My squad and I were working in the training arena tonight. As part of our squadron webpage I've decided to do some gunnery tests, consisting of having one of us fly a pattern, with the others taking turns making gunnery passes. Sort of like practicing with the drones, but figuring in net lag and with the advantage of immediate feedback.
Well, the problem comes in counting the hits and estimating hit percentage for the gunnery passes.
My plan was: Film it. Record the starting ammo load, then the remain ammunition after each pass to determine the number of rounds fired on each pass. Afterwards, I would review the film and then use hit sprites to count the total number of hits. Right away that didn't work, as the hit sprites didn't show up. So then I decided to go by "pings." This is fine in small groups, but unfortunately at one point there was an uncountable string of hits. I DO need to fairly accurately determine how many rounds struck home so "A friggen lot" is not a useful count.
Anyone have any thoughts of how to make this work?