Author Topic: Mini-freeze since update  (Read 3833 times)

Offline pipz

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Re: Mini-freeze since update
« Reply #30 on: March 23, 2008, 02:31:44 PM »
I went into task manager and shut off a lot of stuff.Think I had 18 things running still.Went into the game and it ran better.But the freeze was still there.I shot at a tree and I got a freeze.After that I think it was ok seemed to run smooth.The first plane I shot after that may have freezed a bit.Something about it didnt seem rite.I think it may be the hit sprite thats doing it and not the actual sound.I cant be real sure of that.Not sure if this helps but there it is.......

Pipz
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Offline lengro

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Re: Mini-freeze since update
« Reply #31 on: March 23, 2008, 03:13:02 PM »
I also fired my guns prior to shooting the first one down...

I think you have to shoot at something and see the hit-sprites to ensure they are preloaded in system memory - its not enough just to shoot in air.

 
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Offline hawk36

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Re: Mini-freeze since update
« Reply #32 on: March 23, 2008, 04:08:17 PM »
The frame rate issue has to do with the update. I have cleared cache, defragged, and even reloaded onto a faster drive. My machine has a AMD64x2 4400, 2GB ram,video has 512Mb of ram. my machine renders doom4 at max resolution. I was getting 60+fps prior to the update, now it will go down to a studdering 12.

HELP!
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Offline bergy

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Re: Mini-freeze since update
« Reply #33 on: March 23, 2008, 05:31:55 PM »
I did clear my cache, de fraged and set vid settings down, and have a vastly improved frame rate of 23 to 45 depending on where or what I am doing, (was at 4 to 17) and as usual if I look up the rates shoot up to 75 which is normal. So cleaning things up and modifying settings does help.
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Offline Lusche

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Re: Mini-freeze since update
« Reply #34 on: March 23, 2008, 10:46:49 PM »
I did clear my cache, de fraged and set vid settings down, and have a vastly improved frame rate of 23 to 45 depending on where or what I am doing, (was at 4 to 17) and as usual if I look up the rates shoot up to 75 which is normal. So cleaning things up and modifying settings does help.

It may help with general performance issues, but not with the very topic of this thread so far. I do not have any FR problems at all, but even with settings dumbed down to stoneage, I get the "hit-sprite" freeze. It makes no difference if i run this with 256, 512 or 1024 textures, sliders to minimum, sounds settings tweaked ect...

If it is of any help, my DXDiag info:

------------------
System Information
------------------
Time of this report: 3/24/2008, 04:43:02
       Machine name: GOLGATHA
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.070227-2300)
           Language: German (Regional Setting: German)
System Manufacturer: MSI
       System Model: MS-7369
               BIOS: Default System BIOS
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+,  MMX,  3DNow (2 CPUs), ~2.2GHz
             Memory: 2048MB RAM
          Page File: 218MB used, 3721MB available
        Windows Dir: E:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
        Sound Tab 1: The file P17.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL).  You may be able to get a WHQL logo'd driver from the hardware manufacturer.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 7600 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 7600 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0391&SUBSYS_06301462&REV_A1
   Display Memory: 256.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: LG L1953TR(Digital)
  Monitor Max Res: 1280,1024
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.6921 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 12/5/2007 01:41:00, 5773568 bytes
      WHQL Logo'd: No
  WHQL Date Stamp: None
              VDD: Nicht zutreffend
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 12/5/2007 01:41:00, 7435392 bytes
Device Identifier: {D7B71E3E-40D1-11CF-DB6C-3B2600C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0391
        SubSys ID: 0x06301462
      Revision ID: 0x00A1
      Revision ID: 0x00A1
      Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: Sound Blaster Audigy
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0608 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: No
          Date and Size: 3/17/2006 16:10:00, 1163264 bytes
            Other Files:
        Driver Provider: CREATIVE
         HW Accel Level: Full
              Cap Flags: 0xF5F
    Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 65, 64
 Static/Strm HW 3D Bufs: 65, 64
              HW Memory: 0
       Voice Management: Yes
 EAX(tm) 2.0 Listen/Src: Yes, Yes
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): Yes
               Registry: OK
      Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
            Description: Sound Blaster Audigy
  Default Sound Capture: Yes
  Default Voice Capture: Yes
            Driver Name: P17.sys
         Driver Version: 5.12.0001.0608 (English)
      Driver Attributes: Final Retail
          Date and Size: 3/17/2006 16:10:00, 1163264 bytes
              Cap Flags: 0x41
           Format Flags: 0xFFF
Steam: DrKalv
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Offline Murdr

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Re: Mini-freeze since update
« Reply #35 on: March 24, 2008, 10:32:04 AM »
No stutter when firing guns, just when actually hitting something first time during a sortie.
Same

Offline RTHolmes

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Re: Mini-freeze since update
« Reply #36 on: March 24, 2008, 11:51:08 AM »
i notice the patch readme mentions new bullet hole graphics - maybe related to this issue?
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Offline Phrodd

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Re: Mini-freeze since update
« Reply #37 on: March 24, 2008, 02:08:01 PM »
Ditto here. Anyone have suggestions for a fix?

Offline Vipper65

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Re: Mini-freeze since update
« Reply #38 on: March 24, 2008, 02:46:39 PM »
I had a bad mini freeze the other night in FSO as the engagement began.  Everything was smooth til the bullets started flyin.
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Offline Lusche

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Re: Mini-freeze since update
« Reply #39 on: March 24, 2008, 02:58:25 PM »
Ditto here. Anyone have suggestions for a fix?

Honestly I tried all I could. But it's (in my opinion) no performance issue as such, too many players with decent machines are suddenly suffering from it, and no reduction could fix it yet. And I didn't have any other performance trouble, no FR loss or such. I even did a full fresh install of AH2, to no avail. It's still there and most annoying - it did cost me a 163 today  :cry

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Offline knife4th

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Re: Mini-freeze since update
« Reply #40 on: March 24, 2008, 05:42:13 PM »
I see a lot of posts on this subject but no "official" answer as of yet. Does anyone from AHII have an idea. Right after the update I'm having the same issues. It almost appears that they system is rendering an AC "skin". I've noticed this in IL2 when certain planes would get in range the game would pause or freeze because it was loading the plane skin. It just didn't happen when loading a bandits skin but if a friendly came within range it would do the same thing. Once all skins were loaded (textures) then it would smooth out or not happen at all.

Could this issue be related?
It is a very fustrating issue.


Offline BaDkaRmA158Th

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Re: Mini-freeze since update
« Reply #41 on: March 25, 2008, 12:30:15 AM »
I have the mini lockup when i first up and get hits on someone.
get a  :furious but it does not last too long, maby its something with using plane skins with the new damage effects.
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Offline Skuzzy

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Re: Mini-freeze since update
« Reply #42 on: March 25, 2008, 06:27:59 AM »
I keep asking but I am not getting very much information.

I need the DXDIAG output along with the specific in-game Video Settings, and Graphic Detail settings, along with any specific video card settings (AA, AF....) from anyone having this issue.

I need it emailed to me.  Please do not post it.  It is too difficult to get through that information in posts.
Roy "Skuzzy" Neese
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Offline Skuzzy

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Re: Mini-freeze since update
« Reply #43 on: March 25, 2008, 11:36:33 AM »
One thing that has changed and will have a potentila effect on performance is the trees/clutter.  When we fixed the problems with the trees dropping out too early or when someone set the game to less detail, it caused the tress to be shown where they used to drop out before.

If you run with high levels of anti-alising, your system performance in the game could be dramatically impacted due to that change.
Roy "Skuzzy" Neese
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Offline Kermit de frog

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Re: Mini-freeze since update
« Reply #44 on: March 25, 2008, 01:09:28 PM »
"No stutter when firing guns, just when actually hitting something first time during a sortie."

Yup!  When I first hit an airplane in my flight, the screen STOPS!  Then 1/2 sec later, it SPEEDS up, then 1/2 later the speed returns to NORMAL.

Maybe the new hit sprites aren't being loaded in the preload option???
Time's fun when you're having flies.