Good point, and duely noted.
its always interesting learning the diffrance of what happens on paper, vs. what happens on the field.
How armor can get weaker or stronger depending on what time of day it was, how cold or how hot.
So many things come into play in the real world, its hard finding the balance in a game.
HTC! we need freezing cold russian air, so armor brakes with 20mm hits! (see?)
Shame, hopefully someday some game or engine will come along so mindblowingly realistic, people wont play it because it makes thing's too real.
Good read m00t.
