Author Topic: Head On Attacks  (Read 3061 times)

Offline Papabear

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Re: Head On Attacks
« Reply #15 on: March 27, 2008, 02:50:58 PM »
All this talk about not taking the HO is getting to me… What’s more American than a good HO?

Mind you, I’m not talking about one of them walking petri dishes that are standing on the corner type HOs…

(Insert a picture here that is certain to have Skuzzy delete this post)…

No, I’m talking about this kind of HO:



What’s with all this braggin about getting behind someone to shoot him? What kind of low-life, yella-bellied, snake-in-the-grass brags about shootin someone in the back?

What happened to ethics and good old manners? What happened to the cry of “Don’t shoot till you see the whites of their eyes”? What happened to “Damn the torpedoes, full speed ahead”? Did John Wayne sneak around waiting until the other guy couldn’t get the draw on him? Nope! The Duke stood his ground, called the other feller out, and then slapped leather face to face.

If it was good enough for John Wayne… It’s good enough for me!

Papabear, CO of “Ewes guys” A non-profit, non-sexist, lighthearted group of well wishers diligently dedicated to the preservation of the reputation of the lovely sheep of Aces High.  We are, "The guardians of the flock".

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Offline SPKmes

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Re: Head On Attacks
« Reply #16 on: March 27, 2008, 03:02:22 PM »
Ya know, on this subject, I wish there was some kind of indicator on the icon to tell you whether or not you are closing nose-to-tail or nose-to-nose. Closure rates can fool you, it is just often too hard for me to see which end is which, even with zoom, until 1K or closer. I've both gotten HOed when I thought the closure indicated a tail chase and I've also pulled off of perfectly good firing to avoid being "HOed" by what turns out to be his rudder-end.

 And some of the planes it is hardest to tell whether its "coming or going" are like P-38s and 110s, exactly the ones you don't want to go head on with. :D



isn't that what the + & - before distance are ?

Offline zoozoo

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Re: Head On Attacks
« Reply #17 on: March 27, 2008, 03:17:24 PM »
ZoOzOo T3h L33t H03r



Zoozoo
Jokers Jokers
zoozoo fighter ace issue one:
http://bbs.hitechcreations.com/smf/index.php/topic,240022.0.html

Offline Barnes828

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Re: Head On Attacks
« Reply #18 on: March 27, 2008, 05:11:51 PM »

Offline Gixer

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Re: Head On Attacks
« Reply #19 on: March 27, 2008, 05:28:12 PM »
Decision 1: Turn away from the attack.
Decision 2: continue your course until you are closer.

You left out Decision 3.  Roll underneath or above,merge then finish off the attacker. Anything else isn't worth thinking about.


<S>...-Gixer



Offline Rich46yo

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Re: Head On Attacks
« Reply #20 on: March 27, 2008, 05:32:57 PM »
Ya know, on this subject, I wish there was some kind of indicator on the icon to tell you whether or not you are closing nose-to-tail or nose-to-nose. Closure rates can fool you, it is just often too hard for me to see which end is which, even with zoom, until 1K or closer. I've both gotten HOed when I thought the closure indicated a tail chase and I've also pulled off of perfectly good firing to avoid being "HOed" by what turns out to be his rudder-end.

 And some of the planes it is hardest to tell whether its "coming or going" are like P-38s and 110s, exactly the ones you don't want to go head on with. :D

                       Yep especially furing low light against a dark background, or, if its a big hairy furball. There have been times I thought a chase was actually a HO merge. It only takes a second or two not knowing its a merge to blow your merge.
"flying the aircraft of the Red Star"

Offline Coshy

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Re: Head On Attacks
« Reply #21 on: March 27, 2008, 09:33:40 PM »
Wait, Wait! I studied for this one, I know the answer!

It takes two to HO.

What did I win?
Currently flying as "Ruger"

Offline ShrkBite

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Re: Head On Attacks
« Reply #22 on: March 27, 2008, 09:36:10 PM »
I dont HO unless im in a La-7 or niki......and im getting gangbanged by jokersjokers  :noid

Offline Chalenge

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Re: Head On Attacks
« Reply #23 on: March 27, 2008, 09:38:36 PM »
I only read the first post and a few ridiculous replies between here and there. The answer is if you waited to 2.2k distance to think your too late. At 1.5k you should already be turned away from the ho.
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Offline SkyRock

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Re: Head On Attacks
« Reply #24 on: March 28, 2008, 12:21:25 PM »


I think my taking that HO was the correct thing to do.
Nope!

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline humble

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Re: Head On Attacks
« Reply #25 on: March 28, 2008, 12:38:04 PM »
The underlying issue here is simple. Your either a fighter or a target. When two pilots elect (and this is the key word) a mutual HO then you simply have two pidgeons in play and no true "fighter" pilot. Now if a pilot meets a pidgeon he has a number of options. For a certain subset of pilots like Mark it will inevitably involve manuevering for a clear 3/9 line advantage. For others it may evovle into anything from simply denying the shot and continuing to an E or angles fight or creating a simple front quarter "fly by" shot. All of those are totally acceptable in my book based on preference, relative positioning, "mission goal" or based on the overall situation. In the end if you simply trade lead then your a random statistic in a game of chance. If instead you manuever and simply give lead instead then your a pilot and he's still a pidgeon, and maybe a stuffed one :aok

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline COndor06

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Re: Head On Attacks
« Reply #26 on: March 28, 2008, 12:48:33 PM »
In this game it tends to be Ho or be Hoed. If I am involved with multible bogys I will shoot every time my sight crosses a target. I will divert from a Ho if possible (one-on-one) but with little E and slow moving you don't stand a chance if the Enmy wants that head on shot. Either face the music or expose your full silhouette to the attacker.

I get pissed off when I get Hoed but then again, I've done it.

Theirs nothing more aggravating than flying to altitude, arriving at your killin place to be picked off by a Hoin pos before you can even engage.  :mad:

Then Again:

Theirs nothing more satisfying than flying through the wreckage of Hoin dweeb.  :D
Be careful what you shoot at. Most things
in here don't react too well to bullets.
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Offline BaldEagl

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The physics of the HO
« Reply #27 on: March 28, 2008, 12:51:58 PM »
6.818 seconds until mutual destruction
5.113 seconds until mutual destruction
3.409 seconds until mutual destruction
2.045 seconds until mutual destruction
1.363 seconds until mutual destruction

POOF
I edit a lot of my posts.  Get used to it.

Offline sunfan1121

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Re: Head On Attacks
« Reply #28 on: March 28, 2008, 01:03:15 PM »
Every time I see someone HO me, the first thing I think is that guys gunna be a easy kill.
A drunk driver will run a stop sign. A stoned driver will stop until it turns green.

Offline Yeager

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Re: Head On Attacks
« Reply #29 on: March 28, 2008, 01:18:24 PM »
head on shot is as legitimate as any other shot in the game.  its the ace pilots that piss me off.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns