrong. If you have please post a track. If you are talking about seeing some other human player doing it then you have no idea how hard it was to maintain control. On the several occasions where I have lost a good portion of my vertical stabilizer the plane was all but un-flyable. JG14_Hertt just recently experienced this and was forced to bail out as he could not regain control of the plane. If you are talking about AI aircraft - then who cares. I don't fly against AI or off line. AI aircraft use simplified formulas. Like AI in almost every other game its poor.
BnZ,
*shrug* Own and play both regularly, just pointing out their relative strengths and weaknesses is all. Think it is a shame a great sim like IL2 is near ruined by 3 big flaws, annoying view system, the ridiculously bad stability, and the bizarre impotence of the guns, esp. .50 cals.
The fantasy would be one game that combines the best features of both.
Sorry BnZ - I wasn't referring to anything you wrote. There are many games out there from TW, WBs, Il-2, AH, WWIIOL, FA and even the many boxed games that have their redeeming qualities. It is the fantasy of many that the best aspects of all be in some way combined into one game. However, that's not going to happen and the best we consumers can do is fine one we enjoy.
Krusty
Not to mention insulting everybody in this entire thread that's even remotely expressed an opinion about either game in comparison to each other.
You made claims - not opinions. What you claim about 1 flight model and about aspects of Il-2s DM is just wrong. Il-2 has been hacked, there is an SFS extractor that will allow you to open up the SFS files and you can look at them for yourself.
bollocks. Feeling something is a discription that encompases all the senses. If something feels wrong then something is broken.
Don't underestimate the innate understanding of physics that humans have. It's hardwired into us. I mean do the math to throw a rolled up piece of paper into a bin 15ft away.
'feel' is not measured in physics. Eric Brown flew Il-2, Il-2 was flown by real life LW and VVS pilots. They are qualified to offer an opinion on 'feel'. What folks mean by 'feel' in this thread is the differences between Il-2 and AH. Its perfectly fine to prefer one over the other but to claim one feels more 'real' is ridiculous - both are games. A lot of the differences in 'feel' between the 2 games has to do with stick settings and trim.
SgtPappy,
The 109 doesn't compress in our game under 20K until past around 460 mph. What you're experiencing is really high speed of air over the elevators which make it hard for you to use them effectively. Not unlike the Spitfire's tendency to lose aileron authority or the P-38G/J's loss of aileron authority at high speeds. It's not compression, it's just too much air speed over the surfaces.
Bf 109s don't 'compress' what happens is in both Il-2 and in AH the virtual pilot can only pull 50lbs of stick pressure. In both games as the Bf 109s go faster (and some other planes) - around 640km/h the controls become heavy. The faster you go the heavier the stick becomes. Several LW pilots write about real life experiences where by they were so fast that their controls felt like they were in concrete. Since this 'heaviness' can't be directly modeled, so that you feel it on you stick, what happens is see a loss of stick input - we pull nothing happens. It may feel the same as the P-38 in both games but it not the same thing. The P-38 would compress and the controls would would move but because of the turbulent air you get no response. For the Bf 109 could adjust trim to relieve stick pressure where as trim in the P-38 would not help.
It is accepted that the lack of API/APIT rounds on the .50's make them less powerful than they should be in IL2.
Though the incendiary concept is porked, .50's rarely create structural damage on wing-shedding scale. They are bullets, not cannon rounds.
The belting in both games - and others - is suspect. Il-2 is no different and it's not just .50 cals. In AH the MGFF are horrible. However, in Il-2 MGs - including .50 cals - are very effective in cutting control cables, knocking out engines and PK's. Very rarely will see a plane explode or a wing get blown off in Il-2 like in AH. In AH this happens more often then in most other games. Firing .50 cals at convergence is very effective in Il-2 and we fly against Allied squads that are very good at flying and killing in P-47 and P-51s.
I don't read this section of the forum enough to keep up with all the posts - sorry for the wall o'text. However, just fly the game you like. If you went to the TW, IEN, FA, WWIIOL, UBI, 1C forums you would hear a lot bad stuff said about AH. A lot of 'AH feels like we fly on rails' and other such nonsense. Just fly and the game you like.
We have a lot of guys fly with us that come from different games. I have had a lot of AH folks fly with us over the years. Some enjoy Il-2 some never take to it. From the restricted views to simple stuff like managing fuel tanks and the lack of combat trim (or the built in trim delay via key press in Il-2) there are several things some folks just don't like. I can list an equal number of things about AH. This would just be nitpicking as it all comes down to which one is the most fun personally.