I didn't use sketchup much.. I was looking for something to play around with on my iMac and saw it had a Apple version so I D/Led it and played with it some. Didn't get into it much was just enough to get the bug going again.
Sketchup seems like it would make a nice app for doing architecture type stuff for web work or just for presentation work, because it seems fast and easy to use.
With modo, which is what I'm using, it's 3D modeling tools are the best I've used (ie Maya, 3DSmax & XSI). It's so much easier and faster to use than the other 3D programs because they have really thought it out from a users POV. However it does have a few quirks here and there, like sometimes it will make double sided polygons and you have to go in and delete the back faces.
Modo is also lacking on the animation and rendering end, but it's only on version 3 so it's still a pretty new software but seems to have a good looking future. The cool thing is it has a Zbrush like set up built right into it, so you can build the model then do the bump mapping and paint it all in one app and you can set up a pipline to photoshop. So if you edit a texture in PS it updates in Modo.
I suspect by version 4 it will have much better animation support because it is progressing along at a fast pace. I needed something that worked on a Apple, so it was the choice between Modo or Maya and I just don't like Maya that much. It's a nice piece of software, but I just never like it's work flow.
The other cool thing about Modo, is it's designed to be a perspective view modeler, so you can do most of your modeling in a single window perspective view. This way you don't have to keep jumping back to the left, right, front or back views as much, like you have to do in other programs.