Author Topic: Down time  (Read 720 times)

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Re: Down time
« Reply #15 on: March 19, 2008, 01:02:33 AM »
I don't think you said that quite loud enough, could you please try again?  :D

Don't worry Larry, I gotcha covered  :t

*Ahem*

NO!
Put a +1 on your geekness atribute  :aok

Offline Larry

  • Platinum Member
  • ******
  • Posts: 6123
Re: Down time
« Reply #16 on: March 19, 2008, 02:45:31 AM »
I don't think you said that quite loud enough, could you please try again?  :D

yes...

hope these are all right.


No!
Nicht!
Нет!
¡No!
Non!
Não!
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Clifra Jones

  • Silver Member
  • ****
  • Posts: 1210
Re: Down time
« Reply #17 on: March 19, 2008, 11:59:24 AM »
All 3 Nos!

That's, NO, Hell NO and F*** NO!

Offline Hitman20

  • Copper Member
  • **
  • Posts: 110
Re: Down time
« Reply #18 on: March 19, 2008, 12:27:54 PM »
Wonder how long this thread last. :noid

Offline Ghastly

  • Silver Member
  • ****
  • Posts: 1756
Re: Down time
« Reply #19 on: March 19, 2008, 01:24:41 PM »
I'd potentially consider discussing a 2-3 minute wait before you could launch again from the closest FIELD to which you died if it was your countries, but a 15 minutes would turn the arena into a ghost town, I doubt I'd be in favor of any wait, since as has been pointed out, any kind of a wait at all would be unbalancing in the field defense department, Besides, if you want to keep guys from re-upping, you can take down hangers.

<S>
"Curse your sudden (but inevitable!) betrayal!"
Grue