Author Topic: General Idea to try...  (Read 2603 times)

Offline 2bighorn

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Re: General Idea to try...
« Reply #15 on: April 11, 2008, 07:23:56 PM »
The guy in a 4v1 should get x4 points for damaging enemy planes, and the 4 hero's attacking the lone enemy should get x0.25 points.

 :aok

Offline moot

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Re: General Idea to try...
« Reply #16 on: April 11, 2008, 07:44:51 PM »
Lusche there's nothing hypocritical about it if they have, in fact, changed their minds about it.
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Offline Anaxogoras

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Re: General Idea to try...
« Reply #17 on: April 11, 2008, 08:01:10 PM »
Even if your ideas were implemented, I would still try to land kills whenever possible.  Those of us who see air-combat this way don't do it for the score, but to deny the enemy a chance at the pleasure of shooting us down.  At least, that's one of the reasons.
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Offline moot

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Re: General Idea to try...
« Reply #18 on: April 11, 2008, 08:56:21 PM »
You mean you do it so the other guy loses, not so you win?
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Offline Anaxogoras

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Re: General Idea to try...
« Reply #19 on: April 11, 2008, 10:11:29 PM »
No.
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Offline hubsonfire

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Re: General Idea to try...
« Reply #20 on: April 11, 2008, 10:30:25 PM »
"It's not enough to win- someone else has to lose"

Rank is not an indicator of skill, and never has been. As long as the destruction of immobile, inanimate, undefended objects is used as a metric for ranking players, the system will never be able to determine who the better combatants are. It's just a scavenger hunt, nothing more.
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Offline moot

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Re: General Idea to try...
« Reply #21 on: April 11, 2008, 10:59:49 PM »
Those of us who see air-combat this way don't do it for the score, but to deny the enemy a chance at the pleasure of shooting us down. 
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Offline lambo31

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Re: General Idea to try...
« Reply #22 on: April 12, 2008, 12:20:51 AM »
"It's not enough to win- someone else has to lose"

Rank is not an indicator of skill, and never has been. As long as the destruction of immobile, inanimate, undefended objects is used as a metric for ranking players, the system will never be able to determine who the better combatants are. It's just a scavenger hunt, nothing more.

You right Hub. I'm not sure what rank is an indicator of other than getting control of TG's. But I do know one thing that is an indicator, that's a person's reputation regardless their score. We know who is good at what and in what plane. Even the players that haven't played in a long time, even years, will still be listed on the bbs when some one starts a "who's your favorite pilot" thread. Now I have completely forgotten where I was going with this. I've been up for 21 hours and need to go to bed.

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Offline Anaxogoras

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Re: General Idea to try...
« Reply #23 on: April 12, 2008, 12:42:26 AM »
Read the whole comment, moot.  I do it so the other guy loses, and I win. :aok  That's what landing kills is about.  I flew the same way in Warbids years ago even when you didn't get your landed kills announced in the buffer.  It's a preference for realism--dying was bad for real pilots--dying is bad for virtual pilots.  Dead is dead.  For once, I find myself defending HTC and the way things have been implemented.

I still get shot down sometimes, outflown, picked, etc.  It happens, I learn from it.  But deriding the accomplishment of landing kills stinks like a bad conscience.

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Offline DoNKeY

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Re: General Idea to try...
« Reply #24 on: April 12, 2008, 12:54:28 AM »
"It's not enough to win- someone else has to lose"

Rank is not an indicator of skill, and never has been. As long as the destruction of immobile, inanimate, undefended objects is used as a metric for ranking players, the system will never be able to determine who the better combatants are. It's just a scavenger hunt, nothing more.

And even then it still wouldn't be a good indicator, as one could just fly in a horde, vulch a few people and then rtb from a very score friendly sortie. 

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Offline ink

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Re: General Idea to try...
« Reply #25 on: April 12, 2008, 09:38:27 AM »
the only time i rtb is when im out of ammo or blood all over the canopy, that said, i do very much enjoy landing kills when i was jumped by 4 or more, no it dont happen much! but once in awhile i am on in targeting and just cant seem to miss,although that is very rare!!
  some of these AHers are so good at shooting it just blows me away(literally) i just cant seem to get it!

Offline ColKLink

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Re: General Idea to try...
« Reply #26 on: April 13, 2008, 05:47:13 AM »
Asimple piece of duct tape over the area where your text box is, remedys all that b.s. . Problem solved, now go have fun. :aok
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Offline crockett

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Re: General Idea to try...
« Reply #27 on: April 13, 2008, 08:34:07 AM »
IMO score has little to do with the issue. A simple example is just go to the DA. There is no score there and you see all the same crap there. So if score alone was the reason then you wouldn't see the same stuff happen there as well.

IMO it's the mentality of the average gamer these days.. I can't claim to be a vet as I've only been here a short time, however I think I can handle my own in most 1 vs 1 fights. I may get beat or I might win but I've taken the time to learn by getting killed countless times.

I feel I share the same attitude as many of the vets meaning what matters to me is the fight over anything else and perfecting the skill of dog fighting in just about any plane.

In reality, I don't think the problem comes down to it being a score issue for the most part. Lets face it, this game has a steep learning curve and there is constant influx of new players. Most of them aren't going to put the time in it takes to actually learn to dog fight. They want quake 3 instant gratification and have no respect for the actual fight,. How can they have any respect for the fight if they haven't taken the time to learn how to fight.

So as we have older seasoned players stop playing for this reason or that and so many new players joining, there is just no way to teach them or make them want to learn and respect the actual dog fight. I used to think it maybe a score issue, sure for some it's likely the cause for being timid, but the more I think of it, the constant influx of new players is the main cause. It's easier for them to learn bad habits rather than learn the art of dog fighting.
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Offline Anaxogoras

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Re: General Idea to try...
« Reply #28 on: April 13, 2008, 09:27:43 AM »
In reality, I don't think the problem comes down to it being a score issue for the most part. Lets face it, this game has a steep learning curve and there is constant influx of new players. Most of them aren't going to put the time in it takes to actually learn to dog fight. They want quake 3 instant gratification and have no respect for the actual fight,. How can they have any respect for the fight if they haven't taken the time to learn how to fight.

This is an interesting paragraph.  The surprising assumption is that an unskilled pilot could take up a 190D, P-51 or some other fast aircraft, and ruin the day of people trying to dogfight by picking them when they're busy practicing their art.  Do you remember what it's like to be new?  You can't hit squat.  The way you learn gunnery when you're new is by saddling up the 6 of a bandit, and then expending half your ammo to shoot him down as he makes evasive maneuvers.  New, unskilled pilots are not the ones picking you.  On the contrary, the majority are pilots who already know how to dogfight, but found that they like energy fighting more because they kill more and land more sorties.

As Richthofen said, find the enemy, shoot him down, everything else is bullpoop.
« Last Edit: April 13, 2008, 09:40:00 AM by Anaxogoras »
gavagai
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Offline bongaroo

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Re: General Idea to try...
« Reply #29 on: April 13, 2008, 09:33:11 AM »
I like murdrs idea up there about the modifier!  good thinking outside the box!
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